| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
|
| deleted file mode 100644
|
| index ea090de578b4a78eed7cda9d255388aa7dcba8b1..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
|
| +++ /dev/null
|
| @@ -1,71 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Tests the WebGLUniformLocation API");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var contextA = create3DContext();
|
| -var contextB = create3DContext();
|
| -var programA1 = loadStandardProgram(contextA);
|
| -var programA2 = loadStandardProgram(contextA);
|
| -var programB = loadStandardProgram(contextB);
|
| -var programS = loadProgram(contextA, "resources/structUniformShader.vert", "resources/fragmentShader.frag");
|
| -var programV = loadProgram(contextA, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag");
|
| -var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix');
|
| -var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
|
| -var locationSx = contextA.getUniformLocation(programS, "u_struct.x");
|
| -var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
|
| -var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]");
|
| -var locationVec4 = contextA.getUniformLocation(programV, "fval4");
|
| -
|
| -var vec = [1, 2, 3, 4];
|
| -var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
|
| -
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)");
|
| -
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)");
|
| -
|
| -shouldBe("contextA.getUniform(programS, locationSx)", "3");
|
| -shouldBe("contextA.getUniform(programS, locationArray0)", "4.0");
|
| -shouldBe("contextA.getUniform(programS, locationArray1)", "5.0");
|
| -
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)");
|
| -shouldBe("contextA.getUniform(programV, locationVec4)", "vec");
|
| -
|
| -shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)");
|
| -// After linking all boxes are bad.
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
|
| -
|
| -// after re-linking the same program, all uniform locations become invalid.
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)");
|
| -shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)");
|
| -
|
| -// Retrieve the locations again, and they should be good.
|
| -locationSx = contextA.getUniformLocation(programS, "u_struct.x");
|
| -locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
|
| -shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
|
| -shouldBe("contextA.getUniform(programS, locationSx)", "3");
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|