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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
deleted file mode 100644
index ea090de578b4a78eed7cda9d255388aa7dcba8b1..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html
+++ /dev/null
@@ -1,71 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Tests the WebGLUniformLocation API");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var contextA = create3DContext();
-var contextB = create3DContext();
-var programA1 = loadStandardProgram(contextA);
-var programA2 = loadStandardProgram(contextA);
-var programB = loadStandardProgram(contextB);
-var programS = loadProgram(contextA, "resources/structUniformShader.vert", "resources/fragmentShader.frag");
-var programV = loadProgram(contextA, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag");
-var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix');
-var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix');
-var locationSx = contextA.getUniformLocation(programS, "u_struct.x");
-var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
-var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]");
-var locationVec4 = contextA.getUniformLocation(programV, "fval4");
-
-var vec = [1, 2, 3, 4];
-var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16];
-
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)");
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)");
-
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)");
-
-shouldBe("contextA.getUniform(programS, locationSx)", "3");
-shouldBe("contextA.getUniform(programS, locationArray0)", "4.0");
-shouldBe("contextA.getUniform(programS, locationArray1)", "5.0");
-
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)");
-shouldBe("contextA.getUniform(programV, locationVec4)", "vec");
-
-shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)");
-// After linking all boxes are bad.
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)");
-
-// after re-linking the same program, all uniform locations become invalid.
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)");
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)");
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)");
-
-// Retrieve the locations again, and they should be good.
-locationSx = contextA.getUniformLocation(programS, "u_struct.x");
-locationArray0 = contextA.getUniformLocation(programS, "u_array[0]");
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)");
-shouldBe("contextA.getUniform(programS, locationSx)", "3");
-</script>
-
-</body>
-</html>

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