Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html |
deleted file mode 100644 |
index ea090de578b4a78eed7cda9d255388aa7dcba8b1..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/uniform-location.html |
+++ /dev/null |
@@ -1,71 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests the WebGLUniformLocation API"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var contextA = create3DContext(); |
-var contextB = create3DContext(); |
-var programA1 = loadStandardProgram(contextA); |
-var programA2 = loadStandardProgram(contextA); |
-var programB = loadStandardProgram(contextB); |
-var programS = loadProgram(contextA, "resources/structUniformShader.vert", "resources/fragmentShader.frag"); |
-var programV = loadProgram(contextA, "resources/floatUniformShader.vert", "resources/noopUniformShader.frag"); |
-var locationA = contextA.getUniformLocation(programA1, 'u_modelViewProjMatrix'); |
-var locationB = contextB.getUniformLocation(programB, 'u_modelViewProjMatrix'); |
-var locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
-var locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
-var locationArray1 = contextA.getUniformLocation(programS, "u_array[1]"); |
-var locationVec4 = contextA.getUniformLocation(programV, "fval4"); |
- |
-var vec = [1, 2, 3, 4]; |
-var mat = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; |
- |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA2)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programA1)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniformMatrix4fv(null, false, mat)"); |
- |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray0, 4.0)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1f(locationArray1, 5.0)"); |
- |
-shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
-shouldBe("contextA.getUniform(programS, locationArray0)", "4.0"); |
-shouldBe("contextA.getUniform(programS, locationArray1)", "5.0"); |
- |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programV)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform4fv(locationVec4, vec)"); |
-shouldBe("contextA.getUniform(programV, locationVec4)", "vec"); |
- |
-shouldBeNull("contextA.getUniformLocation(programV, \"IDontExist\")"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programA1)"); |
-// After linking all boxes are bad. |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniformMatrix4fv(locationA, false, mat)"); |
- |
-// after re-linking the same program, all uniform locations become invalid. |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.useProgram(programS)"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.linkProgram(programS)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.uniform1i(locationSx, 3)"); |
-shouldGenerateGLError(contextA, contextA.INVALID_OPERATION, "contextA.getUniform(programS, locationSx)"); |
- |
-// Retrieve the locations again, and they should be good. |
-locationSx = contextA.getUniformLocation(programS, "u_struct.x"); |
-locationArray0 = contextA.getUniformLocation(programS, "u_array[0]"); |
-shouldGenerateGLError(contextA, contextA.NO_ERROR, "contextA.uniform1i(locationSx, 3)"); |
-shouldBe("contextA.getUniform(programS, locationSx)", "3"); |
-</script> |
- |
-</body> |
-</html> |