| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/drawingbuffer-test.html
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| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/drawingbuffer-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/drawingbuffer-test.html
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| deleted file mode 100644
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| index 56c96fa34671b9eb72cfaea35beec155d2e7546e..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/drawingbuffer-test.html
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| +++ /dev/null
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| @@ -1,219 +0,0 @@
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| -<!DOCTYPE html>
|
| -<html>
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| -<head>
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| -<meta charset="utf-8">
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| -<title>WebGL Canvas Conformance Tests</title>
|
| -<script src="../../../resources/js-test.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -<script src="resources/webgl-test-utils.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
|
| -<script id="vshaderGrid" type="x-shader/x-vertex">
|
| -attribute vec4 a_position;
|
| -void main()
|
| -{
|
| - gl_Position = a_position;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshaderGrid" type="x-shader/x-fragment">
|
| -precision mediump float;
|
| -void main()
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| -{
|
| - float r = mod(gl_FragCoord.x, 2.0) < 1.0 ? 0.0 : 1.0;
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| - float g = mod(gl_FragCoord.y, 2.0) < 1.0 ? 0.0 : 1.0;
|
| - gl_FragColor = vec4(r, g, 0, 1);
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| -}
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| -</script>
|
| -<script>
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| -description("This test ensures WebGL implementations correctly implement drawingbufferWidth/Height.");
|
| -
|
| -function getMaxViewportDimensions() {
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| - // create a fresh canvas. This canvas will be discarded
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| - // after exiting this function.
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| - var canvas = document.createElement("canvas");
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| - gl = wtu.create3DContext(canvas, {antialias: false});
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| - if (!gl) {
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| - testFailed("context does not exist");
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| - return [0, 0];
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| - } else {
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| - testPassed("context exists");
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| -
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| - // For a default size canvas these should be equal.
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| - // WebGL contexts are not allowed to change the size of the drawingBuffer
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| - // for things like hi-res displays.
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| - shouldBe('gl.drawingBufferWidth', 'gl.canvas.width');
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| - shouldBe('gl.drawingBufferHeight', 'gl.canvas.height');
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| - return gl.getParameter(gl.MAX_VIEWPORT_DIMS);
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| - }
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| -}
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| -
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| -// This uses gl_FragCoord to draw a device pixel relavent pattern.
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| -// If drawBufferWidth or drawBufferHeight are not in device pixels
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| -// this test should fail.
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| -function checkGrid(gl) {
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| - var program = wtu.setupProgram(gl, ["vshaderGrid", "fshaderGrid"], ["a_position"]);
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| - wtu.setupUnitQuad(gl);
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| - gl.useProgram(program);
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| - shouldBe('gl.getError()', 'gl.NO_ERROR');
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| -
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| - wtu.drawQuad(gl);
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| -
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| - var pixels = new Uint8Array(gl.drawingBufferWidth * gl.drawingBufferHeight * 4);
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| - gl.readPixels(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
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| -
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| - var colors = [
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| - [ { color: [0, 0, 0, 255], name: "black" }, { color: [255, 0, 0, 255], name: "red" } ],
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| - [ { color: [0, 255, 0, 255], name: "green" }, { color: [255, 255, 0, 255], name: "yellow" } ],
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| - ];
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| -
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| - for (var yy = 0; yy < gl.drawingBufferHeight; ++yy) {
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| - for (var xx = 0; xx < gl.drawingBufferWidth; ++xx) {
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| - var info = colors[yy % 2][xx % 2];
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| - var color = info.color;
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| - var offset = (yy * gl.drawingBufferWidth + xx) * 4;
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| - for (var jj = 0; jj < 4; ++jj) {
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| - if (pixels[offset + jj] != color[jj]) {
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| - var actual = [pixels[offset], pixels[offset + 1], pixels[offset + 2], pixels[offset + 3]];
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| - testFailed("at " + xx + ", " + yy + " expected " + color + "(" + info.name + ") was " + actual);
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| - return;
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| - }
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| - }
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| - }
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| - }
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| - testPassed("grid rendered correctly");
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| -}
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| -
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| -// This passes device coordinate vertices in to make sure gl.viewport is not being mucked with.
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| -function checkQuad(gl) {
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| - var deviceToClipSpace = function(value, range) {
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| - return value / range * 2 - 1;
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| - }
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| -
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| - var program = wtu.setupColorQuad(gl);
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| -
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| - // draw a small green square in the top right corner.
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| - var deviceX1 = gl.drawingBufferWidth - 4;
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| - var deviceX2 = gl.drawingBufferWidth;
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| - var deviceY1 = gl.drawingBufferHeight - 4;
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| - var deviceY2 = gl.drawingBufferHeight;
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| -
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| - var clipX1 = deviceToClipSpace(deviceX1, gl.drawingBufferWidth);
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| - var clipX2 = deviceToClipSpace(deviceX2, gl.drawingBufferWidth);
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| - var clipY1 = deviceToClipSpace(deviceY1, gl.drawingBufferHeight);
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| - var clipY2 = deviceToClipSpace(deviceY2, gl.drawingBufferHeight);
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| -
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| - var vertexObject = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| - gl.bufferData(
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| - gl.ARRAY_BUFFER,
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| - new Float32Array(
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| - [ clipX2, clipY2,
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| - clipX1, clipY2,
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| - clipX1, clipY1,
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| - clipX2, clipY2,
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| - clipX1, clipY1,
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| - clipX2, clipY1]),
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| - gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(0);
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| - gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
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| -
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| - var green = [0, 255, 0, 255];
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| - var black = [0, 0, 0, 0];
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| - gl.clearColor(0, 0, 0, 0);
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| - gl.clear(gl.COLOR_BUFFER_BIT);
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| - wtu.drawUByteColorQuad(gl, [0, 255, 0, 255]);
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| -
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| - var squareWidth = deviceX2 - deviceX1;
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| - var squareHeight = deviceY2 - deviceY1;
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| -
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| - // check the square.
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| - wtu.checkCanvasRect(gl, deviceX1, deviceY1, squareWidth, squareHeight, green, "should be green");
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| - // check outside the square.
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| - wtu.checkCanvasRect(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight - squareHeight, black, "should be black");
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| - wtu.checkCanvasRect(gl, 0, gl.drawingBufferHeight - squareHeight, gl.drawingBufferWidth - squareWidth, squareHeight, black, "should be black");
|
| -}
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| -
|
| -
|
| -function test(desiredWidth, desiredHeight) {
|
| - debug("");
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| - debug("Checking drawingBufferWidth/drawingBufferHeight");
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| -
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| - // Make a fresh canvas.
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| - var canvas = document.createElement("canvas");
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| - canvas.width = desiredWidth;
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| - canvas.height = desiredHeight;
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| -
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| - // This 'gl' must be global for shouldBe to work.
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| - gl = wtu.create3DContext(canvas, {antialias: false});
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| - if (!gl) {
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| - testFailed("context does not exist");
|
| - } else {
|
| - testPassed("context exists");
|
| -
|
| - // Verify these stats didn't change since they come from a different
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| - // context.
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| - shouldBe('gl.getParameter(gl.MAX_VIEWPORT_DIMS)[0]', 'maxSize[0]');
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| - shouldBe('gl.getParameter(gl.MAX_VIEWPORT_DIMS)[1]', 'maxSize[1]');
|
| -
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| - // check the initial viewport matches the drawingBufferWidth and drawingBufferHeight
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[0]', '0');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[1]', '0');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[2]', 'gl.drawingBufferWidth');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[3]', 'gl.drawingBufferHeight');
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| -
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| - // Draw a pixel grid using a shader that draws in device coordinates
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| - checkGrid(gl);
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| - // Draw a quad in the top right corner.
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| - checkQuad(gl);
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| -
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| - shouldBe('gl.getError()', 'gl.NO_ERROR');
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| -
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| - debug("");
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| - debug("Testing resizing canvas");
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| -
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| - oldViewport = gl.getParameter(gl.VIEWPORT);
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| -
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| - // flip width and height
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| - canvas.width = desiredHeight;
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| - canvas.height = desiredWidth;
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| -
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| - // Verify the viewport didn't change.
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[0]', 'oldViewport[0]');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[1]', 'oldViewport[1]');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[2]', 'oldViewport[2]');
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| - shouldBe('gl.getParameter(gl.VIEWPORT)[3]', 'oldViewport[3]');
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| -
|
| - // fix the viewport
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| - gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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| -
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| - // Draw a pixel grid using a shader that draws in device coordinates
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| - checkGrid(gl);
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| -
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| - // Draw a quad in the top right corner.
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| - checkQuad(gl);
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| - shouldBe('gl.getError()', 'gl.NO_ERROR');
|
| - }
|
| -}
|
| -
|
| -var wtu = WebGLTestUtils;
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| -var maxSize = getMaxViewportDimensions();
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| -
|
| -shouldBeTrue('maxSize[0] > 0');
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| -shouldBeTrue('maxSize[1] > 0');
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| -
|
| -// test a small size to make sure it works at all.
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| -test(16, 32);
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| -
|
| -// Make a canvas slightly larger than the max size WebGL can handle.
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| -// From section 2.2 of the spec the WebGL implementation should allow this to work.
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| -
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| -// test a size larger than MAX_VIEWPORT_DIMS in both dimensions
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| -test(maxSize[0] + 32, 8);
|
| -
|
| -debug("")
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| -</script>
|
| -</body>
|
| -</html>
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|
|