| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/copy-tex-image-and-sub-image-2d.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/copy-tex-image-and-sub-image-2d.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/copy-tex-image-and-sub-image-2d.html
|
| deleted file mode 100644
|
| index c7926456be6c59943d85840b1ffae24df54c1615..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/copy-tex-image-and-sub-image-2d.html
|
| +++ /dev/null
|
| @@ -1,177 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script id="vshader" type="x-shader/x-vertex">
|
| -attribute vec3 g_Position;
|
| -attribute vec2 g_TexCoord0;
|
| -
|
| -varying vec2 texCoord;
|
| -
|
| -void main()
|
| -{
|
| - gl_Position = vec4(g_Position.x, g_Position.y, g_Position.z, 1.0);
|
| - texCoord = g_TexCoord0;
|
| -}
|
| -</script>
|
| -
|
| -<script id="fshader" type="x-shader/x-fragment">
|
| -#ifdef GL_ES
|
| -precision mediump float;
|
| -#endif
|
| -uniform sampler2D tex;
|
| -varying vec2 texCoord;
|
| -void main()
|
| -{
|
| - gl_FragColor = texture2D(tex, texCoord);
|
| -}
|
| -</script>
|
| -
|
| -<script>
|
| -
|
| -function init()
|
| -{
|
| - if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(true);
|
| - }
|
| -
|
| - description('Verify copyTexImage2D and copyTexSubImage2D');
|
| -
|
| - runTest();
|
| -}
|
| -
|
| -// These two declarations need to be global for "shouldBe" to see them
|
| -var pixel = [0, 0, 0];
|
| -var correctColor = null;
|
| -var gl = null;
|
| -
|
| -function runTestIteration(antialias)
|
| -{
|
| - if (antialias)
|
| - gl = initWebGL("antialiasOn", "vshader", "fshader", [ "g_Position", "g_TexCoord0" ], [ 0, 0, 0, 1 ], 1);
|
| - else
|
| - gl = initWebGL("antialiasOff", "vshader", "fshader", [ "g_Position", "g_TexCoord0" ], [ 0, 0, 0, 1 ], 1, { antialias: false });
|
| -
|
| - var textureLoc = gl.getUniformLocation(gl.program, "tex");
|
| -
|
| - var vertices = new Float32Array([
|
| - 1.0, 1.0, 0.0,
|
| - -1.0, 1.0, 0.0,
|
| - -1.0, -1.0, 0.0,
|
| - 1.0, 1.0, 0.0,
|
| - -1.0, -1.0, 0.0,
|
| - 1.0, -1.0, 0.0]);
|
| - var texCoords = new Float32Array([
|
| - 1.0, 1.0,
|
| - 0.0, 1.0,
|
| - 0.0, 0.0,
|
| - 1.0, 1.0,
|
| - 0.0, 0.0,
|
| - 1.0, 0.0]);
|
| - var texCoordOffset = vertices.byteLength;
|
| -
|
| - var vbo = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
| - gl.bufferData(gl.ARRAY_BUFFER,
|
| - texCoordOffset + texCoords.byteLength,
|
| - gl.STATIC_DRAW);
|
| - gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices);
|
| - gl.bufferSubData(gl.ARRAY_BUFFER, texCoordOffset, texCoords);
|
| -
|
| - gl.enableVertexAttribArray(0);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| - gl.enableVertexAttribArray(1);
|
| - gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, texCoordOffset);
|
| -
|
| - gl.colorMask(1, 1, 1, 0);
|
| - gl.disable(gl.BLEND);
|
| - debug('Testing copyTexImage2D');
|
| -
|
| - // Red canvas
|
| - gl.clearColor(1, 0, 0, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| -
|
| - var texture = gl.createTexture();
|
| - // Bind the texture to texture unit 0
|
| - gl.bindTexture(gl.TEXTURE_2D, texture);
|
| - // Set up texture
|
| - gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2, 2, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
| - gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
| -
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 2, 2, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| -
|
| - // Green canvas
|
| - gl.clearColor(0, 1, 0, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| -
|
| - // Point the uniform sampler to texture unit 0
|
| - gl.uniform1i(textureLoc, 0);
|
| - // Draw the triangles
|
| - gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| -
|
| - // Read back the rendering results, should be red
|
| - var buf = new Uint8Array(2 * 2 * 4);
|
| - gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| - var idx = 0;
|
| - correctColor = [255, 0, 0];
|
| - for (var y = 0; y < 2; y++) {
|
| - for (var x = 0; x < 2; x++) {
|
| - idx = (y * 2 + x) * 4;
|
| - pixel[0] = buf[idx];
|
| - pixel[1] = buf[idx + 1];
|
| - pixel[2] = buf[idx + 2];
|
| - shouldBe("pixel", "correctColor");
|
| - }
|
| - }
|
| -
|
| - debug('Testing copyTexSubImage2D');
|
| -
|
| - // Green canvas
|
| - gl.clearColor(0, 1, 0, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| -
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2);
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| -
|
| - // Blue canvas
|
| - gl.clearColor(0, 0, 1, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| -
|
| - // Draw the triangles
|
| - gl.drawArrays(gl.TRIANGLES, 0, 6);
|
| -
|
| - // Read back the rendering results, should be green
|
| - gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, buf);
|
| - correctColor = [0, 255, 0];
|
| - for (var y = 0; y < 2; y++) {
|
| - for (var x = 0; x < 2; x++) {
|
| - idx = (y * 2 + x) * 4;
|
| - pixel[0] = buf[idx];
|
| - pixel[1] = buf[idx + 1];
|
| - pixel[2] = buf[idx + 2];
|
| - shouldBe("pixel", "correctColor");
|
| - }
|
| - }
|
| -}
|
| -
|
| -function runTest(antialias)
|
| -{
|
| - debug("Testing with antialias on");
|
| - runTestIteration(true);
|
| - debug("Testing with antialias off");
|
| - runTestIteration(false);
|
| - finishJSTest();
|
| -}
|
| -</script>
|
| -</head>
|
| -<body onload="init()">
|
| -<canvas id="antialiasOn" width="2px" height="2px"></canvas>
|
| -<canvas id="antialiasOff" width="2px" height="2px"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -</body>
|
| -</html>
|
|
|