Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html |
deleted file mode 100644 |
index a5731b0fc860031a6dc336cd859da8f488a2e54b..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html |
+++ /dev/null |
@@ -1,82 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var gl = null; |
-var textureLoc = null; |
- |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(true); |
- } |
- |
- description('Tests there is no garbage in transparent regions of images uploaded as textures'); |
- |
- wtu = WebGLTestUtils; |
- var canvas = document.getElementById("example"); |
- gl = wtu.create3DContext(canvas); |
- var program = wtu.setupTexturedQuad(gl); |
- gl.clearColor(0.5,0.5,0.5,1); |
- gl.clearDepth(1); |
- |
- textureLoc = gl.getUniformLocation(program, "tex"); |
- |
- // The input texture has 8 characters; take the leftmost one |
- var coeff = 1.0 / 8.0; |
- var texCoords = new Float32Array([ |
- coeff, 1.0, |
- 0.0, 1.0, |
- 0.0, 0.0, |
- coeff, 1.0, |
- 0.0, 0.0, |
- coeff, 0.0]); |
- |
- var vbo = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
- gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(1); |
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
- |
- texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest); |
-} |
- |
-// These two declarations need to be global for "shouldBe" to see them |
-var buf = null; |
-var idx = 0; |
- |
-function runTest() |
-{ |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.enable(gl.BLEND); |
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); |
- // Bind the texture to texture unit 0 |
- gl.bindTexture(gl.TEXTURE_2D, texture); |
- // Point the uniform sampler to texture unit 0 |
- gl.uniform1i(textureLoc, 0); |
- // Draw the triangles |
- wtu.drawQuad(gl, [0, 0, 0, 255]); |
- |
- // Spot check a couple of 2x2 regions in the upper and lower left |
- // corners; they should be the rgb values in the texture. |
- color = [0, 0, 0]; |
- debug("Checking lower left corner"); |
- wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color, |
- "shouldBe " + color); |
- debug("Checking upper left corner"); |
- wtu.checkCanvasRect(gl, 1, 1, 2, 2, color, |
- "shouldBe " + color); |
- |
- finishJSTest(); |
-} |
-</script> |
-</head> |
-<body onload="init()"> |
-<canvas id="example" width="32px" height="32px"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-</body> |
-</html> |