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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
deleted file mode 100644
index a5731b0fc860031a6dc336cd859da8f488a2e54b..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
+++ /dev/null
@@ -1,82 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-<script>
-var wtu = WebGLTestUtils;
-var gl = null;
-var textureLoc = null;
-
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(true);
- }
-
- description('Tests there is no garbage in transparent regions of images uploaded as textures');
-
- wtu = WebGLTestUtils;
- var canvas = document.getElementById("example");
- gl = wtu.create3DContext(canvas);
- var program = wtu.setupTexturedQuad(gl);
- gl.clearColor(0.5,0.5,0.5,1);
- gl.clearDepth(1);
-
- textureLoc = gl.getUniformLocation(program, "tex");
-
- // The input texture has 8 characters; take the leftmost one
- var coeff = 1.0 / 8.0;
- var texCoords = new Float32Array([
- coeff, 1.0,
- 0.0, 1.0,
- 0.0, 0.0,
- coeff, 1.0,
- 0.0, 0.0,
- coeff, 0.0]);
-
- var vbo = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
- gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
-
- texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest);
-}
-
-// These two declarations need to be global for "shouldBe" to see them
-var buf = null;
-var idx = 0;
-
-function runTest()
-{
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.enable(gl.BLEND);
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- // Bind the texture to texture unit 0
- gl.bindTexture(gl.TEXTURE_2D, texture);
- // Point the uniform sampler to texture unit 0
- gl.uniform1i(textureLoc, 0);
- // Draw the triangles
- wtu.drawQuad(gl, [0, 0, 0, 255]);
-
- // Spot check a couple of 2x2 regions in the upper and lower left
- // corners; they should be the rgb values in the texture.
- color = [0, 0, 0];
- debug("Checking lower left corner");
- wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
- "shouldBe " + color);
- debug("Checking upper left corner");
- wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
- "shouldBe " + color);
-
- finishJSTest();
-}
-</script>
-</head>
-<body onload="init()">
-<canvas id="example" width="32px" height="32px"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-</body>
-</html>

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