| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
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| deleted file mode 100644
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| index a5731b0fc860031a6dc336cd859da8f488a2e54b..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/texture-transparent-pixels-initialized.html
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| +++ /dev/null
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| @@ -1,82 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -<script>
|
| -var wtu = WebGLTestUtils;
|
| -var gl = null;
|
| -var textureLoc = null;
|
| -
|
| -function init()
|
| -{
|
| - if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(true);
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| - }
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| -
|
| - description('Tests there is no garbage in transparent regions of images uploaded as textures');
|
| -
|
| - wtu = WebGLTestUtils;
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| - var canvas = document.getElementById("example");
|
| - gl = wtu.create3DContext(canvas);
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| - var program = wtu.setupTexturedQuad(gl);
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| - gl.clearColor(0.5,0.5,0.5,1);
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| - gl.clearDepth(1);
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| -
|
| - textureLoc = gl.getUniformLocation(program, "tex");
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| -
|
| - // The input texture has 8 characters; take the leftmost one
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| - var coeff = 1.0 / 8.0;
|
| - var texCoords = new Float32Array([
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| - coeff, 1.0,
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| - 0.0, 1.0,
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| - 0.0, 0.0,
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| - coeff, 1.0,
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| - 0.0, 0.0,
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| - coeff, 0.0]);
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| -
|
| - var vbo = gl.createBuffer();
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| - gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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| - gl.bufferData(gl.ARRAY_BUFFER, texCoords, gl.STATIC_DRAW);
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| - gl.enableVertexAttribArray(1);
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| - gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
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| -
|
| - texture = wtu.loadTexture(gl, "resources/bug-32888-texture.png", runTest);
|
| -}
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| -
|
| -// These two declarations need to be global for "shouldBe" to see them
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| -var buf = null;
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| -var idx = 0;
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| -
|
| -function runTest()
|
| -{
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| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| - gl.enable(gl.BLEND);
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| - gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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| - // Bind the texture to texture unit 0
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| - gl.bindTexture(gl.TEXTURE_2D, texture);
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| - // Point the uniform sampler to texture unit 0
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| - gl.uniform1i(textureLoc, 0);
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| - // Draw the triangles
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| - wtu.drawQuad(gl, [0, 0, 0, 255]);
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| -
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| - // Spot check a couple of 2x2 regions in the upper and lower left
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| - // corners; they should be the rgb values in the texture.
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| - color = [0, 0, 0];
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| - debug("Checking lower left corner");
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| - wtu.checkCanvasRect(gl, 1, gl.canvas.height - 3, 2, 2, color,
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| - "shouldBe " + color);
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| - debug("Checking upper left corner");
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| - wtu.checkCanvasRect(gl, 1, 1, 2, 2, color,
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| - "shouldBe " + color);
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| -
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| - finishJSTest();
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| -}
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| -</script>
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| -</head>
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| -<body onload="init()">
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| -<canvas id="example" width="32px" height="32px"></canvas>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -</body>
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| -</html>
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|
|