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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
deleted file mode 100644
index 099018530361ba53077780088d3b18370fda42fe..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
+++ /dev/null
@@ -1,82 +0,0 @@
-
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>Verifies that GL framebuffer bindings do not change when canvas is resized</title>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<canvas id="example" width="4px" height="4px"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-description("Verifies that GL framebuffer bindings do not change when canvas is resized");
-
-if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(true);
-}
-
-var err;
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("example");
-var gl = wtu.create3DContext(canvas);
-var green = [0, 255, 0, 255];
-var blue = [0, 0, 255, 255];
-var fboSize = 2;
-shouldBeTrue("fboSize < canvas.width");
-var fbo = gl.createFramebuffer();
-gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
-var fboTex = gl.createTexture();
-gl.activeTexture(gl.TEXTURE1);
-gl.bindTexture(gl.TEXTURE_2D, fboTex);
-gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fboTex, 0);
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, fboSize, fboSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
-shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
-
-function checkFBO(color, msg) {
- wtu.checkCanvasRect(gl, 0, 0, fboSize, fboSize, color, msg);
- wtu.checkCanvasRect(gl, fboSize, fboSize, fboSize, fboSize, [0, 0, 0, 0], "area outside fbo should be transparent black");
-}
-
-// The FBO is 2x2 and it's bound so clearing should clear a 2x2 area
-// and calling read pixels should read the clear color in that 2x2 area
-// and 0,0,0,0 outside that area.
-//
-// If the FBO is no longer bound because of a WebGL implementation error
-// then likely the clear will clear the backbuffer and reading outside
-// the 2x2 area will not be 0,0,0,0
-
-function test() {
- gl.clearColor(0, 0, 1, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- checkFBO(blue, "should be blue");
- gl.clearColor(0, 1, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
- checkFBO(green, "should be green");
-}
-
-debug("test before resizing canvas");
-test();
-debug("test after resizing canvas");
-canvas.width = 8;
-test();
-debug("test after resizing canvas and waiting for compositing");
-canvas.width = 16;
-wtu.waitForComposite(5, function() {
- test();
- finishTest();
- glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
-});
-
-successfullyParsed = true;
-</script>
-</body>
-</html>
-

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