| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
|
| deleted file mode 100644
|
| index 099018530361ba53077780088d3b18370fda42fe..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/framebuffer-bindings-unaffected-on-resize.html
|
| +++ /dev/null
|
| @@ -1,82 +0,0 @@
|
| -
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>Verifies that GL framebuffer bindings do not change when canvas is resized</title>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<canvas id="example" width="4px" height="4px"></canvas>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -<script>
|
| -description("Verifies that GL framebuffer bindings do not change when canvas is resized");
|
| -
|
| -if (window.initNonKhronosFramework) {
|
| - window.initNonKhronosFramework(true);
|
| -}
|
| -
|
| -var err;
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("example");
|
| -var gl = wtu.create3DContext(canvas);
|
| -var green = [0, 255, 0, 255];
|
| -var blue = [0, 0, 255, 255];
|
| -var fboSize = 2;
|
| -shouldBeTrue("fboSize < canvas.width");
|
| -var fbo = gl.createFramebuffer();
|
| -gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
| -var fboTex = gl.createTexture();
|
| -gl.activeTexture(gl.TEXTURE1);
|
| -gl.bindTexture(gl.TEXTURE_2D, fboTex);
|
| -gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fboTex, 0);
|
| -gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, fboSize, fboSize, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
| -gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
| -shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
|
| -
|
| -function checkFBO(color, msg) {
|
| - wtu.checkCanvasRect(gl, 0, 0, fboSize, fboSize, color, msg);
|
| - wtu.checkCanvasRect(gl, fboSize, fboSize, fboSize, fboSize, [0, 0, 0, 0], "area outside fbo should be transparent black");
|
| -}
|
| -
|
| -// The FBO is 2x2 and it's bound so clearing should clear a 2x2 area
|
| -// and calling read pixels should read the clear color in that 2x2 area
|
| -// and 0,0,0,0 outside that area.
|
| -//
|
| -// If the FBO is no longer bound because of a WebGL implementation error
|
| -// then likely the clear will clear the backbuffer and reading outside
|
| -// the 2x2 area will not be 0,0,0,0
|
| -
|
| -function test() {
|
| - gl.clearColor(0, 0, 1, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT);
|
| - checkFBO(blue, "should be blue");
|
| - gl.clearColor(0, 1, 0, 1);
|
| - gl.clear(gl.COLOR_BUFFER_BIT);
|
| - checkFBO(green, "should be green");
|
| -}
|
| -
|
| -debug("test before resizing canvas");
|
| -test();
|
| -debug("test after resizing canvas");
|
| -canvas.width = 8;
|
| -test();
|
| -debug("test after resizing canvas and waiting for compositing");
|
| -canvas.width = 16;
|
| -wtu.waitForComposite(5, function() {
|
| - test();
|
| - finishTest();
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
|
| -});
|
| -
|
| -successfullyParsed = true;
|
| -</script>
|
| -</body>
|
| -</html>
|
| -
|
|
|