Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html |
deleted file mode 100644 |
index 1cbf42c4b56e4df959dc0d7acdcc18849832c63e..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html |
+++ /dev/null |
@@ -1,421 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL OES_element_index_uint Conformance Tests</title> |
-<script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
-<div id="console"></div> |
-<script id="vs" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-attribute vec4 vColor; |
-varying vec4 color; |
-void main() { |
- gl_Position = vPosition; |
- color = vColor; |
-} |
-</script> |
-<script id="fs" type="x-shader/x-fragment"> |
-#if defined(GL_ES) |
-precision mediump float; |
-#endif |
-varying vec4 color; |
-void main() { |
- gl_FragColor = color; |
-} |
-</script> |
-<script> |
-description("This test verifies the functionality of the OES_element_index_uint extension, if it is available."); |
- |
-debug(""); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("canvas"); |
-var gl = create3DContext(canvas); |
-var ext = null; |
-var vao = null; |
- |
-if (!gl) { |
- testFailed("WebGL context does not exist"); |
-} else { |
- testPassed("WebGL context exists"); |
- |
- // Query the extension and store globally so shouldBe can access it |
- ext = gl.getExtension("OES_element_index_uint"); |
- if (!ext) { |
- testPassed("No OES_element_index_uint support -- this is legal"); |
- |
- runSupportedTest(false); |
- } else { |
- testPassed("Successfully enabled OES_element_index_uint extension"); |
- |
- runSupportedTest(true); |
- runDrawTests(); |
- |
- // These tests are tweaked duplicates of the buffers/index-validation* tests |
- // using unsigned int indices to ensure that behavior remains consistent |
- runIndexValidationTests(); |
- runCopiesIndicesTests(); |
- runResizedBufferTests(); |
- runVerifiesTooManyIndicesTests(); |
- runCrashWithBufferSubDataTests(); |
- |
- glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
- } |
-} |
- |
-function runSupportedTest(extensionEnabled) { |
- var supported = gl.getSupportedExtensions(); |
- if (supported.indexOf("OES_element_index_uint") >= 0) { |
- if (extensionEnabled) { |
- testPassed("OES_element_index_uint listed as supported and getExtension succeeded"); |
- } else { |
- testFailed("OES_element_index_uint listed as supported but getExtension failed"); |
- } |
- } else { |
- if (extensionEnabled) { |
- testFailed("OES_element_index_uint not listed as supported but getExtension succeeded"); |
- } else { |
- testPassed("OES_element_index_uint not listed as supported and getExtension failed -- this is legal"); |
- } |
- } |
-} |
- |
-function runDrawTests() { |
- debug("Test that draws with unsigned integer indices produce the expected results"); |
- |
- canvas.width = 50; canvas.height = 50; |
- gl.viewport(0, 0, canvas.width, canvas.height); |
- |
- var program = wtu.setupSimpleTextureProgram(gl); |
- |
- function setupDraw(s) { |
- // Create a vertex buffer that cannot be fully indexed via shorts |
- var quadArrayLen = 65537 * 3; |
- var quadArray = new Float32Array(quadArrayLen); |
- |
- // Leave all but the last 4 values zero-ed out |
- var idx = quadArrayLen - 12; |
- |
- // Initialized the last 4 values to a quad |
- quadArray[idx++] = 1.0 * s; |
- quadArray[idx++] = 1.0 * s; |
- quadArray[idx++] = 0.0; |
- |
- quadArray[idx++] = -1.0 * s; |
- quadArray[idx++] = 1.0 * s; |
- quadArray[idx++] = 0.0; |
- |
- quadArray[idx++] = -1.0 * s; |
- quadArray[idx++] = -1.0 * s; |
- quadArray[idx++] = 0.0; |
- |
- quadArray[idx++] = 1.0 * s; |
- quadArray[idx++] = -1.0 * s; |
- quadArray[idx++] = 0.0; |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, quadArray, gl.STATIC_DRAW); |
- |
- // Create an unsigned int index buffer that indexes the last 4 vertices |
- var baseIndex = (quadArrayLen / 3) - 4; |
- |
- var indexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ |
- baseIndex + 0, |
- baseIndex + 1, |
- baseIndex + 2, |
- baseIndex + 2, |
- baseIndex + 3, |
- baseIndex + 0]), gl.STATIC_DRAW); |
- |
- var opt_positionLocation = 0; |
- gl.enableVertexAttribArray(opt_positionLocation); |
- gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0); |
- }; |
- function readLocation(x, y) { |
- var pixels = new Uint8Array(1 * 1 * 4); |
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels); |
- return pixels; |
- }; |
- function testPixel(blackList, whiteList) { |
- function testList(list, expected) { |
- for (var n = 0; n < list.length; n++) { |
- var l = list[n]; |
- var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2; |
- var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2; |
- var source = readLocation(x, y); |
- if (Math.abs(source[0] - expected) > 2) { |
- return false; |
- } |
- } |
- return true; |
- } |
- return testList(blackList, 0) && testList(whiteList, 255); |
- }; |
- function verifyDraw(drawNumber, s) { |
- gl.clearColor(1.0, 1.0, 1.0, 1.0); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0); |
- |
- var blackList = []; |
- var whiteList = []; |
- var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]; |
- for (var n = 0; n < points.length; n++) { |
- if (points[n] <= s) { |
- blackList.push(points[n]); |
- } else { |
- whiteList.push(points[n]); |
- } |
- } |
- if (testPixel(blackList, whiteList)) { |
- testPassed("Draw " + drawNumber + " passed pixel test"); |
- } else { |
- testFailed("Draw " + drawNumber + " failed pixel test"); |
- } |
- }; |
- |
- setupDraw(0.5); |
- verifyDraw(0, 0.5); |
-} |
- |
-function runIndexValidationTests() { |
- description("Tests that index validation verifies the correct number of indices"); |
- |
- function sizeInBytes(type) { |
- switch (type) { |
- case gl.BYTE: |
- case gl.UNSIGNED_BYTE: |
- return 1; |
- case gl.SHORT: |
- case gl.UNSIGNED_SHORT: |
- return 2; |
- case gl.INT: |
- case gl.UNSIGNED_INT: |
- case gl.FLOAT: |
- return 4; |
- default: |
- throw "unknown type"; |
- } |
- } |
- |
- var program = loadStandardProgram(gl); |
- |
- // 3 vertices => 1 triangle, interleaved data |
- var dataComplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1, |
- 0, 0, 1]); |
- var dataIncomplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1]); |
- var indices = new Uint32Array([0, 1, 2]); |
- |
- debug("Testing with valid indices"); |
- |
- var bufferComplete = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete); |
- gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW); |
- var elements = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
- gl.useProgram(program); |
- var vertexLoc = gl.getAttribLocation(program, "a_vertex"); |
- var normalLoc = gl.getAttribLocation(program, "a_normal"); |
- gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
- gl.enableVertexAttribArray(vertexLoc); |
- gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
- gl.enableVertexAttribArray(normalLoc); |
- shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- |
- debug("Testing with out-of-range indices"); |
- |
- var bufferIncomplete = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete); |
- gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW); |
- gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
- gl.enableVertexAttribArray(vertexLoc); |
- gl.disableVertexAttribArray(normalLoc); |
- debug("Enable vertices, valid"); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- debug("Enable normals, out-of-range"); |
- gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
- gl.enableVertexAttribArray(normalLoc); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION); |
- |
- debug("Test with enabled attribute that does not belong to current program"); |
- |
- gl.disableVertexAttribArray(normalLoc); |
- var extraLoc = Math.max(vertexLoc, normalLoc) + 1; |
- gl.enableVertexAttribArray(extraLoc); |
- debug("Enable an extra attribute with null"); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION); |
- debug("Enable an extra attribute with insufficient data buffer"); |
- gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- debug("Pass large negative index to vertexAttribPointer"); |
- gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT)); |
- glErrorShouldBe(gl, gl.INVALID_VALUE); |
- shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)'); |
- gl.disableVertexAttribArray(vertexLoc); |
-} |
- |
-function runCopiesIndicesTests() { |
- debug("Test that client data is always copied during bufferData and bufferSubData calls"); |
- |
- var program = loadStandardProgram(gl); |
- |
- gl.useProgram(program); |
- var vertexObject = gl.createBuffer(); |
- gl.enableVertexAttribArray(0); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- // 4 vertices -> 2 triangles |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), gl.STATIC_DRAW); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- var indexObject = gl.createBuffer(); |
- |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
- var indices = new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)"); |
- indices[0] = 2; |
- indices[5] = 1; |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)"); |
-} |
- |
-function runResizedBufferTests() { |
- debug("Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation."); |
- |
- var program = wtu.setupProgram(gl, ["vs", "fs"], ["vPosition", "vColor"]); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after initialization"); |
- |
- var vertexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
- [-1,1,0, 1,1,0, -1,-1,0, |
- -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(0); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup"); |
- |
- var texCoordObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( |
- [0,0, 1,0, 0,1, |
- 0,1, 1,0, 1,1]), gl.STATIC_DRAW); |
- gl.enableVertexAttribArray(1); |
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup"); |
- |
- // Now resize these buffers because we want to change what we're drawing. |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0, |
- -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition"); |
- gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject); |
- gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([ |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 255, 0, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255, |
- 0, 255, 0, 255]), gl.STATIC_DRAW); |
- gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition"); |
- |
- var numQuads = 2; |
- var indices = new Uint32Array(numQuads * 6); |
- for (var ii = 0; ii < numQuads; ++ii) { |
- var offset = ii * 6; |
- var quad = (ii == (numQuads - 1)) ? 4 : 0; |
- indices[offset + 0] = quad + 0; |
- indices[offset + 1] = quad + 1; |
- indices[offset + 2] = quad + 2; |
- indices[offset + 3] = quad + 2; |
- indices[offset + 4] = quad + 1; |
- indices[offset + 5] = quad + 3; |
- } |
- var indexObject = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices"); |
- gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_INT, 0); |
- glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
-} |
- |
-function runVerifiesTooManyIndicesTests() { |
- description("Tests that index validation for drawElements does not examine too many indices"); |
- |
- var program = loadStandardProgram(gl); |
- |
- gl.useProgram(program); |
- var vertexObject = gl.createBuffer(); |
- gl.enableVertexAttribArray(0); |
- gl.disableVertexAttribArray(1); |
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
- // 4 vertices -> 2 triangles |
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), gl.STATIC_DRAW); |
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
- |
- var indexObject = gl.createBuffer(); |
- |
- debug("Test out of range indices") |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]), gl.STATIC_DRAW); |
- shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)"); |
- shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)"); |
-} |
- |
-function runCrashWithBufferSubDataTests() { |
- debug('Verifies that the index validation code which is within bufferSubData does not crash.') |
- |
- var elementBuffer = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer); |
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 256, gl.STATIC_DRAW); |
- var data = new Uint32Array(127); |
- gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 64, data); |
- glErrorShouldBe(gl, gl.INVALID_VALUE, "after attempting to update a buffer outside of the allocated bounds"); |
- testPassed("bufferSubData, when buffer object was initialized with null, did not crash"); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
-isSuccessfullyParsed(); |
- |
-</script> |
-</body> |
-</html> |