| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html
|
| deleted file mode 100644
|
| index 1cbf42c4b56e4df959dc0d7acdcc18849832c63e..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/oes-element-index-uint.html
|
| +++ /dev/null
|
| @@ -1,421 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<html>
|
| -<head>
|
| -<meta charset="utf-8">
|
| -<title>WebGL OES_element_index_uint Conformance Tests</title>
|
| -<script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -<script src="resources/webgl-test-utils.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
|
| -<div id="console"></div>
|
| -<script id="vs" type="x-shader/x-vertex">
|
| -attribute vec4 vPosition;
|
| -attribute vec4 vColor;
|
| -varying vec4 color;
|
| -void main() {
|
| - gl_Position = vPosition;
|
| - color = vColor;
|
| -}
|
| -</script>
|
| -<script id="fs" type="x-shader/x-fragment">
|
| -#if defined(GL_ES)
|
| -precision mediump float;
|
| -#endif
|
| -varying vec4 color;
|
| -void main() {
|
| - gl_FragColor = color;
|
| -}
|
| -</script>
|
| -<script>
|
| -description("This test verifies the functionality of the OES_element_index_uint extension, if it is available.");
|
| -
|
| -debug("");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var wtu = WebGLTestUtils;
|
| -var canvas = document.getElementById("canvas");
|
| -var gl = create3DContext(canvas);
|
| -var ext = null;
|
| -var vao = null;
|
| -
|
| -if (!gl) {
|
| - testFailed("WebGL context does not exist");
|
| -} else {
|
| - testPassed("WebGL context exists");
|
| -
|
| - // Query the extension and store globally so shouldBe can access it
|
| - ext = gl.getExtension("OES_element_index_uint");
|
| - if (!ext) {
|
| - testPassed("No OES_element_index_uint support -- this is legal");
|
| -
|
| - runSupportedTest(false);
|
| - } else {
|
| - testPassed("Successfully enabled OES_element_index_uint extension");
|
| -
|
| - runSupportedTest(true);
|
| - runDrawTests();
|
| -
|
| - // These tests are tweaked duplicates of the buffers/index-validation* tests
|
| - // using unsigned int indices to ensure that behavior remains consistent
|
| - runIndexValidationTests();
|
| - runCopiesIndicesTests();
|
| - runResizedBufferTests();
|
| - runVerifiesTooManyIndicesTests();
|
| - runCrashWithBufferSubDataTests();
|
| -
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
|
| - }
|
| -}
|
| -
|
| -function runSupportedTest(extensionEnabled) {
|
| - var supported = gl.getSupportedExtensions();
|
| - if (supported.indexOf("OES_element_index_uint") >= 0) {
|
| - if (extensionEnabled) {
|
| - testPassed("OES_element_index_uint listed as supported and getExtension succeeded");
|
| - } else {
|
| - testFailed("OES_element_index_uint listed as supported but getExtension failed");
|
| - }
|
| - } else {
|
| - if (extensionEnabled) {
|
| - testFailed("OES_element_index_uint not listed as supported but getExtension succeeded");
|
| - } else {
|
| - testPassed("OES_element_index_uint not listed as supported and getExtension failed -- this is legal");
|
| - }
|
| - }
|
| -}
|
| -
|
| -function runDrawTests() {
|
| - debug("Test that draws with unsigned integer indices produce the expected results");
|
| -
|
| - canvas.width = 50; canvas.height = 50;
|
| - gl.viewport(0, 0, canvas.width, canvas.height);
|
| -
|
| - var program = wtu.setupSimpleTextureProgram(gl);
|
| -
|
| - function setupDraw(s) {
|
| - // Create a vertex buffer that cannot be fully indexed via shorts
|
| - var quadArrayLen = 65537 * 3;
|
| - var quadArray = new Float32Array(quadArrayLen);
|
| -
|
| - // Leave all but the last 4 values zero-ed out
|
| - var idx = quadArrayLen - 12;
|
| -
|
| - // Initialized the last 4 values to a quad
|
| - quadArray[idx++] = 1.0 * s;
|
| - quadArray[idx++] = 1.0 * s;
|
| - quadArray[idx++] = 0.0;
|
| -
|
| - quadArray[idx++] = -1.0 * s;
|
| - quadArray[idx++] = 1.0 * s;
|
| - quadArray[idx++] = 0.0;
|
| -
|
| - quadArray[idx++] = -1.0 * s;
|
| - quadArray[idx++] = -1.0 * s;
|
| - quadArray[idx++] = 0.0;
|
| -
|
| - quadArray[idx++] = 1.0 * s;
|
| - quadArray[idx++] = -1.0 * s;
|
| - quadArray[idx++] = 0.0;
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, quadArray, gl.STATIC_DRAW);
|
| -
|
| - // Create an unsigned int index buffer that indexes the last 4 vertices
|
| - var baseIndex = (quadArrayLen / 3) - 4;
|
| -
|
| - var indexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([
|
| - baseIndex + 0,
|
| - baseIndex + 1,
|
| - baseIndex + 2,
|
| - baseIndex + 2,
|
| - baseIndex + 3,
|
| - baseIndex + 0]), gl.STATIC_DRAW);
|
| -
|
| - var opt_positionLocation = 0;
|
| - gl.enableVertexAttribArray(opt_positionLocation);
|
| - gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
|
| - };
|
| - function readLocation(x, y) {
|
| - var pixels = new Uint8Array(1 * 1 * 4);
|
| - gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
| - return pixels;
|
| - };
|
| - function testPixel(blackList, whiteList) {
|
| - function testList(list, expected) {
|
| - for (var n = 0; n < list.length; n++) {
|
| - var l = list[n];
|
| - var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
|
| - var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
|
| - var source = readLocation(x, y);
|
| - if (Math.abs(source[0] - expected) > 2) {
|
| - return false;
|
| - }
|
| - }
|
| - return true;
|
| - }
|
| - return testList(blackList, 0) && testList(whiteList, 255);
|
| - };
|
| - function verifyDraw(drawNumber, s) {
|
| - gl.clearColor(1.0, 1.0, 1.0, 1.0);
|
| - gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
| - gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_INT, 0);
|
| -
|
| - var blackList = [];
|
| - var whiteList = [];
|
| - var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
|
| - for (var n = 0; n < points.length; n++) {
|
| - if (points[n] <= s) {
|
| - blackList.push(points[n]);
|
| - } else {
|
| - whiteList.push(points[n]);
|
| - }
|
| - }
|
| - if (testPixel(blackList, whiteList)) {
|
| - testPassed("Draw " + drawNumber + " passed pixel test");
|
| - } else {
|
| - testFailed("Draw " + drawNumber + " failed pixel test");
|
| - }
|
| - };
|
| -
|
| - setupDraw(0.5);
|
| - verifyDraw(0, 0.5);
|
| -}
|
| -
|
| -function runIndexValidationTests() {
|
| - description("Tests that index validation verifies the correct number of indices");
|
| -
|
| - function sizeInBytes(type) {
|
| - switch (type) {
|
| - case gl.BYTE:
|
| - case gl.UNSIGNED_BYTE:
|
| - return 1;
|
| - case gl.SHORT:
|
| - case gl.UNSIGNED_SHORT:
|
| - return 2;
|
| - case gl.INT:
|
| - case gl.UNSIGNED_INT:
|
| - case gl.FLOAT:
|
| - return 4;
|
| - default:
|
| - throw "unknown type";
|
| - }
|
| - }
|
| -
|
| - var program = loadStandardProgram(gl);
|
| -
|
| - // 3 vertices => 1 triangle, interleaved data
|
| - var dataComplete = new Float32Array([0, 0, 0, 1,
|
| - 0, 0, 1,
|
| - 1, 0, 0, 1,
|
| - 0, 0, 1,
|
| - 1, 1, 1, 1,
|
| - 0, 0, 1]);
|
| - var dataIncomplete = new Float32Array([0, 0, 0, 1,
|
| - 0, 0, 1,
|
| - 1, 0, 0, 1,
|
| - 0, 0, 1,
|
| - 1, 1, 1, 1]);
|
| - var indices = new Uint32Array([0, 1, 2]);
|
| -
|
| - debug("Testing with valid indices");
|
| -
|
| - var bufferComplete = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete);
|
| - gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW);
|
| - var elements = gl.createBuffer();
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| - gl.useProgram(program);
|
| - var vertexLoc = gl.getAttribLocation(program, "a_vertex");
|
| - var normalLoc = gl.getAttribLocation(program, "a_normal");
|
| - gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| - gl.enableVertexAttribArray(vertexLoc);
|
| - gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| - gl.enableVertexAttribArray(normalLoc);
|
| - shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| -
|
| - debug("Testing with out-of-range indices");
|
| -
|
| - var bufferIncomplete = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete);
|
| - gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0);
|
| - gl.enableVertexAttribArray(vertexLoc);
|
| - gl.disableVertexAttribArray(normalLoc);
|
| - debug("Enable vertices, valid");
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - debug("Enable normals, out-of-range");
|
| - gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| - gl.enableVertexAttribArray(normalLoc);
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| -
|
| - debug("Test with enabled attribute that does not belong to current program");
|
| -
|
| - gl.disableVertexAttribArray(normalLoc);
|
| - var extraLoc = Math.max(vertexLoc, normalLoc) + 1;
|
| - gl.enableVertexAttribArray(extraLoc);
|
| - debug("Enable an extra attribute with null");
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - glErrorShouldBe(gl, gl.INVALID_OPERATION);
|
| - debug("Enable an extra attribute with insufficient data buffer");
|
| - gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT));
|
| - glErrorShouldBe(gl, gl.NO_ERROR);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - debug("Pass large negative index to vertexAttribPointer");
|
| - gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT));
|
| - glErrorShouldBe(gl, gl.INVALID_VALUE);
|
| - shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)');
|
| - gl.disableVertexAttribArray(vertexLoc);
|
| -}
|
| -
|
| -function runCopiesIndicesTests() {
|
| - debug("Test that client data is always copied during bufferData and bufferSubData calls");
|
| -
|
| - var program = loadStandardProgram(gl);
|
| -
|
| - gl.useProgram(program);
|
| - var vertexObject = gl.createBuffer();
|
| - gl.enableVertexAttribArray(0);
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - // 4 vertices -> 2 triangles
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
|
| - var indexObject = gl.createBuffer();
|
| -
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| - var indices = new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| - indices[0] = 2;
|
| - indices[5] = 1;
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| -}
|
| -
|
| -function runResizedBufferTests() {
|
| - debug("Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.");
|
| -
|
| - var program = wtu.setupProgram(gl, ["vs", "fs"], ["vPosition", "vColor"]);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after initialization");
|
| -
|
| - var vertexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
|
| - [-1,1,0, 1,1,0, -1,-1,0,
|
| - -1,-1,0, 1,1,0, 1,-1,0]), gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(0);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after vertex setup");
|
| -
|
| - var texCoordObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
|
| - [0,0, 1,0, 0,1,
|
| - 0,1, 1,0, 1,1]), gl.STATIC_DRAW);
|
| - gl.enableVertexAttribArray(1);
|
| - gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after texture coord setup");
|
| -
|
| - // Now resize these buffers because we want to change what we're drawing.
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| - -1,1,0, 1,1,0, -1,-1,0, 1,-1,0,
|
| - -1,1,0, 1,1,0, -1,-1,0, 1,-1,0]), gl.STATIC_DRAW);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after vertex redefinition");
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, texCoordObject);
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([
|
| - 255, 0, 0, 255,
|
| - 255, 0, 0, 255,
|
| - 255, 0, 0, 255,
|
| - 255, 0, 0, 255,
|
| - 0, 255, 0, 255,
|
| - 0, 255, 0, 255,
|
| - 0, 255, 0, 255,
|
| - 0, 255, 0, 255]), gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, false, 0, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after texture coordinate / color redefinition");
|
| -
|
| - var numQuads = 2;
|
| - var indices = new Uint32Array(numQuads * 6);
|
| - for (var ii = 0; ii < numQuads; ++ii) {
|
| - var offset = ii * 6;
|
| - var quad = (ii == (numQuads - 1)) ? 4 : 0;
|
| - indices[offset + 0] = quad + 0;
|
| - indices[offset + 1] = quad + 1;
|
| - indices[offset + 2] = quad + 2;
|
| - indices[offset + 3] = quad + 2;
|
| - indices[offset + 4] = quad + 1;
|
| - indices[offset + 5] = quad + 3;
|
| - }
|
| - var indexObject = gl.createBuffer();
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after setting up indices");
|
| - gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_INT, 0);
|
| - glErrorShouldBe(gl, gl.NO_ERROR, "after drawing");
|
| -}
|
| -
|
| -function runVerifiesTooManyIndicesTests() {
|
| - description("Tests that index validation for drawElements does not examine too many indices");
|
| -
|
| - var program = loadStandardProgram(gl);
|
| -
|
| - gl.useProgram(program);
|
| - var vertexObject = gl.createBuffer();
|
| - gl.enableVertexAttribArray(0);
|
| - gl.disableVertexAttribArray(1);
|
| - gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| - // 4 vertices -> 2 triangles
|
| - gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), gl.STATIC_DRAW);
|
| - gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
| -
|
| - var indexObject = gl.createBuffer();
|
| -
|
| - debug("Test out of range indices")
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexObject);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 10000, 0, 1, 2, 3, 10000 ]), gl.STATIC_DRAW);
|
| - shouldGenerateGLError(gl, gl.NO_ERROR, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 4)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 0)");
|
| - shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.drawElements(gl.TRIANGLE_STRIP, 4, gl.UNSIGNED_INT, 8)");
|
| -}
|
| -
|
| -function runCrashWithBufferSubDataTests() {
|
| - debug('Verifies that the index validation code which is within bufferSubData does not crash.')
|
| -
|
| - var elementBuffer = gl.createBuffer();
|
| - gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
|
| - gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 256, gl.STATIC_DRAW);
|
| - var data = new Uint32Array(127);
|
| - gl.bufferSubData(gl.ELEMENT_ARRAY_BUFFER, 64, data);
|
| - glErrorShouldBe(gl, gl.INVALID_VALUE, "after attempting to update a buffer outside of the allocated bounds");
|
| - testPassed("bufferSubData, when buffer object was initialized with null, did not crash");
|
| -}
|
| -
|
| -debug("");
|
| -successfullyParsed = true;
|
| -isSuccessfullyParsed();
|
| -
|
| -</script>
|
| -</body>
|
| -</html>
|
|
|