Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/webgl-depth-texture-expected.txt |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/webgl-depth-texture-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/webgl-depth-texture-expected.txt |
deleted file mode 100644 |
index b3f58517143b4fd4b558e73747f769cd6f9bcf8b..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/webgl-depth-texture-expected.txt |
+++ /dev/null |
@@ -1,83 +0,0 @@ |
-This test verifies the functionality of the WEBGL_depth_texture extension, if it is available. |
- |
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
- |
- |
-PASS WebGL context exists |
-Testing binding enum with extension disabled |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated one of expected GL errors: INVALID_ENUM or INVALID_VALUE. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated one of expected GL errors: INVALID_ENUM or INVALID_VALUE. |
-PASS Successfully enabled WEBGL_depth_texture extension |
-PASS WEBGL_depth_texture listed as supported and getExtension succeeded |
-Testing WEBGL_depth_texture |
- |
-testing: UNSIGNED_SHORT |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null) generated expected GL error: NO_ERROR. |
-PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, new Uint16Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) generated expected GL error: INVALID_OPERATION. |
-PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE |
-PASS depth texture rendered correctly. |
-PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0) generated expected GL error: NO_ERROR. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE |
-PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION. |
-PASS gl.getError() is gl.NO_ERROR |
- |
-testing: UNSIGNED_INT |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 8, 8, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null) generated expected GL error: NO_ERROR. |
-PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) generated expected GL error: INVALID_OPERATION. |
-PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE |
-PASS depth texture rendered correctly. |
-PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, tex, 0) generated expected GL error: NO_ERROR. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE |
-PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION. |
-PASS gl.getError() is gl.NO_ERROR |
- |
-testing: UNSIGNED_INT_24_8_WEBGL |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_Y, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 1, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 1, 1, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, canvas2) generated one of expected GL errors: INVALID_VALUE or INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 0, 0, 1, 1, 0) generated one of expected GL errors: INVALID_ENUM or INVALID_OPERATION. |
-PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_STENCIL, 8, 8, 0, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, null) generated expected GL error: NO_ERROR. |
-PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.DEPTH_STENCIL, ext.UNSIGNED_INT_24_8_WEBGL, new Uint32Array(1)) generated expected GL error: INVALID_OPERATION. |
-PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1) generated expected GL error: INVALID_OPERATION. |
-PASS gl.generateMipmap(gl.TEXTURE_2D) generated expected GL error: INVALID_OPERATION. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_COMPLETE |
-PASS depth texture rendered correctly. |
-PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, tex, 0) generated expected GL error: NO_ERROR. |
-PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is not gl.FRAMEBUFFER_COMPLETE |
-PASS gl.clear(gl.DEPTH_BUFFER_BIT) generated expected GL error: INVALID_FRAMEBUFFER_OPERATION. |
-PASS gl.getError() is gl.NO_ERROR |
- |
-PASS successfullyParsed is true |
- |
-TEST COMPLETE |
- |