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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-with-format-and-type-expected.txt

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-with-format-and-type-expected.txt
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-with-format-and-type-expected.txt b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-with-format-and-type-expected.txt
deleted file mode 100644
index 68f184459dfcfcdae410fcef29993c344bb638ee..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-with-format-and-type-expected.txt
+++ /dev/null
@@ -1,155 +0,0 @@
-Verify texImage2D and texSubImage2D code paths taking both HTML and user-specified data with all format/type combinations
-
-On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
-
-PASS successfullyParsed is true
-
-TEST COMPLETE
-Testing texImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_SHORT_4_4_4_4 must drop low four bits of precision
-Testing texImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_SHORT_5_5_5_1 must drop low three bits of precision
-Testing texImage2D with Image at 256x1
-PASS RGB/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with Image at 256x1
-PASS RGB/UNSIGNED_SHORT_5_6_5 must drop low two or three bits of precision
-Testing texImage2D with Image at 256x1
-PASS ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with Image at 256x1
-PASS LUMINANCE/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with Image at 256x1
-PASS LUMINANCE_ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_SHORT_4_4_4_4 must drop low four bits of precision
-Testing texSubImage2D with Image at 256x1
-PASS RGBA/UNSIGNED_SHORT_5_5_5_1 must drop low three bits of precision
-Testing texSubImage2D with Image at 256x1
-PASS RGB/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with Image at 256x1
-PASS RGB/UNSIGNED_SHORT_5_6_5 must drop low two or three bits of precision
-Testing texSubImage2D with Image at 256x1
-PASS ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with Image at 256x1
-PASS LUMINANCE/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with Image at 256x1
-PASS LUMINANCE_ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_SHORT_4_4_4_4 must drop low four bits of precision
-Testing texImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_SHORT_5_5_5_1 must drop low three bits of precision
-Testing texImage2D with ImageData at 256x1
-PASS RGB/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with ImageData at 256x1
-PASS RGB/UNSIGNED_SHORT_5_6_5 must drop low two or three bits of precision
-Testing texImage2D with ImageData at 256x1
-PASS ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with ImageData at 256x1
-PASS LUMINANCE/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with ImageData at 256x1
-PASS LUMINANCE_ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_SHORT_4_4_4_4 must drop low four bits of precision
-Testing texSubImage2D with ImageData at 256x1
-PASS RGBA/UNSIGNED_SHORT_5_5_5_1 must drop low three bits of precision
-Testing texSubImage2D with ImageData at 256x1
-PASS RGB/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with ImageData at 256x1
-PASS RGB/UNSIGNED_SHORT_5_6_5 must drop low two or three bits of precision
-Testing texSubImage2D with ImageData at 256x1
-PASS ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with ImageData at 256x1
-PASS LUMINANCE/UNSIGNED_BYTE should maintain full precision of data
-Testing texSubImage2D with ImageData at 256x1
-PASS LUMINANCE_ALPHA/UNSIGNED_BYTE should maintain full precision of data
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_BYTE
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_SHORT_5_6_5
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with ALPHA/UNSIGNED_BYTE
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE/UNSIGNED_BYTE
-Testing texImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_BYTE
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_SHORT_5_6_5
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with ALPHA/UNSIGNED_BYTE
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE/UNSIGNED_BYTE
-Testing texSubImage2D with Image at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_BYTE
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_SHORT_5_6_5
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with ALPHA/UNSIGNED_BYTE
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE/UNSIGNED_BYTE
-Testing texImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_BYTE
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGB/UNSIGNED_SHORT_5_6_5
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with ALPHA/UNSIGNED_BYTE
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE/UNSIGNED_BYTE
-Testing texSubImage2D with ImageData at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-Testing texImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-Testing texSubImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_BYTE
-Testing texSubImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_4_4_4_4
-Testing texSubImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with RGBA/UNSIGNED_SHORT_5_5_5_1
-Testing texSubImage2D with raw data at 256x1
-PASS UNPACK_PREMULTIPLY_ALPHA_WEBGL with LUMINANCE_ALPHA/UNSIGNED_BYTE
-PASS successfullyParsed is true
-
-TEST COMPLETE
-

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