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1 <!doctype html> | |
2 <html> | |
3 <head> | |
4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
5 <title>WebGL Uninitialized GL Resources Tests</title> | |
6 <script src="../../../resources/js-test.js"></script> | |
7 <script src="resources/webgl-test.js"></script> | |
8 </head> | |
9 <body> | |
10 <div id="description"></div> | |
11 <div id="console"></div> | |
12 <canvas id="canvas" width="2" height="2"> </canvas> | |
13 <script> | |
14 description("Tests to check user code cannot access uninitialized data from GL r
esources."); | |
15 | |
16 var canvas = document.getElementById("canvas"); | |
17 var gl = create3DContext(canvas); | |
18 if (!gl) | |
19 testFailed("Context created."); | |
20 else | |
21 testPassed("Context created."); | |
22 | |
23 function setupTexture(texWidth, texHeight) { | |
24 var texture = gl.createTexture(); | |
25 gl.bindTexture(gl.TEXTURE_2D, texture); | |
26 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, texWidth, texHeight, 0, gl.RGBA, gl
.UNSIGNED_BYTE, null); | |
27 | |
28 // this can be quite undeterministic so to improve odds of seeing uninitiali
zed data write bits | |
29 // into tex then delete texture then re-create one with same characteristics
(driver will likely reuse mem) | |
30 // with this trick on r59046 WebKit/OSX I get FAIL 100% of the time instead
of ~15% of the time. | |
31 | |
32 var badData = new Uint8Array(texWidth * texHeight * 4); | |
33 for (var i = 0; i < badData.length; ++i) | |
34 badData[i] = i % 255; | |
35 | |
36 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, texWidth, texHeight, gl.RGBA, gl.UN
SIGNED_BYTE, badData); | |
37 gl.finish(); // make sure it has been uploaded | |
38 | |
39 gl.deleteTexture(texture); | |
40 gl.finish(); // make sure it has been deleted | |
41 | |
42 var texture = gl.createTexture(); | |
43 gl.bindTexture(gl.TEXTURE_2D, texture); | |
44 return texture; | |
45 } | |
46 | |
47 function checkNonZeroPixels(texture, texWidth, texHeight, skipX, skipY, skipWidt
h, skipHeight, skipR, skipG, skipB, skipA) { | |
48 gl.bindTexture(gl.TEXTURE_2D, null); | |
49 var fb = gl.createFramebuffer(); | |
50 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | |
51 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
texture, 0); | |
52 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLE
TE"); | |
53 | |
54 var data = new Uint8Array(texWidth * texHeight * 4); | |
55 gl.readPixels(0, 0, texWidth, texHeight, gl.RGBA, gl.UNSIGNED_BYTE, data); | |
56 | |
57 var k = 0; | |
58 for (var y = 0; y < texHeight; ++y) { | |
59 for (var x = 0; x < texWidth; ++x) { | |
60 var index = (y * texWidth + x) * 4; | |
61 if (x >= skipX && x < skipX + skipWidth && y >= skipY && y < skipY +
skipHeight) { | |
62 if (data[index] != skipR || data[index + 1] != skipG || data[ind
ex + 2] != skipB || data[index + 3] != skipA) { | |
63 testFailed("non-zero pixel values are wrong"); | |
64 return; | |
65 } | |
66 } else { | |
67 for (var i = 0; i < 4; ++i) { | |
68 if (data[index + i] != 0) | |
69 k++; | |
70 } | |
71 } | |
72 } | |
73 } | |
74 if (k) { | |
75 testFailed("Found " + k + " non-zero bytes"); | |
76 } else { | |
77 testPassed("All data initialized"); | |
78 } | |
79 } | |
80 | |
81 var width = 512; | |
82 var height = 512; | |
83 | |
84 debug(""); | |
85 debug("Reading an uninitialized texture (texImage2D) should succeed with all byt
es set to 0."); | |
86 | |
87 var tex = setupTexture(width, height); | |
88 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_
BYTE, null); | |
89 checkNonZeroPixels(tex, width, height, 0, 0, 0, 0, 0, 0, 0, 0); | |
90 gl.deleteTexture(tex); | |
91 gl.finish(); | |
92 glErrorShouldBe(gl, gl.NO_ERROR); | |
93 | |
94 debug(""); | |
95 debug("Reading an uninitialized portion of a texture (copyTexImage2D) should suc
ceed with all bytes set to 0."); | |
96 | |
97 var tex = setupTexture(width, height); | |
98 var fbo = gl.createFramebuffer(); | |
99 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
100 var rbo = gl.createRenderbuffer(); | |
101 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); | |
102 var fboWidth = 16; | |
103 var fboHeight = 16; | |
104 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); | |
105 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER
, rbo); | |
106 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE")
; | |
107 gl.clearColor(1.0, 0.0, 0.0, 1.0); | |
108 gl.clear(gl.COLOR_BUFFER_BIT); | |
109 glErrorShouldBe(gl, gl.NO_ERROR); | |
110 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); | |
111 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255
); | |
112 gl.deleteTexture(tex); | |
113 gl.finish(); | |
114 glErrorShouldBe(gl, gl.NO_ERROR); | |
115 | |
116 debug(""); | |
117 debug("Reading an uninitialized portion of a texture (copyTexImage2D with negati
ve x and y) should succeed with all bytes set to 0."); | |
118 | |
119 var tex = setupTexture(width, height); | |
120 var fbo = gl.createFramebuffer(); | |
121 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
122 var rbo = gl.createRenderbuffer(); | |
123 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); | |
124 var fboWidth = 16; | |
125 var fboHeight = 16; | |
126 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); | |
127 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER
, rbo); | |
128 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE")
; | |
129 gl.clearColor(1.0, 0.0, 0.0, 1.0); | |
130 gl.clear(gl.COLOR_BUFFER_BIT); | |
131 glErrorShouldBe(gl, gl.NO_ERROR); | |
132 var x = -8; | |
133 var y = -8; | |
134 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, x, y, width, height, 0); | |
135 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 2
55); | |
136 gl.deleteTexture(tex); | |
137 gl.finish(); | |
138 glErrorShouldBe(gl, gl.NO_ERROR); | |
139 | |
140 debug(""); | |
141 debug("Reading an uninitialized portion of a texture (copyTexImage2D from WebGL
internal fbo) should succeed with all bytes set to 0."); | |
142 | |
143 var tex = setupTexture(width, height); | |
144 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
145 gl.clearColor(0.0, 1.0, 0.0, 0.0); | |
146 gl.clear(gl.COLOR_BUFFER_BIT); | |
147 glErrorShouldBe(gl, gl.NO_ERROR); | |
148 gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, width, height, 0); | |
149 checkNonZeroPixels(tex, width, height, 0, 0, canvas.width, canvas.height, 0, 255
, 0, 0); | |
150 gl.deleteTexture(tex); | |
151 gl.finish(); | |
152 glErrorShouldBe(gl, gl.NO_ERROR); | |
153 | |
154 debug(""); | |
155 debug("Reading an uninitialized portion of a texture (copyTexSubImage2D) should
succeed with all bytes set to 0."); | |
156 | |
157 var tex = gl.createTexture(); | |
158 gl.bindTexture(gl.TEXTURE_2D, tex); | |
159 var data = new Uint8Array(width * height * 4); | |
160 for (var i = 0; i < width * height * 4; ++i) | |
161 data[i] = 255; | |
162 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_
BYTE, data); | |
163 glErrorShouldBe(gl, gl.NO_ERROR); | |
164 var fbo = gl.createFramebuffer(); | |
165 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
166 var rbo = gl.createRenderbuffer(); | |
167 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); | |
168 var fboWidth = 16; | |
169 var fboHeight = 16; | |
170 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); | |
171 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER
, rbo); | |
172 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE")
; | |
173 gl.clearColor(1.0, 0.0, 0.0, 1.0); | |
174 gl.clear(gl.COLOR_BUFFER_BIT); | |
175 glErrorShouldBe(gl, gl.NO_ERROR); | |
176 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height); | |
177 checkNonZeroPixels(tex, width, height, 0, 0, fboWidth, fboHeight, 255, 0, 0, 255
); | |
178 gl.deleteTexture(tex); | |
179 gl.finish(); | |
180 glErrorShouldBe(gl, gl.NO_ERROR); | |
181 | |
182 debug(""); | |
183 debug("Reading an uninitialized portion of a texture (copyTexSubImage2D with neg
ative x and y) should succeed with all bytes set to 0."); | |
184 | |
185 var tex = gl.createTexture(); | |
186 gl.bindTexture(gl.TEXTURE_2D, tex); | |
187 var data = new Uint8Array(width * height * 4); | |
188 for (var i = 0; i < width * height * 4; ++i) | |
189 data[i] = 255; | |
190 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_
BYTE, data); | |
191 glErrorShouldBe(gl, gl.NO_ERROR); | |
192 var fbo = gl.createFramebuffer(); | |
193 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); | |
194 var rbo = gl.createRenderbuffer(); | |
195 gl.bindRenderbuffer(gl.RENDERBUFFER, rbo); | |
196 var fboWidth = 16; | |
197 var fboHeight = 16; | |
198 gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, fboWidth, fboHeight); | |
199 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER
, rbo); | |
200 shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE")
; | |
201 gl.clearColor(1.0, 0.0, 0.0, 1.0); | |
202 gl.clear(gl.COLOR_BUFFER_BIT); | |
203 glErrorShouldBe(gl, gl.NO_ERROR); | |
204 var x = -8; | |
205 var y = -8; | |
206 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, x, y, width, height); | |
207 checkNonZeroPixels(tex, width, height, -x, -y, fboWidth, fboHeight, 255, 0, 0, 2
55); | |
208 gl.deleteTexture(tex); | |
209 gl.finish(); | |
210 glErrorShouldBe(gl, gl.NO_ERROR); | |
211 | |
212 debug(""); | |
213 debug("Reading an uninitialized portion of a texture (copyTexSubImage2D from Web
GL internal fbo) should succeed with all bytes set to 0."); | |
214 | |
215 var tex = gl.createTexture(); | |
216 gl.bindTexture(gl.TEXTURE_2D, tex); | |
217 var data = new Uint8Array(width * height * 4); | |
218 for (var i = 0; i < width * height * 4; ++i) | |
219 data[i] = 255; | |
220 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_
BYTE, data); | |
221 glErrorShouldBe(gl, gl.NO_ERROR); | |
222 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
223 gl.clearColor(0.0, 1.0, 0.0, 0.0); | |
224 gl.clear(gl.COLOR_BUFFER_BIT); | |
225 glErrorShouldBe(gl, gl.NO_ERROR); | |
226 gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height); | |
227 checkNonZeroPixels(tex, width, height, 0, 0, canvas.width, canvas.height, 0, 255
, 0, 0); | |
228 gl.deleteTexture(tex); | |
229 gl.finish(); | |
230 glErrorShouldBe(gl, gl.NO_ERROR); | |
231 | |
232 //TODO: uninitialized vertex array buffer | |
233 //TODO: uninitialized vertex elements buffer | |
234 //TODO: uninitialized framebuffer? (implementations would need to do a GL clear
at first binding?) | |
235 //TODO: uninitialized renderbuffer? (implementations would need to do a GL clear
at first binding?) | |
236 //TODO: uninitialized uniform arrays? | |
237 | |
238 debug(""); | |
239 </script> | |
240 </body> | |
241 </html> | |
242 | |
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