| OLD | NEW |
| (Empty) |
| 1 | |
| 2 Tests that glActiveTexture and glBindTexture work as expected | |
| 3 Specifically texture targets are per active texture unit. | |
| 4 | |
| 5 PASS gl.getError() is gl.NO_ERROR | |
| 6 PASS gl.getError() is gl.NO_ERROR | |
| 7 PASS gl.getError() is gl.NO_ERROR | |
| 8 PASS gl.getError() is gl.NO_ERROR | |
| 9 PASS gl.getError() is gl.NO_ERROR | |
| 10 PASS expected:0, 192, 128, 255 found: 0, 192, 128, 255 | |
| 11 PASS expected:128, 64, 255, 255 found: 128, 64, 255, 255 | |
| 12 PASS expected:192, 255, 64, 255 found: 192, 255, 64, 255 | |
| 13 PASS expected:200, 0, 255, 255 found: 200, 0, 255, 255 | |
| 14 PASS successfullyParsed is true | |
| 15 | |
| 16 TEST COMPLETE | |
| 17 | |
| OLD | NEW |