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| (Empty) |
1 | |
2 Tests that glActiveTexture and glBindTexture work as expected | |
3 Specifically texture targets are per active texture unit. | |
4 | |
5 PASS gl.getError() is gl.NO_ERROR | |
6 PASS gl.getError() is gl.NO_ERROR | |
7 PASS gl.getError() is gl.NO_ERROR | |
8 PASS gl.getError() is gl.NO_ERROR | |
9 PASS gl.getError() is gl.NO_ERROR | |
10 PASS expected:0, 192, 128, 255 found: 0, 192, 128, 255 | |
11 PASS expected:128, 64, 255, 255 found: 128, 64, 255, 255 | |
12 PASS expected:192, 255, 64, 255 found: 192, 255, 64, 255 | |
13 PASS expected:200, 0, 255, 255 found: 200, 0, 255, 255 | |
14 PASS successfullyParsed is true | |
15 | |
16 TEST COMPLETE | |
17 | |
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