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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 </head> | |
6 <body> | |
7 <div id="description"></div> | |
8 <div id="console"></div> | |
9 | |
10 <script> | |
11 description("Tests calling the various uniform[Matrix]* APIs with a null uniform
location"); | |
12 | |
13 var gl = create3DContext(); | |
14 var program = loadStandardProgram(gl); | |
15 | |
16 shouldBe("gl.getError()", "gl.NO_ERROR"); | |
17 shouldBeUndefined("gl.useProgram(program)"); | |
18 var floatArray = new Float32Array([1, 2, 3, 4]); | |
19 var intArray = new Int32Array([1, 2, 3, 4]); | |
20 | |
21 function callUniformFunction(name) { | |
22 var isArrayVariant = (name.charAt(name.length - 1) == 'v'); | |
23 var isMatrix = (name.indexOf("Matrix") != -1); | |
24 var isFloat = | |
25 (name.charAt(name.length - 1) == 'f' || | |
26 name.charAt(name.length - 2) == 'f'); | |
27 var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); | |
28 var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); | |
29 // Initialize argument list with null uniform location | |
30 var args = [ null ]; | |
31 if (isArrayVariant) { | |
32 // Call variant which takes values as array | |
33 if (isMatrix) { | |
34 size = size * size; | |
35 args.push(false); | |
36 } | |
37 var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); | |
38 for (var i = 0; i < size; i++) { | |
39 array[i] = i; | |
40 } | |
41 args.push(array); | |
42 } else { | |
43 // Call variant which takes values as parameters | |
44 for (var i = 0; i < size; i++) { | |
45 args.push(i); | |
46 } | |
47 } | |
48 var func = gl[name]; | |
49 return func.apply(gl, args); | |
50 } | |
51 | |
52 var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", | |
53 "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", | |
54 "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", | |
55 "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", | |
56 "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; | |
57 for (var i = 0; i < funcs.length; i++) { | |
58 callString = "callUniformFunction('" + funcs[i] + "')"; | |
59 shouldBeUndefined(callString); | |
60 shouldBe("gl.getError()", "gl.NO_ERROR"); | |
61 } | |
62 </script> | |
63 | |
64 </body> | |
65 </html> | |
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