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| (Empty) |
| 1 Tests 'is' calls against non-bound and deleted objects | |
| 2 | |
| 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
| 4 | |
| 5 PASS buffer = gl.createBuffer() was expected value: NO_ERROR. | |
| 6 PASS gl.isBuffer(buffer) is false | |
| 7 PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer) was expected value: NO_ERROR. | |
| 8 PASS gl.isBuffer(buffer) is true | |
| 9 | |
| 10 PASS framebuffer = gl.createFramebuffer() was expected value: NO_ERROR. | |
| 11 PASS gl.isFramebuffer(framebuffer) is false | |
| 12 PASS gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer) was expected value: NO_ERRO
R. | |
| 13 PASS gl.isFramebuffer(framebuffer) is true | |
| 14 | |
| 15 PASS renderbuffer = gl.createRenderbuffer() was expected value: NO_ERROR. | |
| 16 PASS gl.isRenderbuffer(renderbuffer) is false | |
| 17 PASS gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer) was expected value: NO_E
RROR. | |
| 18 PASS gl.isRenderbuffer(renderbuffer) is true | |
| 19 | |
| 20 PASS texture = gl.createTexture() was expected value: NO_ERROR. | |
| 21 PASS gl.isTexture(texture) is false | |
| 22 PASS gl.bindTexture(gl.TEXTURE_2D, texture) was expected value: NO_ERROR. | |
| 23 PASS gl.isTexture(texture) is true | |
| 24 | |
| 25 PASS program = gl.createProgram() was expected value: NO_ERROR. | |
| 26 PASS gl.isProgram(program) is true | |
| 27 PASS gl.deleteProgram(program) was expected value: NO_ERROR. | |
| 28 PASS gl.isProgram(program) is false | |
| 29 | |
| 30 PASS shader = gl.createShader(gl.VERTEX_SHADER) was expected value: NO_ERROR. | |
| 31 PASS gl.isShader(shader) is true | |
| 32 PASS gl.deleteShader(shader) was expected value: NO_ERROR. | |
| 33 PASS gl.isShader(shader) is false | |
| 34 | |
| 35 PASS successfullyParsed is true | |
| 36 | |
| 37 TEST COMPLETE | |
| 38 | |
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