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| (Empty) |
| 1 WebGL instanceof test. | |
| 2 | |
| 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
| 4 | |
| 5 Tests that instanceof works on WebGL objects. | |
| 6 | |
| 7 PASS gl instanceof WebGLRenderingContext is true | |
| 8 PASS gl.createBuffer() instanceof WebGLBuffer is true | |
| 9 PASS gl.createFramebuffer() instanceof WebGLFramebuffer is true | |
| 10 PASS gl.createProgram() instanceof WebGLProgram is true | |
| 11 PASS gl.createRenderbuffer() instanceof WebGLRenderbuffer is true | |
| 12 PASS gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader is true | |
| 13 PASS gl.createTexture() instanceof WebGLTexture is true | |
| 14 PASS gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation is
true | |
| 15 PASS gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo is true | |
| 16 PASS gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo is true | |
| 17 | |
| 18 Tests that those WebGL objects can not be constructed through new operator | |
| 19 | |
| 20 PASS new WebGLRenderingContext threw an error | |
| 21 PASS new WebGLActiveInfo threw an error | |
| 22 PASS new WebGLBuffer threw an error | |
| 23 PASS new WebGLFramebuffer threw an error | |
| 24 PASS new WebGLProgram threw an error | |
| 25 PASS new WebGLRenderbuffer threw an error | |
| 26 PASS new WebGLShader threw an error | |
| 27 PASS new WebGLTexture threw an error | |
| 28 PASS new WebGLUniformLocation threw an error | |
| 29 PASS new WebGLShaderPrecisionFormat threw an error | |
| 30 PASS successfullyParsed is true | |
| 31 | |
| 32 TEST COMPLETE | |
| 33 | |
| OLD | NEW |