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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
2 "http://www.w3.org/TR/html4/loose.dtd"> | |
3 <html> | |
4 <head> | |
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
6 <title>WebGL vertexAttrib Conformance Tests</title> | |
7 <script src="../../../resources/js-test.js"></script> | |
8 <script src="resources/webgl-test.js"></script> | |
9 </head> | |
10 <body> | |
11 <div id="description"></div> | |
12 <div id="console"></div> | |
13 <canvas id="canvas" width="2" height="2"> </canvas> | |
14 <script> | |
15 description("This test ensures WebGL implementations vertexAttrib can be set and
read."); | |
16 | |
17 debug(""); | |
18 debug("Canvas.getContext"); | |
19 | |
20 var gl = create3DContext(document.getElementById("canvas")); | |
21 if (!gl) { | |
22 testFailed("context does not exist"); | |
23 } else { | |
24 testPassed("context exists"); | |
25 | |
26 debug(""); | |
27 debug("Checking gl.vertexAttrib."); | |
28 | |
29 gl.vertexAttrib4fv(0, [1, 2, 3, 4]); | |
30 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0]', '1'); | |
31 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1]', '2'); | |
32 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2]', '3'); | |
33 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3]', '4'); | |
34 | |
35 gl.vertexAttrib1f(0, 5); | |
36 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0]', '5'); | |
37 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1]', '0'); | |
38 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2]', '0'); | |
39 shouldBe('gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3]', '1'); | |
40 } | |
41 | |
42 debug(""); | |
43 | |
44 </script> | |
45 | |
46 </body> | |
47 </html> | |
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