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1 Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL | |
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3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
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5 | |
6 PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition') | |
7 PASS g_attribLocation is gl.getAttribLocation(g_program, 'vPosition') | |
8 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts | |
9 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 v
erts | |
10 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts | |
11 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 v
erts | |
12 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts | |
13 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 v
erts | |
14 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts | |
15 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 v
erts | |
16 PASS getError was expected value: NO_ERROR : drawing using attrib 0 with 3 verts | |
17 PASS getError was expected value: NO_ERROR : drawing using attrib 3 with 60000 v
erts | |
18 PASS canvas should be 0, 0, 0, 0 | |
19 PASS successfullyParsed is true | |
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21 TEST COMPLETE | |
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