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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
2 "http://www.w3.org/TR/html4/loose.dtd"> | |
3 <html> | |
4 <head> | |
5 <title>WebGL pixelStorei Test</title> | |
6 <script src="../../../resources/js-test.js"></script> | |
7 <script src="resources/webgl-test.js"> </script> | |
8 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> | |
9 </head> | |
10 <body> | |
11 <canvas id="example" width="50" height="50"></canvas> | |
12 <canvas id="2d00" width="50" height="50"></canvas> | |
13 <canvas id="2d01" width="50" height="50"></canvas> | |
14 <canvas id="2d02" width="50" height="50"></canvas> | |
15 <canvas id="2d03" width="50" height="50"></canvas> | |
16 <div id="description"></div> | |
17 <div id="console"></div> | |
18 <script id="vshader" type="x-shader/x-vertex"> | |
19 attribute vec4 vPosition; | |
20 void main() { | |
21 gl_Position = vPosition; | |
22 } | |
23 </script> | |
24 | |
25 <script id="fshader" type="x-shader/x-fragment"> | |
26 void main() { | |
27 gl_FragColor = vec4(1.0,0.0,0.0,1.0); | |
28 } | |
29 </script> | |
30 | |
31 <script> | |
32 function fail(x,y, name, buf, shouldBe) { | |
33 var i = (y*50+x) * 4; | |
34 var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","
+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; | |
35 testFailed(reason); | |
36 } | |
37 | |
38 function pass(name) { | |
39 testPassed("drawing is correct in " + name); | |
40 } | |
41 | |
42 function init() { | |
43 debug("There should be 5 red triangles on 5 black squares above"); | |
44 debug(""); | |
45 | |
46 debug("This test checks that drawImage and readPixels are not effected by gl.P
ixelstorei(gl.PACK_ALIGNMENT) and visa versa"); | |
47 debug(""); | |
48 | |
49 var canvas3d = document.getElementById("example"); | |
50 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ]
, 1); | |
51 | |
52 var vertexObject = gl.createBuffer(); | |
53 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
54 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0
.5,0 ]), gl.STATIC_DRAW); | |
55 gl.enableVertexAttribArray(0); | |
56 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
57 | |
58 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
59 gl.drawArrays(gl.TRIANGLES, 0, 3); | |
60 | |
61 | |
62 function checkData(buf, name) { | |
63 // Test several locations | |
64 // First line should be all black | |
65 for (var i = 0; i < 50; ++i) { | |
66 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 2
55) { | |
67 fail(i, 0, name, buf, "(0,0,0,255)"); | |
68 return; | |
69 } | |
70 } | |
71 | |
72 // Line 25 should be red for at least 6 red pixels starting 22 pixels in | |
73 var offset = (25*50+22) * 4; | |
74 for (var i = 0; i < 6; ++i) { | |
75 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2]
!= 0 || buf[offset+i*4+3] != 255) { | |
76 fail(22 + i, 25, name, buf, "(255,0,0,255)"); | |
77 return; | |
78 } | |
79 } | |
80 | |
81 // Last line should be all black | |
82 offset = (49*50) * 4; | |
83 for (var i = 0; i < 50; ++i) { | |
84 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] !=
0 || buf[offset+i*4+3] != 255) { | |
85 fail(i, 49, name, buf, "(0,0,0,255)"); | |
86 return; | |
87 } | |
88 } | |
89 | |
90 pass(name); | |
91 } | |
92 | |
93 function checkColors() { | |
94 var buf = new Uint8Array(50 * 50 * 4); | |
95 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
96 checkData(buf, "3d context"); | |
97 var imgData = ctx2d.getImageData(0, 0, 50, 50); | |
98 checkData(imgData.data, "2d context"); | |
99 } | |
100 | |
101 var table = [1, 2, 4, 8]; | |
102 for (var ii = 0; ii < table.length; ++ii) { | |
103 gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]); | |
104 ctx2d = document.getElementById("2d0" + ii).getContext("2d"); | |
105 ctx2d.globalCompositeOperation = 'copy'; | |
106 ctx2d.drawImage(canvas3d, 0, 0); | |
107 checkColors(); | |
108 assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii], | |
109 "PACK_ALIGNMENT is " + table[ii]); | |
110 } | |
111 } | |
112 | |
113 init(); | |
114 </script> | |
115 </body> | |
116 | |
117 <script> | |
118 </script> | |
119 | |
120 </body> | |
121 </html> | |
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