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| 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
| 2 "http://www.w3.org/TR/html4/loose.dtd"> | |
| 3 <html> | |
| 4 <head> | |
| 5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
| 6 <title>WebGL gl.getParameter Strings Conformance Tests</title> | |
| 7 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> | |
| 8 <script src="../../../resources/js-test.js"></script> | |
| 9 <script src="resources/webgl-test.js"></script> | |
| 10 </head> | |
| 11 <body> | |
| 12 <div id="description"></div> | |
| 13 <div id="console"></div> | |
| 14 <canvas id="canvas" width="2" height="2"> </canvas> | |
| 15 <script> | |
| 16 description("This test checks getParameter returns strings in the correct format
"); | |
| 17 | |
| 18 debug(""); | |
| 19 debug("Canvas.getContext"); | |
| 20 | |
| 21 var gl = create3DContext(document.getElementById("canvas")); | |
| 22 if (!gl) { | |
| 23 testFailed("context does not exist"); | |
| 24 } else { | |
| 25 testPassed("context exists"); | |
| 26 | |
| 27 debug(""); | |
| 28 checkPrefix("WebGL 1.0", "VERSION"); | |
| 29 checkPrefix("WebGL GLSL ES 1.0", "SHADING_LANGUAGE_VERSION"); | |
| 30 shouldBeNonNull("gl.getParameter(gl.VENDOR)"); | |
| 31 shouldBeNonNull("gl.getParameter(gl.RENDERER)"); | |
| 32 shouldBe("gl.getError()", "gl.NO_ERROR"); | |
| 33 } | |
| 34 | |
| 35 function checkPrefix(expected, enum_val) { | |
| 36 var s = gl.getParameter(gl[enum_val]); | |
| 37 if (s != null && | |
| 38 s.length >= expected.length && | |
| 39 s.substring(0, expected.length) == expected) { | |
| 40 testPassed("getParameter(gl." + enum_val + ") correctly started with " + exp
ected); | |
| 41 } else { | |
| 42 testFailed("getParameter(gl." + enum_val + ") did not start with " + expecte
d); | |
| 43 } | |
| 44 } | |
| 45 | |
| 46 debug(""); | |
| 47 | |
| 48 </script> | |
| 49 | |
| 50 <script> | |
| 51 </script> | |
| 52 | |
| 53 </body> | |
| 54 </html> | |
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