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| 1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
| 2 "http://www.w3.org/TR/html4/loose.dtd"> | |
| 3 <html> | |
| 4 <head> | |
| 5 <meta content='text/html; charset=UTF-8' http-equiv='Content-Type'/> | |
| 6 <title>WebGL getShaderSource conformance test.</title> | |
| 7 <script src="../../../resources/js-test.js"></script> | |
| 8 <script src="resources/webgl-test.js"> </script> | |
| 9 <script src="resources/webgl-test-utils.js"> </script> | |
| 10 </head> | |
| 11 <body> | |
| 12 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c
anvas> | |
| 13 <div id="description"></div> | |
| 14 <div id="console"></div> | |
| 15 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> | |
| 16 <script> | |
| 17 description("Tests that the source that goes into a shader is what comes out."); | |
| 18 var wtu = WebGLTestUtils; | |
| 19 var canvas = document.getElementById("example"); | |
| 20 var gl = wtu.create3DContext(canvas); | |
| 21 var original = document.getElementById("vshader").text; | |
| 22 var shader = gl.createShader(gl.VERTEX_SHADER); | |
| 23 gl.shaderSource(shader, original); | |
| 24 var source = gl.getShaderSource(shader); | |
| 25 shouldBe("source", "original"); | |
| 26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); | |
| 27 </script> | |
| 28 </body> | |
| 29 </body> | |
| 30 | |
| 31 <script> | |
| 32 </script> | |
| 33 | |
| 34 </body> | |
| 35 </html> | |
| 36 | |
| 37 | |
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