OLD | NEW |
| (Empty) |
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
2 "http://www.w3.org/TR/html4/loose.dtd"> | |
3 <html> | |
4 <head> | |
5 <meta content='text/html; charset=UTF-8' http-equiv='Content-Type'/> | |
6 <title>WebGL getShaderSource conformance test.</title> | |
7 <script src="../../../resources/js-test.js"></script> | |
8 <script src="resources/webgl-test.js"> </script> | |
9 <script src="resources/webgl-test-utils.js"> </script> | |
10 </head> | |
11 <body> | |
12 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></c
anvas> | |
13 <div id="description"></div> | |
14 <div id="console"></div> | |
15 <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> | |
16 <script> | |
17 description("Tests that the source that goes into a shader is what comes out."); | |
18 var wtu = WebGLTestUtils; | |
19 var canvas = document.getElementById("example"); | |
20 var gl = wtu.create3DContext(canvas); | |
21 var original = document.getElementById("vshader").text; | |
22 var shader = gl.createShader(gl.VERTEX_SHADER); | |
23 gl.shaderSource(shader, original); | |
24 var source = gl.getShaderSource(shader); | |
25 shouldBe("source", "original"); | |
26 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); | |
27 </script> | |
28 </body> | |
29 </body> | |
30 | |
31 <script> | |
32 </script> | |
33 | |
34 </body> | |
35 </html> | |
36 | |
37 | |
OLD | NEW |