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1 This test ensures WebGL implementations don't allow names that start with 'gl_'
when calling bindAttribLocation. | |
2 | |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
4 | |
5 | |
6 Canvas.getContext | |
7 PASS [object WebGLRenderingContext] is non-null. | |
8 | |
9 Checking gl.bindAttribLocation. | |
10 PASS getError was expected value: INVALID_OPERATION : bindAttribLocation should
return INVALID_OPERATION if name starts with 'gl_' | |
11 PASS getError was expected value: INVALID_OPERATION : bindAttribLocation should
return INVALID_OPERATION if name starts with 'gl_' | |
12 PASS program linked successfully | |
13 vPosition:3 | |
14 vColor :2 | |
15 PASS location of vPositon should be 3 | |
16 PASS location of vColor should be 2 | |
17 PASS drawing is correct | |
18 PASS program linked successfully | |
19 vPosition:3 | |
20 vColor :0 | |
21 PASS location of vPositon should be 3 | |
22 PASS location of vColor should be 0 | |
23 PASS drawing is correct | |
24 PASS getError was expected value: NO_ERROR : | |
25 | |
26 PASS successfullyParsed is true | |
27 | |
28 TEST COMPLETE | |
29 | |
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