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1 | |
2 <html> | |
3 <head> | |
4 <script src="../../../resources/js-test.js"></script> | |
5 <script src="resources/webgl-test.js"></script> | |
6 </head> | |
7 <body> | |
8 <div id="description"></div> | |
9 <div id="console"></div> | |
10 | |
11 <script> | |
12 description("Test of getActiveAttrib and getActiveUniform"); | |
13 | |
14 if (window.internals) | |
15 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
16 | |
17 var context = create3DContext(); | |
18 var context2 = create3DContext(); | |
19 var program = loadStandardProgram(context); | |
20 var program2 = loadProgram(context2, | |
21 "resources/intArrayUniformShader.vert", | |
22 "resources/noopUniformShader.frag"); | |
23 | |
24 glErrorShouldBe(context, context.NO_ERROR); | |
25 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; | |
26 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); | |
27 shouldBe("context.getActiveUniform(program, 0).size", "1"); | |
28 shouldBeNull("context.getActiveUniform(program, 1)"); | |
29 glErrorShouldBe(context, context.INVALID_VALUE); | |
30 shouldBeNull("context.getActiveUniform(program, -1)"); | |
31 glErrorShouldBe(context, context.INVALID_VALUE); | |
32 shouldBeNull("context.getActiveUniform(null, 0)"); | |
33 glErrorShouldBe(context, context.INVALID_VALUE); | |
34 | |
35 // we don't know the order the attribs will appear. | |
36 var info = [ | |
37 context.getActiveAttrib(program, 0), | |
38 context.getActiveAttrib(program, 1) | |
39 ]; | |
40 for (var ii = 0; ii < info.length; ++ii) | |
41 shouldBeNonNull("info[ii]"); | |
42 | |
43 var expected = [ | |
44 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, | |
45 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } | |
46 ]; | |
47 | |
48 if (info[0].name != expected[0].name) { | |
49 t = info[0]; | |
50 info[0] = info[1]; | |
51 info[1] = t; | |
52 } | |
53 | |
54 for (var ii = 0; ii < info.length; ++ii) { | |
55 shouldBe("info[ii].name", "expected[ii].name"); | |
56 shouldBe("info[ii].type", "expected[ii].type"); | |
57 shouldBe("info[ii].size", "expected[ii].size"); | |
58 } | |
59 | |
60 // we don't know the order the uniforms will appear. | |
61 var info2 = [ | |
62 context2.getActiveUniform(program2, 0), | |
63 context2.getActiveUniform(program2, 1) | |
64 ]; | |
65 for (var ii = 0; ii < info2.length; ++ii) | |
66 shouldBeNonNull("info2[ii]"); | |
67 | |
68 var expected2 = [ | |
69 { name: 'ival', type: context2.INT, size: 1 }, | |
70 { name: 'ival2[0]', type: context2.INT, size: 2 } | |
71 ]; | |
72 | |
73 if (info2[0].name != expected2[0].name) { | |
74 t = info2[0]; | |
75 info2[0] = info2[1]; | |
76 info2[1] = t; | |
77 } | |
78 | |
79 for (var ii = 0; ii < info2.length; ++ii) { | |
80 shouldBe("info2[ii].name", "expected2[ii].name"); | |
81 shouldBe("info2[ii].type", "expected2[ii].type"); | |
82 shouldBe("info2[ii].size", "expected2[ii].size"); | |
83 } | |
84 | |
85 shouldBeNull("context.getActiveAttrib(program, 2)"); | |
86 glErrorShouldBe(context, context.INVALID_VALUE); | |
87 shouldBeNull("context.getActiveAttrib(program, -1)"); | |
88 glErrorShouldBe(context, context.INVALID_VALUE); | |
89 shouldBeNull("context.getActiveAttrib(null, 0)"); | |
90 glErrorShouldBe(context, context.INVALID_VALUE); | |
91 | |
92 glErrorShouldBe(context2, context.NO_ERROR); | |
93 | |
94 debug("Check trying to get attribs from different context"); | |
95 shouldBeNull("context2.getActiveAttrib(program, 0)"); | |
96 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
97 shouldBeNull("context2.getActiveUniform(program, 0)"); | |
98 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
99 | |
100 debug("Check trying to get attribs from deleted program"); | |
101 context.deleteProgram(program); | |
102 shouldBeNull("context.getActiveUniform(program, 0)"); | |
103 glErrorShouldBe(context, context.INVALID_VALUE); | |
104 shouldBeNull("context.getActiveAttrib(program, 0)"); | |
105 glErrorShouldBe(context, context.INVALID_VALUE); | |
106 </script> | |
107 | |
108 </body> | |
109 </html> | |
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