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| 1 | |
| 2 <html> | |
| 3 <head> | |
| 4 <script src="../../../resources/js-test.js"></script> | |
| 5 <script src="resources/webgl-test.js"></script> | |
| 6 </head> | |
| 7 <body> | |
| 8 <div id="description"></div> | |
| 9 <div id="console"></div> | |
| 10 | |
| 11 <script> | |
| 12 description("Test of getActiveAttrib and getActiveUniform"); | |
| 13 | |
| 14 if (window.internals) | |
| 15 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 16 | |
| 17 var context = create3DContext(); | |
| 18 var context2 = create3DContext(); | |
| 19 var program = loadStandardProgram(context); | |
| 20 var program2 = loadProgram(context2, | |
| 21 "resources/intArrayUniformShader.vert", | |
| 22 "resources/noopUniformShader.frag"); | |
| 23 | |
| 24 glErrorShouldBe(context, context.NO_ERROR); | |
| 25 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; | |
| 26 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); | |
| 27 shouldBe("context.getActiveUniform(program, 0).size", "1"); | |
| 28 shouldBeNull("context.getActiveUniform(program, 1)"); | |
| 29 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 30 shouldBeNull("context.getActiveUniform(program, -1)"); | |
| 31 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 32 shouldBeNull("context.getActiveUniform(null, 0)"); | |
| 33 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 34 | |
| 35 // we don't know the order the attribs will appear. | |
| 36 var info = [ | |
| 37 context.getActiveAttrib(program, 0), | |
| 38 context.getActiveAttrib(program, 1) | |
| 39 ]; | |
| 40 for (var ii = 0; ii < info.length; ++ii) | |
| 41 shouldBeNonNull("info[ii]"); | |
| 42 | |
| 43 var expected = [ | |
| 44 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, | |
| 45 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } | |
| 46 ]; | |
| 47 | |
| 48 if (info[0].name != expected[0].name) { | |
| 49 t = info[0]; | |
| 50 info[0] = info[1]; | |
| 51 info[1] = t; | |
| 52 } | |
| 53 | |
| 54 for (var ii = 0; ii < info.length; ++ii) { | |
| 55 shouldBe("info[ii].name", "expected[ii].name"); | |
| 56 shouldBe("info[ii].type", "expected[ii].type"); | |
| 57 shouldBe("info[ii].size", "expected[ii].size"); | |
| 58 } | |
| 59 | |
| 60 // we don't know the order the uniforms will appear. | |
| 61 var info2 = [ | |
| 62 context2.getActiveUniform(program2, 0), | |
| 63 context2.getActiveUniform(program2, 1) | |
| 64 ]; | |
| 65 for (var ii = 0; ii < info2.length; ++ii) | |
| 66 shouldBeNonNull("info2[ii]"); | |
| 67 | |
| 68 var expected2 = [ | |
| 69 { name: 'ival', type: context2.INT, size: 1 }, | |
| 70 { name: 'ival2[0]', type: context2.INT, size: 2 } | |
| 71 ]; | |
| 72 | |
| 73 if (info2[0].name != expected2[0].name) { | |
| 74 t = info2[0]; | |
| 75 info2[0] = info2[1]; | |
| 76 info2[1] = t; | |
| 77 } | |
| 78 | |
| 79 for (var ii = 0; ii < info2.length; ++ii) { | |
| 80 shouldBe("info2[ii].name", "expected2[ii].name"); | |
| 81 shouldBe("info2[ii].type", "expected2[ii].type"); | |
| 82 shouldBe("info2[ii].size", "expected2[ii].size"); | |
| 83 } | |
| 84 | |
| 85 shouldBeNull("context.getActiveAttrib(program, 2)"); | |
| 86 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 87 shouldBeNull("context.getActiveAttrib(program, -1)"); | |
| 88 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 89 shouldBeNull("context.getActiveAttrib(null, 0)"); | |
| 90 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 91 | |
| 92 glErrorShouldBe(context2, context.NO_ERROR); | |
| 93 | |
| 94 debug("Check trying to get attribs from different context"); | |
| 95 shouldBeNull("context2.getActiveAttrib(program, 0)"); | |
| 96 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
| 97 shouldBeNull("context2.getActiveUniform(program, 0)"); | |
| 98 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
| 99 | |
| 100 debug("Check trying to get attribs from deleted program"); | |
| 101 context.deleteProgram(program); | |
| 102 shouldBeNull("context.getActiveUniform(program, 0)"); | |
| 103 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 104 shouldBeNull("context.getActiveAttrib(program, 0)"); | |
| 105 glErrorShouldBe(context, context.INVALID_VALUE); | |
| 106 </script> | |
| 107 | |
| 108 </body> | |
| 109 </html> | |
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