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1 This tests framebuffer/renderbuffer-related functions | |
2 | |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | |
4 | |
5 | |
6 Canvas.getContext | |
7 PASS context exists | |
8 | |
9 Checking framebuffer/renderbuffer stuff. | |
10 PASS calling getFramebufferAttachmentParameter on the default framebuffer should
generate INVALID_OPERATION. | |
11 PASS calling checkFramebufferStatus on the default framebuffer should generate F
RAMEBUFFER_COMPLETE. | |
12 PASS trying to attach a texture to default framebuffer should generate INVALID_O
PERATION. | |
13 PASS trying to detach default renderbuffer from default framebuffer should gener
ate INVALID_OPERATION. | |
14 PASS allocating renderbuffer storage of a newly created renderbuffer should succ
eed. | |
15 PASS trying to attach a renderbuffer to the default framebuffer should generate
INVALID_OPERATION. | |
16 PASS binding a newly created framebuffer should succeed. | |
17 PASS calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER sh
ould generate INVALID_ENUM. | |
18 PASS calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return
0. | |
19 PASS calling checkFramebufferStatus with target = READ_FRAMEBUFFER should genera
te INVALID_ENUM. | |
20 PASS calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVA
LID_ENUM. | |
21 PASS calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FR
AMEBUFFER_BINDING. | |
22 PASS calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER sh
ould generate INVALID_ENUM. | |
23 PASS calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generat
e INVALID_ENUM. | |
24 PASS calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should gener
ate INVALID_ENUM. | |
25 PASS calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should ge
nerate INVALID_ENUM. | |
26 PASS calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should
generate INVALID_ENUM. | |
27 PASS calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTAC
HMENT_COLOR_ENCODING should generate INVALID_ENUM. | |
28 PASS attaching a texture to a framebuffer should succeed. | |
29 PASS detaching a texture from a framebuffer should succeed. | |
30 PASS calling framebufferTexture2D with non-zero mipmap level should generate INV
ALID_VALUE. | |
31 PASS attaching a renderbuffer to a framebuffer should succeed. | |
32 PASS detaching a renderbuffer from a framebuffer should succeed. | |
33 PASS binding default (null) framebuffer should succeed. | |
34 | |
35 PASS successfullyParsed is true | |
36 | |
37 TEST COMPLETE | |
38 | |
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