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Side by Side Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/context-release-upon-reload.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="utf-8">
5 <title>WebGL Context Release Test</title>
6 <script src="../../../resources/js-test.js"></script>
7 <script src="resources/webgl-test.js"></script>
8 </head>
9 <body>
10 <iframe id="host" style="width: 256px; height: 256px; border: 0;"></iframe>
11 <div id="description"></div>
12 <div id="console"></div>
13 <script>
14 description("This test ensures that WebGL contexts are released properly upon pa ge reload");
15
16 window.jsTestIsAsync = true;
17 if (window.testRunner) {
18 testRunner.dumpAsText();
19 testRunner.waitUntilDone();
20 }
21
22 var host = document.getElementById("host");
23 var testIterations = 8;
24 var currentIteration = 0;
25
26 function refreshFrame() {
27 if(currentIteration < testIterations) {
28 currentIteration++;
29 host.src = "resources/context-release-upon-reload-child.html";
30 } else {
31 testPassed("All drawing buffers were allocated at the correct size");
32 finishTest();
33 }
34 }
35
36 function testContext() {
37 var bail = false;
38 var gl = host.contentWindow.glContext;
39 if (gl == null) {
40 bail = true;
41 testFailed("context was not created properly");
42 }
43
44 if (gl) {
45 var err = gl.getError();
46 if (err != gl.NO_ERROR) {
47 bail = true;
48 testFailed("Should be no GL error; got " + getGLErrorAsString(gl, err));
49 }
50 }
51
52 if (bail) {
53 finishTest();
54 return;
55 }
56
57 if (gl.canvas.width != gl.drawingBufferWidth ||
58 gl.canvas.height != gl.drawingBufferHeight) {
59 testFailed("At iteration " + currentIteration + " of " + testIterations +
60 ": Buffer was the wrong size: " +
61 gl.drawingBufferWidth + "x" + gl.drawingBufferHeight);
62 finishTest();
63 return;
64 } else {
65 refreshFrame();
66 }
67
68 gl = null;
69 }
70
71 window.addEventListener("message", function(event) {
72 if(event.data == "Ready") {
73 testContext();
74 }
75 });
76
77 refreshFrame();
78 </script>
79
80 </body>
81 </html>
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