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| 1 | |
| 2 <!DOCTYPE html> | |
| 3 <html> | |
| 4 <head> | |
| 5 <meta charset="utf-8"> | |
| 6 <script src="../../../resources/js-test.js"></script> | |
| 7 <script src="resources/webgl-test.js"></script> | |
| 8 <script id="vshader" type="x-shader/x-vertex"> | |
| 9 attribute vec3 pos; | |
| 10 attribute vec4 colorIn; | |
| 11 varying vec4 color; | |
| 12 | |
| 13 void main() | |
| 14 { | |
| 15 color = colorIn; | |
| 16 gl_Position = vec4(pos.xyz, 1.0); | |
| 17 } | |
| 18 </script> | |
| 19 | |
| 20 <script id="fshader" type="x-shader/x-fragment"> | |
| 21 precision mediump float; | |
| 22 | |
| 23 varying vec4 color; | |
| 24 | |
| 25 void main() | |
| 26 { | |
| 27 gl_FragColor = color; | |
| 28 } | |
| 29 </script> | |
| 30 | |
| 31 <script> | |
| 32 var successfullyParsed = false; | |
| 33 | |
| 34 // These four declarations need to be global for "shouldBe" to see them | |
| 35 var gl; | |
| 36 var contextAttribs = null; | |
| 37 var pixel = [0, 0, 0, 1]; | |
| 38 var correctColor = null; | |
| 39 var framebuffer; | |
| 40 var fbHasColor; | |
| 41 var fbHasDepth; | |
| 42 var fbHasStencil; | |
| 43 | |
| 44 function init() | |
| 45 { | |
| 46 if (window.initNonKhronosFramework) { | |
| 47 window.initNonKhronosFramework(true); | |
| 48 } | |
| 49 | |
| 50 if (window.internals) | |
| 51 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 52 | |
| 53 description('Verify WebGLContextAttributes are working as specified, includi
ng alpha, depth, stencil, antialias, but not premultipliedAlpha'); | |
| 54 | |
| 55 runTest(); | |
| 56 } | |
| 57 | |
| 58 function getWebGL(canvasWidth, canvasHeight, contextAttribs, clearColor, clearDe
pth, clearStencil) | |
| 59 { | |
| 60 var canvas = document.createElement("canvas"); | |
| 61 if (!canvas) | |
| 62 return null; | |
| 63 canvas.width = canvasWidth; | |
| 64 canvas.height = canvasHeight; | |
| 65 | |
| 66 gl = create3DContext(canvas, contextAttribs); | |
| 67 if (!gl) | |
| 68 return null; | |
| 69 | |
| 70 var program = createProgram(gl, "vshader", "fshader", ["pos", "colorIn"]); | |
| 71 if (!program) | |
| 72 return null; | |
| 73 | |
| 74 gl.useProgram(program); | |
| 75 | |
| 76 gl.enable(gl.DEPTH_TEST); | |
| 77 gl.enable(gl.STENCIL_TEST); | |
| 78 gl.disable(gl.BLEND); | |
| 79 | |
| 80 gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); | |
| 81 gl.clearDepth(clearDepth); | |
| 82 gl.clearStencil(clearStencil); | |
| 83 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); | |
| 84 | |
| 85 framebuffer = gl.createFramebuffer(); | |
| 86 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); | |
| 87 var texture = gl.createTexture(); | |
| 88 gl.bindTexture(gl.TEXTURE_2D, texture); | |
| 89 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.canvas.width, gl.canvas.height,
0, gl.RGBA, gl.UNSIGNED_BYTE, null); | |
| 90 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D,
texture, 0); | |
| 91 fbHasStencil = false; | |
| 92 fbHasDepth = false; | |
| 93 fbHasColor = gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COM
PLETE; | |
| 94 if (fbHasColor) { | |
| 95 var depthStencil = gl.createRenderbuffer(); | |
| 96 gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencil); | |
| 97 gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, gl.canvas.width,
gl.canvas.height); | |
| 98 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl
.RENDERBUFFER, depthStencil); | |
| 99 fbHasDepth = gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_C
OMPLETE; | |
| 100 if (!fbHasDepth) { | |
| 101 gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT,
gl.RENDERBUFFER, null); | |
| 102 shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_CO
MPLETE'); | |
| 103 } else { | |
| 104 fbHasStencil = true; | |
| 105 } | |
| 106 } | |
| 107 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
| 108 glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); | |
| 109 | |
| 110 return gl; | |
| 111 } | |
| 112 | |
| 113 function drawAndReadPixel(gl, vertices, colors, x, y) | |
| 114 { | |
| 115 var colorOffset = vertices.byteLength; | |
| 116 | |
| 117 var vbo = gl.createBuffer(); | |
| 118 gl.bindBuffer(gl.ARRAY_BUFFER, vbo); | |
| 119 gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DR
AW); | |
| 120 gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); | |
| 121 gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); | |
| 122 | |
| 123 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
| 124 gl.enableVertexAttribArray(0); | |
| 125 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); | |
| 126 gl.enableVertexAttribArray(1); | |
| 127 | |
| 128 gl.drawArrays(gl.TRIANGLES, 0, vertices.length / 3); | |
| 129 | |
| 130 var buf = new Uint8Array(1 * 1 * 4); | |
| 131 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
| 132 return buf; | |
| 133 } | |
| 134 | |
| 135 function testDefault() | |
| 136 { | |
| 137 debug("Testing default attributes: { stencil:false }"); | |
| 138 shouldBeNonNull("gl = getWebGL(1, 1, null, [ 0, 0, 0, 0 ], 1, 0)"); | |
| 139 shouldBeFalse("gl.getContextAttributes().stencil"); | |
| 140 shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0"); | |
| 141 } | |
| 142 | |
| 143 function testAlpha(alpha) | |
| 144 { | |
| 145 debug("Testing alpha = " + alpha); | |
| 146 if (alpha) { | |
| 147 shouldBeNonNull("gl = getWebGL(1, 1, { alpha: true, depth: false, stenci
l: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); | |
| 148 shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8"); | |
| 149 } else { | |
| 150 shouldBeNonNull("gl = getWebGL(1, 1, { alpha: false, depth: false, stenc
il: false, antialias: false }, [ 0, 0, 0, 0 ], 1, 0)"); | |
| 151 shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) == 0"); | |
| 152 } | |
| 153 shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8"); | |
| 154 shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8"); | |
| 155 shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8"); | |
| 156 shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0"); | |
| 157 shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0"); | |
| 158 | |
| 159 shouldBeNonNull("contextAttribs = gl.getContextAttributes()"); | |
| 160 shouldBeTrue("contextAttribs.alpha == " + alpha); | |
| 161 | |
| 162 var buf = new Uint8Array(1 * 1 * 4); | |
| 163 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
| 164 pixel[0] = buf[0]; | |
| 165 pixel[1] = buf[1]; | |
| 166 pixel[2] = buf[2]; | |
| 167 pixel[3] = buf[3]; | |
| 168 correctColor = (contextAttribs.alpha ? [0, 0, 0, 0] : [0, 0, 0, 255]); | |
| 169 shouldBe("pixel", "correctColor"); | |
| 170 | |
| 171 if (fbHasColor) { | |
| 172 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); | |
| 173 gl.clearColor(0.5, 0.5, 0.5, 0.5); | |
| 174 gl.clear(gl.COLOR_BUFFER_BIT); | |
| 175 gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf); | |
| 176 pixel[0] = buf[0]; | |
| 177 pixel[1] = buf[1]; | |
| 178 pixel[2] = buf[2]; | |
| 179 pixel[3] = buf[3]; | |
| 180 shouldBeTrue("Math.abs(pixel[0] - 127) <= 1 && Math.abs(pixel[1] - 127) <=
1 && Math.abs(pixel[2] - 127) <= 1 && Math.abs(pixel[3] - 127) <= 1"); | |
| 181 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
| 182 } | |
| 183 } | |
| 184 | |
| 185 function testDepth(depth) | |
| 186 { | |
| 187 debug("Testing depth = " + depth); | |
| 188 if (depth) { | |
| 189 shouldBeNonNull("gl = getWebGL(1, 1, { stencil: false, antialias: false
}, [ 0, 0, 0, 1 ], 1, 0)"); | |
| 190 shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16"); | |
| 191 } else { | |
| 192 shouldBeNonNull("gl = getWebGL(1, 1, { depth: false, stencil: false, ant
ialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); | |
| 193 shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0"); | |
| 194 } | |
| 195 shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8"); | |
| 196 shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8"); | |
| 197 shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8"); | |
| 198 shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8"); | |
| 199 | |
| 200 shouldBeNonNull("contextAttribs = gl.getContextAttributes()"); | |
| 201 | |
| 202 gl.depthFunc(gl.NEVER); | |
| 203 | |
| 204 var vertices = new Float32Array([ | |
| 205 1.0, 1.0, 0.0, | |
| 206 -1.0, 1.0, 0.0, | |
| 207 -1.0, -1.0, 0.0, | |
| 208 1.0, 1.0, 0.0, | |
| 209 -1.0, -1.0, 0.0, | |
| 210 1.0, -1.0, 0.0]); | |
| 211 var colors = new Uint8Array([ | |
| 212 255, 0, 0, 255, | |
| 213 255, 0, 0, 255, | |
| 214 255, 0, 0, 255, | |
| 215 255, 0, 0, 255, | |
| 216 255, 0, 0, 255, | |
| 217 255, 0, 0, 255]); | |
| 218 | |
| 219 var buf = drawAndReadPixel(gl, vertices, colors, 0, 0); | |
| 220 pixel[0] = buf[0]; | |
| 221 pixel[1] = buf[1]; | |
| 222 pixel[2] = buf[2]; | |
| 223 pixel[3] = buf[3]; | |
| 224 correctColor = (contextAttribs.depth ? [0, 0, 0, 255] : [255, 0, 0, 255]); | |
| 225 shouldBe("pixel", "correctColor"); | |
| 226 | |
| 227 if (fbHasDepth) { | |
| 228 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); | |
| 229 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| 230 var buf = drawAndReadPixel(gl, vertices, colors, 0, 0); | |
| 231 pixel[0] = buf[0]; | |
| 232 pixel[1] = buf[1]; | |
| 233 pixel[2] = buf[2]; | |
| 234 pixel[3] = buf[3]; | |
| 235 shouldBe("pixel", "[0, 0, 0, 255]"); | |
| 236 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
| 237 } | |
| 238 } | |
| 239 | |
| 240 function testStencilAndDepth(stencil, depth) | |
| 241 { | |
| 242 debug("Testing stencil = " + stencil + ", depth = " + depth); | |
| 243 var creationString = | |
| 244 "gl = getWebGL(1, 1, { depth: " + depth + ", stencil: " + stencil + ", a
ntialias: false }, [ 0, 0, 0, 1 ], 1, 0)"; | |
| 245 shouldBeNonNull(creationString); | |
| 246 | |
| 247 shouldBeTrue("gl.getParameter(gl.RED_BITS) >= 8"); | |
| 248 shouldBeTrue("gl.getParameter(gl.GREEN_BITS) >= 8"); | |
| 249 shouldBeTrue("gl.getParameter(gl.BLUE_BITS) >= 8"); | |
| 250 shouldBeTrue("gl.getParameter(gl.ALPHA_BITS) >= 8"); | |
| 251 if (depth) | |
| 252 shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16"); | |
| 253 else | |
| 254 shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0"); | |
| 255 | |
| 256 if (stencil) | |
| 257 shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) >= 8"); | |
| 258 else | |
| 259 shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0"); | |
| 260 | |
| 261 shouldBeNonNull("contextAttribs = gl.getContextAttributes()"); | |
| 262 if (!depth && contextAttribs.depth) { | |
| 263 testFailed("WebGL implementation provided a depth buffer when it should
not have"); | |
| 264 } | |
| 265 if (!contextAttribs.depth) | |
| 266 depth = false; | |
| 267 if (!stencil && contextAttribs.stencil) { | |
| 268 testFailed("WebGL implementation provided a stencil buffer when it shoul
d not have"); | |
| 269 } | |
| 270 if (!contextAttribs.stencil) | |
| 271 stencil = false; | |
| 272 | |
| 273 gl.depthFunc(gl.ALWAYS); | |
| 274 | |
| 275 gl.stencilFunc(gl.NEVER, 1, 1); | |
| 276 gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP); | |
| 277 | |
| 278 var vertices = new Float32Array([ | |
| 279 1.0, 1.0, 0.0, | |
| 280 -1.0, 1.0, 0.0, | |
| 281 -1.0, -1.0, 0.0, | |
| 282 1.0, 1.0, 0.0, | |
| 283 -1.0, -1.0, 0.0, | |
| 284 1.0, -1.0, 0.0]); | |
| 285 var colors = new Uint8Array([ | |
| 286 255, 0, 0, 255, | |
| 287 255, 0, 0, 255, | |
| 288 255, 0, 0, 255, | |
| 289 255, 0, 0, 255, | |
| 290 255, 0, 0, 255, | |
| 291 255, 0, 0, 255]); | |
| 292 | |
| 293 var buf = drawAndReadPixel(gl, vertices, colors, 0, 0); | |
| 294 pixel[0] = buf[0]; | |
| 295 pixel[1] = buf[1]; | |
| 296 pixel[2] = buf[2]; | |
| 297 pixel[3] = buf[3]; | |
| 298 correctColor = (stencil ? [0, 0, 0, 255] : [255, 0, 0, 255]); | |
| 299 shouldBe("pixel", "correctColor"); | |
| 300 | |
| 301 if (fbHasStencil) { | |
| 302 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); | |
| 303 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
| 304 var buf = drawAndReadPixel(gl, vertices, colors, 0, 0); | |
| 305 pixel[0] = buf[0]; | |
| 306 pixel[1] = buf[1]; | |
| 307 pixel[2] = buf[2]; | |
| 308 pixel[3] = buf[3]; | |
| 309 shouldBe("pixel", "[0, 0, 0, 255]"); | |
| 310 gl.bindFramebuffer(gl.FRAMEBUFFER, null); | |
| 311 } | |
| 312 } | |
| 313 | |
| 314 function testAntialias(antialias) | |
| 315 { | |
| 316 debug("Testing antialias = " + antialias); | |
| 317 if (antialias) | |
| 318 shouldBeNonNull("gl = getWebGL(2, 2, { depth: false, stencil: false, alp
ha: false, antialias: true }, [ 0, 0, 0, 1 ], 1, 0)"); | |
| 319 else | |
| 320 shouldBeNonNull("gl = getWebGL(2, 2, { depth: false, stencil: false, alp
ha: false, antialias: false }, [ 0, 0, 0, 1 ], 1, 0)"); | |
| 321 shouldBeNonNull("contextAttribs = gl.getContextAttributes()"); | |
| 322 | |
| 323 var vertices = new Float32Array([ | |
| 324 1.0, 1.0, 0.0, | |
| 325 -1.0, 1.0, 0.0, | |
| 326 -1.0, -1.0, 0.0]); | |
| 327 var colors = new Uint8Array([ | |
| 328 255, 0, 0, 255, | |
| 329 255, 0, 0, 255, | |
| 330 255, 0, 0, 255]); | |
| 331 var buf = drawAndReadPixel(gl, vertices, colors, 0, 0); | |
| 332 pixel[0] = buf[0]; | |
| 333 shouldBe("pixel[0] != 255 && pixel[0] != 0", "contextAttribs.antialias"); | |
| 334 } | |
| 335 | |
| 336 function runTest() | |
| 337 { | |
| 338 testDefault(); | |
| 339 testAlpha(true); | |
| 340 testAlpha(false); | |
| 341 testDepth(true); | |
| 342 testDepth(false); | |
| 343 testStencilAndDepth(true, false); | |
| 344 testStencilAndDepth(false, false); | |
| 345 testStencilAndDepth(true, true); | |
| 346 testStencilAndDepth(false, true); | |
| 347 testAntialias(true); | |
| 348 testAntialias(false); | |
| 349 | |
| 350 finishTest(); | |
| 351 } | |
| 352 | |
| 353 </script> | |
| 354 </head> | |
| 355 <body onload="init()"> | |
| 356 <div id="description"></div> | |
| 357 <div id="console"></div> | |
| 358 </body> | |
| 359 </html> | |
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