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Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
2 "http://www.w3.org/TR/html4/loose.dtd">
3 <html>
4 <head>
5 <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6 <title>WebGL Canvas Conformance Tests</title>
7 <script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
8 <script src="../../../resources/js-test.js"></script>
9 <script src="resources/webgl-test.js"></script>
10 <script src="../../../resources/run-after-layout-and-paint.js"></script>
11 </head>
12 <body>
13 <div id="description"></div>
14 <div id="console"></div>
15 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
16 <canvas id="canvas2d" width="40" height="40"> </canvas>
17 <script>
18 jsTestIsAsync = true;
19 if (window.initNonKhronosFramework) {
20 window.initNonKhronosFramework(true);
21 }
22
23 description("This test ensures WebGL implementations interact correctly with the canvas tag.");
24
25 debug("");
26 debug("Canvas.getContext");
27
28 var canvas = document.getElementById("canvas");
29 var canvas2d = document.getElementById("canvas2d");
30 var ctx2d = canvas2d.getContext("2d");
31 var gl = create3DContext(canvas);
32 if (!gl) {
33 testFailed("context does not exist");
34 } else {
35 testPassed("context exists");
36
37 debug("");
38 debug("Checking canvas and WebGL interaction");
39
40 // Check that a canvas with no width or height is 300x150 pixels
41 shouldBe('canvas.width', '300');
42 shouldBe('canvas.height', '150');
43
44 // Check get a 4 value gl parameter as a csv string.
45 function getValue4v(name) {
46 var v = gl.getParameter(name);
47 var result = '' +
48 v[0] + ',' +
49 v[1] + ',' +
50 v[2] + ',' +
51 v[3];
52 return result;
53 }
54
55 function getViewport() {
56 return getValue4v(gl.VIEWPORT);
57 }
58
59 function getClearColor() {
60 return getValue4v(gl.COLOR_CLEAR_VALUE);
61 }
62
63 function isAboutEqual(a, b) {
64 return Math.abs(a - b) < 0.01;
65 }
66
67 function isAboutEqualInt(a, b) {
68 return Math.abs(a - b) < 3;
69 }
70
71 function checkCanvasContentIs(r3d,g3d,b3d,a3d) {
72 var r2d;
73 var g2d;
74 var b2d;
75 var a2d;
76
77 function checkPixel(x, y, r3d,g3d,b3d,a3d) {
78 var offset = (y * 40 + x) * 4;
79 r2d = imgData.data[offset];
80 g2d = imgData.data[offset + 1];
81 b2d = imgData.data[offset + 2];
82 a2d = imgData.data[offset + 3];
83 //debug('' + x + ', ' + y + "(" + offset + ") = " + r2d + ", " + g2d + ", " + b2d + ", " + a2d);
84 return isAboutEqualInt(r2d, r3d) &&
85 isAboutEqualInt(g2d, g3d) &&
86 isAboutEqualInt(b2d, b3d) &&
87 isAboutEqualInt(a2d, a3d);
88 }
89
90 function checkPixels(r3d,g3d,b3d,a3d) {
91 return checkPixel(0, 0, r3d, g3d, b3d, a3d) &&
92 checkPixel(0, 39, r3d, g3d, b3d, a3d) &&
93 checkPixel(39, 0, r3d, g3d, b3d, a3d) &&
94 checkPixel(39, 39, r3d, g3d, b3d, a3d) &&
95 checkPixel(0, 0, r3d, g3d, b3d, a3d);
96 };
97
98 // Set to just take the color from the 3d canvas
99 ctx2d.globalCompositeOperation = 'copy';
100
101 // fill 2d canvas with orange
102 ctx2d.fillStyle = "rgb(255,192,128)";
103 ctx2d.fillRect (0, 0, 40, 40);
104
105 // get the image data
106 var imgData = ctx2d.getImageData(0, 0, 40, 40);
107
108 // check it got cleared.
109 if (!checkPixels(255, 192, 128, 255)) {
110 testFailed("unable to fill 2d context.");
111 return;
112 }
113
114 // draw 3d canvas on top.
115 ctx2d.drawImage(canvas, 0,0, 40, 40);
116
117 // get the image data
118 var imgData = ctx2d.getImageData(0, 0, 40, 40);
119
120 // Check it's the expected color.
121 if (!checkPixels(r3d, g3d, b3d, a3d)) {
122 testFailed("pixels are " + r2d + "," + g2d + "," + b2d + "," + a2d +
123 " expected " + r3d + "," + g3d + "," + b3d + "," + a3d);
124 } else {
125 testPassed("pixels are " + r3d + "," + g3d + "," + b3d + "," + a3d);
126 }
127 }
128
129 checkCanvasContentIs(0, 0, 0, 0);
130 shouldBe('getViewport()', '"0,0,300,150"');
131
132 // Change the display size of the canvas and check
133 // the viewport size does not change.
134 debug("");
135 debug("change display size of canvas and see that viewport does not change");
136 canvas.style.width = "100px";
137 canvas.style.height = "25px";
138 runAfterLayoutAndPaint(function() {
139 if (canvas.clientWidth == 100 &&
140 canvas.clientHeight == 25) {
141 shouldBe('getViewport()', '"0,0,300,150"');
142 shouldBe('canvas.width', '300');
143 shouldBe('canvas.height', '150');
144
145 // Change the actual size of the canvas
146 // Check that the viewport does not change.
147 // Check that the clear color does not change.
148 // Check that the color mask does not change.
149 debug("");
150 debug("change the actual size of the canvas and see that the viewport does not change");
151 gl.clearColor(0.25, 0.5, 0.75, 1);
152 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
153 checkCanvasContentIs(64, 128, 192, 255);
154 gl.colorMask(0,0,0,0);
155 canvas.width = 400;
156 canvas.height = 10;
157
158 var v = gl.getParameter(gl.COLOR_CLEAR_VALUE);
159 assertMsg(isAboutEqual(v[0], 0.25) &&
160 isAboutEqual(v[1], 0.5) &&
161 isAboutEqual(v[2], 0.75) &&
162 isAboutEqual(v[3], 1),
163 "gl.clearColor should not change after canvas resize");
164 v = gl.getParameter(gl.COLOR_WRITEMASK);
165 assertMsg(isAboutEqual(v[0], 0) &&
166 isAboutEqual(v[1], 0) &&
167 isAboutEqual(v[2], 0) &&
168 isAboutEqual(v[3], 0),
169 "gl.colorMask should not change after canvas resize");
170 shouldBe('getViewport()', '"0,0,300,150"');
171 checkCanvasContentIs(0, 0, 0, 0);
172
173 debug("");
174
175 finishJSTest();
176 }
177 });
178 }
179
180 </script>
181 <script>
182 </script>
183
184 </body>
185 </html>
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