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Side by Side Diff: src/core/SkShader.cpp

Issue 160103002: Work in progress to make SkShader immutable. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "SkScalar.h" 9 #include "SkScalar.h"
10 #include "SkShader.h" 10 #include "SkShader.h"
(...skipping 24 matching lines...) Expand all
35 35
36 void SkShader::flatten(SkWriteBuffer& buffer) const { 36 void SkShader::flatten(SkWriteBuffer& buffer) const {
37 this->INHERITED::flatten(buffer); 37 this->INHERITED::flatten(buffer);
38 bool hasLocalM = this->hasLocalMatrix(); 38 bool hasLocalM = this->hasLocalMatrix();
39 buffer.writeBool(hasLocalM); 39 buffer.writeBool(hasLocalM);
40 if (hasLocalM) { 40 if (hasLocalM) {
41 buffer.writeMatrix(fLocalMatrix); 41 buffer.writeMatrix(fLocalMatrix);
42 } 42 }
43 } 43 }
44 44
45 bool SkShader::setContext(const SkBitmap& device, 45 SkShader::Context::Context(const SkMatrix& matrix, uint8_t paintAlpha,
46 const SkPaint& paint, 46 SkBitmap::Config deviceConfig)
47 const SkMatrix& matrix) { 47 : fTotalInverse(matrix)
48 , fPaintAlpha(paintAlpha)
49 , fDeviceConfig(SkToU8(deviceConfig))
50 , fTotalInverseClass((uint8_t) ComputeMatrixClass(fTotalInverse))
51 , fExtraStorage(NULL)
52 {
53 // debugcode...
54 fStorageAllocated = false;
55 }
56
57 SkShader::Context* SkShader::setContext(const SkBitmap& device,
58 const SkPaint& paint,
59 const SkMatrix& matrix) {
48 SkASSERT(!this->setContextHasBeenCalled()); 60 SkASSERT(!this->setContextHasBeenCalled());
49 61
50 const SkMatrix* m = &matrix; 62 const SkMatrix* m = &matrix;
51 SkMatrix total; 63 SkMatrix total;
52 64
53 fDeviceConfig = SkToU8(device.config()); 65 // FIXME: Store localMatrix on paint.
54 fPaintAlpha = paint.getAlpha();
55 if (this->hasLocalMatrix()) { 66 if (this->hasLocalMatrix()) {
56 total.setConcat(matrix, this->getLocalMatrix()); 67 total.setConcat(matrix, this->getLocalMatrix());
57 m = &total; 68 m = &total;
58 } 69 }
59 if (m->invert(&fTotalInverse)) { 70 SkMatrix totalInverse;
60 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); 71 if (m->invert(&totalInverse)) {
72 Context* context = SkNEW_ARGS(Context, (totalInverse, paint.getAlpha(), device.config()));
73 // Initialize the subclass storage space.
74 context->reset(this);
75 // Now call into subclasses.
76 if (!this->onSetContext(context, device, paint, matrix)) {
77 SkDELETE(context);
78 return NULL;
79 }
61 SkDEBUGCODE(fInSetContext = true;) 80 SkDEBUGCODE(fInSetContext = true;)
62 return true; 81 return context;
63 } 82 }
64 return false; 83 return NULL;
65 } 84 }
66 85
67 void SkShader::endContext() { 86 void SkShader::endContext(Context* c) {
68 SkASSERT(fInSetContext); 87 SkASSERT(fInSetContext);
88 SkDELETE(c);
69 SkDEBUGCODE(fInSetContext = false;) 89 SkDEBUGCODE(fInSetContext = false;)
70 } 90 }
71 91
72 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { 92 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
73 return NULL; 93 return NULL;
74 } 94 }
75 95
76 #include "SkColorPriv.h" 96 #include "SkColorPriv.h"
77 97
78 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { 98 void SkShader::shadeSpan16(Context* c, int x, int y, uint16_t span16[], int coun t) {
79 SkASSERT(span16); 99 SkASSERT(span16);
80 SkASSERT(count > 0); 100 SkASSERT(count > 0);
81 SkASSERT(this->canCallShadeSpan16()); 101 SkASSERT(this->canCallShadeSpan16());
82 102
83 // basically, if we get here, the subclass screwed up 103 // basically, if we get here, the subclass screwed up
84 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); 104 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented");
85 } 105 }
86 106
87 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space 107 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space
88 #define kTempColorCount (kTempColorQuadCount << 2) 108 #define kTempColorCount (kTempColorQuadCount << 2)
89 109
90 #ifdef SK_CPU_BENDIAN 110 #ifdef SK_CPU_BENDIAN
91 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) 111 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
92 #else 112 #else
93 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) 113 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
94 #endif 114 #endif
95 115
96 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 116 void SkShader::shadeSpanAlpha(Context* context, int x, int y, uint8_t alpha[], i nt count) {
97 SkASSERT(count > 0); 117 SkASSERT(count > 0);
98 118
99 SkPMColor colors[kTempColorCount]; 119 SkPMColor colors[kTempColorCount];
100 120
101 while ((count -= kTempColorCount) >= 0) { 121 while ((count -= kTempColorCount) >= 0) {
102 this->shadeSpan(x, y, colors, kTempColorCount); 122 this->shadeSpan(context, x, y, colors, kTempColorCount);
103 x += kTempColorCount; 123 x += kTempColorCount;
104 124
105 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); 125 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT);
106 int quads = kTempColorQuadCount; 126 int quads = kTempColorQuadCount;
107 do { 127 do {
108 U8CPU a0 = srcA[0]; 128 U8CPU a0 = srcA[0];
109 U8CPU a1 = srcA[4]; 129 U8CPU a1 = srcA[4];
110 U8CPU a2 = srcA[8]; 130 U8CPU a2 = srcA[8];
111 U8CPU a3 = srcA[12]; 131 U8CPU a3 = srcA[12];
112 srcA += 4*4; 132 srcA += 4*4;
113 *alpha++ = SkToU8(a0); 133 *alpha++ = SkToU8(a0);
114 *alpha++ = SkToU8(a1); 134 *alpha++ = SkToU8(a1);
115 *alpha++ = SkToU8(a2); 135 *alpha++ = SkToU8(a2);
116 *alpha++ = SkToU8(a3); 136 *alpha++ = SkToU8(a3);
117 } while (--quads != 0); 137 } while (--quads != 0);
118 } 138 }
119 SkASSERT(count < 0); 139 SkASSERT(count < 0);
120 SkASSERT(count + kTempColorCount >= 0); 140 SkASSERT(count + kTempColorCount >= 0);
121 if (count += kTempColorCount) { 141 if (count += kTempColorCount) {
122 this->shadeSpan(x, y, colors, count); 142 this->shadeSpan(context, x, y, colors, count);
123 143
124 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); 144 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT);
125 do { 145 do {
126 *alpha++ = *srcA; 146 *alpha++ = *srcA;
127 srcA += 4; 147 srcA += 4;
128 } while (--count != 0); 148 } while (--count != 0);
129 } 149 }
130 #if 0 150 #if 0
131 do { 151 do {
132 int n = count; 152 int n = count;
(...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after
230 if (fInheritColor) { 250 if (fInheritColor) {
231 return; 251 return;
232 } 252 }
233 buffer.writeColor(fColor); 253 buffer.writeColor(fColor);
234 } 254 }
235 255
236 uint32_t SkColorShader::getFlags() { 256 uint32_t SkColorShader::getFlags() {
237 return fFlags; 257 return fFlags;
238 } 258 }
239 259
240 uint8_t SkColorShader::getSpan16Alpha() const { 260 uint8_t SkColorShader::getSpan16Alpha(Context* c) const {
241 return SkGetPackedA32(fPMColor); 261 return SkGetPackedA32(fPMColor);
242 } 262 }
243 263
244 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, 264 bool SkColorShader::onSetContext(Context* context, const SkBitmap& device,
245 const SkMatrix& matrix) { 265 const SkPaint& paint, const SkMatrix& matrix) {
246 if (!this->INHERITED::setContext(device, paint, matrix)) { 266 if (!this->INHERITED::onSetContext(context, device, paint, matrix)) {
247 return false; 267 return false;
248 } 268 }
249 269
250 unsigned a; 270 unsigned a;
251 271
252 if (fInheritColor) { 272 if (fInheritColor) {
253 fColor = paint.getColor(); 273 fColor = paint.getColor();
254 a = SkColorGetA(fColor); 274 a = SkColorGetA(fColor);
255 } else { 275 } else {
256 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); 276 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
(...skipping 17 matching lines...) Expand all
274 if (255 == a) { 294 if (255 == a) {
275 fFlags |= kOpaqueAlpha_Flag; 295 fFlags |= kOpaqueAlpha_Flag;
276 if (paint.isDither() == false) { 296 if (paint.isDither() == false) {
277 fFlags |= kHasSpan16_Flag; 297 fFlags |= kHasSpan16_Flag;
278 } 298 }
279 } 299 }
280 300
281 return true; 301 return true;
282 } 302 }
283 303
284 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 304 void SkColorShader::shadeSpan(Context* c, int x, int y, SkPMColor span[], int co unt) {
285 sk_memset32(span, fPMColor, count); 305 sk_memset32(span, fPMColor, count);
286 } 306 }
287 307
288 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { 308 void SkColorShader::shadeSpan16(Context* c, int x, int y, uint16_t span[], int c ount) {
289 sk_memset16(span, fColor16, count); 309 sk_memset16(span, fColor16, count);
290 } 310 }
291 311
292 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 312 void SkColorShader::shadeSpanAlpha(Context* c, int x, int y, uint8_t alpha[], in t count) {
293 memset(alpha, SkGetPackedA32(fPMColor), count); 313 memset(alpha, SkGetPackedA32(fPMColor), count);
294 } 314 }
295 315
296 // if we had a asAColor method, that would be more efficient... 316 // if we had a asAColor method, that would be more efficient...
297 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , 317 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix ,
298 TileMode modes[]) const { 318 TileMode modes[]) const {
299 return kNone_BitmapType; 319 return kNone_BitmapType;
300 } 320 }
301 321
302 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { 322 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
(...skipping 22 matching lines...) Expand all
325 345
326 str->append(")"); 346 str->append(")");
327 } 347 }
328 #endif 348 #endif
329 349
330 /////////////////////////////////////////////////////////////////////////////// 350 ///////////////////////////////////////////////////////////////////////////////
331 351
332 #include "SkEmptyShader.h" 352 #include "SkEmptyShader.h"
333 353
334 uint32_t SkEmptyShader::getFlags() { return 0; } 354 uint32_t SkEmptyShader::getFlags() { return 0; }
335 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } 355 uint8_t SkEmptyShader::getSpan16Alpha(Context* c) const { return 0; }
336 356
337 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, 357 bool SkEmptyShader::onSetContext(Context*, const SkBitmap&, const SkPaint&,
338 const SkMatrix&) { return false; } 358 const SkMatrix&) { return false; }
339 359
340 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 360 void SkEmptyShader::shadeSpan(Context *c, int x, int y, SkPMColor span[], int co unt) {
341 SkDEBUGFAIL("should never get called, since setContext() returned false"); 361 SkDEBUGFAIL("should never get called, since setContext() returned false");
342 } 362 }
343 363
344 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { 364 void SkEmptyShader::shadeSpan16(Context *c, int x, int y, uint16_t span[], int c ount) {
345 SkDEBUGFAIL("should never get called, since setContext() returned false"); 365 SkDEBUGFAIL("should never get called, since setContext() returned false");
346 } 366 }
347 367
348 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 368 void SkEmptyShader::shadeSpanAlpha(Context *c, int x, int y, uint8_t alpha[], in t count) {
349 SkDEBUGFAIL("should never get called, since setContext() returned false"); 369 SkDEBUGFAIL("should never get called, since setContext() returned false");
350 } 370 }
351 371
352 #ifdef SK_DEVELOPER 372 #ifdef SK_DEVELOPER
353 void SkEmptyShader::toString(SkString* str) const { 373 void SkEmptyShader::toString(SkString* str) const {
354 str->append("SkEmptyShader: ("); 374 str->append("SkEmptyShader: (");
355 375
356 this->INHERITED::toString(str); 376 this->INHERITED::toString(str);
357 377
358 str->append(")"); 378 str->append(")");
359 } 379 }
360 #endif 380 #endif
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