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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkComposeShader.h" | 10 #include "SkComposeShader.h" |
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62 }; | 62 }; |
63 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) | 63 #define SkAutoAlphaRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoAlphaRestore) |
64 | 64 |
65 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { | 65 void SkComposeShader::flatten(SkWriteBuffer& buffer) const { |
66 this->INHERITED::flatten(buffer); | 66 this->INHERITED::flatten(buffer); |
67 buffer.writeFlattenable(fShaderA); | 67 buffer.writeFlattenable(fShaderA); |
68 buffer.writeFlattenable(fShaderB); | 68 buffer.writeFlattenable(fShaderB); |
69 buffer.writeFlattenable(fMode); | 69 buffer.writeFlattenable(fMode); |
70 } | 70 } |
71 | 71 |
| 72 struct ComposeContext { |
| 73 SkShader::Context* fContextA; |
| 74 SkShader::Context* fContextB; |
| 75 }; |
| 76 |
| 77 // Helper function to get the ComposeContext from the Context. |
| 78 static ComposeContext* get_compose_context(SkShader::Context* c, const SkShader&
shader) { |
| 79 return (ComposeContext*) shader.getMyContext(c); |
| 80 } |
| 81 |
| 82 size_t SkComposeShader::getMySpaceNeededForContext() const { |
| 83 return sizeof(ComposeContext); |
| 84 } |
| 85 |
72 /* We call setContext on our two worker shaders. However, we | 86 /* We call setContext on our two worker shaders. However, we |
73 always let them see opaque alpha, and if the paint really | 87 always let them see opaque alpha, and if the paint really |
74 is translucent, then we apply that after the fact. | 88 is translucent, then we apply that after the fact. |
75 | 89 |
76 We need to keep the calls to setContext/endContext balanced, since if we | 90 We need to keep the calls to setContext/endContext balanced, since if we |
77 return false, our endContext() will not be called. | 91 return false, our endContext() will not be called. |
78 */ | 92 */ |
79 bool SkComposeShader::setContext(const SkBitmap& device, | 93 bool SkComposeShader::onSetContext(Context* c, const SkBitmap& device, |
80 const SkPaint& paint, | 94 const SkPaint& paint, |
81 const SkMatrix& matrix) { | 95 const SkMatrix& matrix) { |
82 if (!this->INHERITED::setContext(device, paint, matrix)) { | 96 if (!this->INHERITED::onSetContext(c, device, paint, matrix)) { |
83 return false; | 97 return false; |
84 } | 98 } |
85 | 99 |
86 // we preconcat our localMatrix (if any) with the device matrix | 100 // we preconcat our localMatrix (if any) with the device matrix |
87 // before calling our sub-shaders | 101 // before calling our sub-shaders |
88 | 102 |
89 SkMatrix tmpM; | 103 SkMatrix tmpM; |
90 | 104 |
| 105 // Will come from the paint. |
91 tmpM.setConcat(matrix, this->getLocalMatrix()); | 106 tmpM.setConcat(matrix, this->getLocalMatrix()); |
92 | 107 |
93 SkAutoAlphaRestore restore(const_cast<SkPaint*>(&paint), 0xFF); | 108 SkAutoAlphaRestore restore(const_cast<SkPaint*>(&paint), 0xFF); |
94 | 109 |
95 bool setContextA = fShaderA->setContext(device, paint, tmpM); | 110 SkShader::Context* contextA = fShaderA->setContext(device, paint, tmpM); |
96 bool setContextB = fShaderB->setContext(device, paint, tmpM); | 111 if (!contextA) { |
97 if (!setContextA || !setContextB) { | |
98 if (setContextB) { | |
99 fShaderB->endContext(); | |
100 } | |
101 else if (setContextA) { | |
102 fShaderA->endContext(); | |
103 } | |
104 this->INHERITED::endContext(); | |
105 return false; | 112 return false; |
106 } | 113 } |
| 114 |
| 115 SkShader::Context* contextB = fShaderB->setContext(device, paint, tmpM); |
| 116 if (!contextB) { |
| 117 SkDELETE(contextA); |
| 118 return false; |
| 119 } |
| 120 |
| 121 ComposeContext* composeContext = get_compose_context(c, *this); |
| 122 composeContext->fContextA = contextA; |
| 123 composeContext->fContextB = contextB; |
| 124 |
107 return true; | 125 return true; |
108 } | 126 } |
109 | 127 |
110 void SkComposeShader::endContext() { | 128 void SkComposeShader::endContext(Context* c) { |
111 fShaderB->endContext(); | 129 ComposeContext* composeContext = get_compose_context(c, *this); |
112 fShaderA->endContext(); | 130 |
113 this->INHERITED::endContext(); | 131 fShaderB->endContext(c->fContextA); |
| 132 fShaderA->endContext(c->fContextB); |
| 133 this->INHERITED::endContext(c); |
114 } | 134 } |
115 | 135 |
116 // larger is better (fewer times we have to loop), but we shouldn't | 136 // larger is better (fewer times we have to loop), but we shouldn't |
117 // take up too much stack-space (each element is 4 bytes) | 137 // take up too much stack-space (each element is 4 bytes) |
118 #define TMP_COLOR_COUNT 64 | 138 #define TMP_COLOR_COUNT 64 |
119 | 139 |
120 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) { | 140 void SkComposeShader::shadeSpan(Context* c, int x, int y, SkPMColor result[], in
t count) { |
121 SkShader* shaderA = fShaderA; | 141 SkShader* shaderA = fShaderA; |
122 SkShader* shaderB = fShaderB; | 142 SkShader* shaderB = fShaderB; |
123 SkXfermode* mode = fMode; | 143 SkXfermode* mode = fMode; |
124 unsigned scale = SkAlpha255To256(this->getPaintAlpha()); | 144 unsigned scale = SkAlpha255To256(c->getPaintAlpha()); |
125 | 145 |
126 SkPMColor tmp[TMP_COLOR_COUNT]; | 146 SkPMColor tmp[TMP_COLOR_COUNT]; |
127 | 147 |
| 148 ComposeContext* composeContext = get_compose_context(c, *this); |
| 149 |
128 if (NULL == mode) { // implied SRC_OVER | 150 if (NULL == mode) { // implied SRC_OVER |
129 // TODO: when we have a good test-case, should use SkBlitRow::Proc32 | 151 // TODO: when we have a good test-case, should use SkBlitRow::Proc32 |
130 // for these loops | 152 // for these loops |
131 do { | 153 do { |
132 int n = count; | 154 int n = count; |
133 if (n > TMP_COLOR_COUNT) { | 155 if (n > TMP_COLOR_COUNT) { |
134 n = TMP_COLOR_COUNT; | 156 n = TMP_COLOR_COUNT; |
135 } | 157 } |
136 | 158 |
137 shaderA->shadeSpan(x, y, result, n); | 159 shaderA->shadeSpan(composeContext->fContextA, x, y, result, n); |
138 shaderB->shadeSpan(x, y, tmp, n); | 160 shaderB->shadeSpan(composeContext->fContextB, x, y, tmp, n); |
139 | 161 |
140 if (256 == scale) { | 162 if (256 == scale) { |
141 for (int i = 0; i < n; i++) { | 163 for (int i = 0; i < n; i++) { |
142 result[i] = SkPMSrcOver(tmp[i], result[i]); | 164 result[i] = SkPMSrcOver(tmp[i], result[i]); |
143 } | 165 } |
144 } else { | 166 } else { |
145 for (int i = 0; i < n; i++) { | 167 for (int i = 0; i < n; i++) { |
146 result[i] = SkAlphaMulQ(SkPMSrcOver(tmp[i], result[i]), | 168 result[i] = SkAlphaMulQ(SkPMSrcOver(tmp[i], result[i]), |
147 scale); | 169 scale); |
148 } | 170 } |
149 } | 171 } |
150 | 172 |
151 result += n; | 173 result += n; |
152 x += n; | 174 x += n; |
153 count -= n; | 175 count -= n; |
154 } while (count > 0); | 176 } while (count > 0); |
155 } else { // use mode for the composition | 177 } else { // use mode for the composition |
156 do { | 178 do { |
157 int n = count; | 179 int n = count; |
158 if (n > TMP_COLOR_COUNT) { | 180 if (n > TMP_COLOR_COUNT) { |
159 n = TMP_COLOR_COUNT; | 181 n = TMP_COLOR_COUNT; |
160 } | 182 } |
161 | 183 |
162 shaderA->shadeSpan(x, y, result, n); | 184 shaderA->shadeSpan(composeContext->fContextA, x, y, result, n); |
163 shaderB->shadeSpan(x, y, tmp, n); | 185 shaderB->shadeSpan(composeContext->fContextB, x, y, tmp, n); |
164 mode->xfer32(result, tmp, n, NULL); | 186 mode->xfer32(result, tmp, n, NULL); |
165 | 187 |
166 if (256 == scale) { | 188 if (256 == scale) { |
167 for (int i = 0; i < n; i++) { | 189 for (int i = 0; i < n; i++) { |
168 result[i] = SkAlphaMulQ(result[i], scale); | 190 result[i] = SkAlphaMulQ(result[i], scale); |
169 } | 191 } |
170 } | 192 } |
171 | 193 |
172 result += n; | 194 result += n; |
173 x += n; | 195 x += n; |
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185 str->append(" ShaderB: "); | 207 str->append(" ShaderB: "); |
186 fShaderB->toString(str); | 208 fShaderB->toString(str); |
187 str->append(" Xfermode: "); | 209 str->append(" Xfermode: "); |
188 fMode->toString(str); | 210 fMode->toString(str); |
189 | 211 |
190 this->INHERITED::toString(str); | 212 this->INHERITED::toString(str); |
191 | 213 |
192 str->append(")"); | 214 str->append(")"); |
193 } | 215 } |
194 #endif | 216 #endif |
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