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Side by Side Diff: cc/output/direct_renderer.h

Issue 160023002: cc: Only make num_threads - 1 SkPicture clones. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: sw renderer too Created 6 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/callback.h" 9 #include "base/callback.h"
10 #include "base/containers/scoped_ptr_hash_map.h" 10 #include "base/containers/scoped_ptr_hash_map.h"
11 #include "cc/base/cc_export.h" 11 #include "cc/base/cc_export.h"
12 #include "cc/output/renderer.h" 12 #include "cc/output/renderer.h"
13 #include "cc/resources/resource_provider.h" 13 #include "cc/resources/resource_provider.h"
14 #include "cc/resources/scoped_resource.h" 14 #include "cc/resources/scoped_resource.h"
15 #include "cc/resources/task_graph_runner.h"
15 16
16 namespace cc { 17 namespace cc {
17 18
18 class ResourceProvider; 19 class ResourceProvider;
19 20
20 // This is the base class for code shared between the GL and software 21 // This is the base class for code shared between the GL and software
21 // renderer implementations. "Direct" refers to the fact that it does not 22 // renderer implementations. "Direct" refers to the fact that it does not
22 // delegate rendering to another compositor. 23 // delegate rendering to another compositor.
23 class CC_EXPORT DirectRenderer : public Renderer { 24 class CC_EXPORT DirectRenderer : public Renderer {
24 public: 25 public:
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
89 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, 90 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
90 const gfx::RectF& draw_space_rect); 91 const gfx::RectF& draw_space_rect);
91 92
92 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); 93 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
93 94
94 void DrawRenderPass(DrawingFrame* frame, 95 void DrawRenderPass(DrawingFrame* frame,
95 const RenderPass* render_pass, 96 const RenderPass* render_pass,
96 bool allow_partial_swap); 97 bool allow_partial_swap);
97 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 98 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
98 99
100 void RunOnDemandRasterTask(internal::Task* on_demand_raster_task);
101
99 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; 102 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
100 virtual bool BindFramebufferToTexture(DrawingFrame* frame, 103 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
101 const ScopedResource* resource, 104 const ScopedResource* resource,
102 const gfx::Rect& target_rect) = 0; 105 const gfx::Rect& target_rect) = 0;
103 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0; 106 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) = 0;
104 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; 107 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
105 virtual void DiscardPixels(bool has_external_stencil_test, 108 virtual void DiscardPixels(bool has_external_stencil_test,
106 bool draw_rect_covers_full_surface) = 0; 109 bool draw_rect_covers_full_surface) = 0;
107 virtual void ClearFramebuffer(DrawingFrame* frame, 110 virtual void ClearFramebuffer(DrawingFrame* frame,
108 bool has_external_stencil_test) = 0; 111 bool has_external_stencil_test) = 0;
(...skipping 20 matching lines...) Expand all
129 // framebuffer. During a draw, this stores the values for the current render 132 // framebuffer. During a draw, this stores the values for the current render
130 // pass; in between draws, they retain the values for the root render pass of 133 // pass; in between draws, they retain the values for the root render pass of
131 // the last draw. 134 // the last draw.
132 gfx::Rect current_draw_rect_; 135 gfx::Rect current_draw_rect_;
133 gfx::Rect current_viewport_rect_; 136 gfx::Rect current_viewport_rect_;
134 gfx::Size current_surface_size_; 137 gfx::Size current_surface_size_;
135 138
136 private: 139 private:
137 gfx::Vector2d enlarge_pass_texture_amount_; 140 gfx::Vector2d enlarge_pass_texture_amount_;
138 141
142 internal::NamespaceToken on_demand_task_namespace_;
143
139 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 144 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
140 }; 145 };
141 146
142 } // namespace cc 147 } // namespace cc
143 148
144 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 149 #endif // CC_OUTPUT_DIRECT_RENDERER_H_
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