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Issue 159963002: More check elimination improvements including partial learning on false branches of CompareMap and b (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Code cleanup Created 6 years, 10 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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115 void AnalyzeDominatedBlocks(HBasicBlock* root, State* initial) { 115 void AnalyzeDominatedBlocks(HBasicBlock* root, State* initial) {
116 InitializeStates(); 116 InitializeStates();
117 SetStateAt(root, initial); 117 SetStateAt(root, initial);
118 118
119 // Iterate all dominated blocks starting from the given start block. 119 // Iterate all dominated blocks starting from the given start block.
120 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) { 120 for (int i = root->block_id(); i < graph_->blocks()->length(); i++) {
121 HBasicBlock* block = graph_->blocks()->at(i); 121 HBasicBlock* block = graph_->blocks()->at(i);
122 122
123 // Skip blocks not dominated by the root node. 123 // Skip blocks not dominated by the root node.
124 if (SkipNonDominatedBlock(root, block)) continue; 124 if (SkipNonDominatedBlock(root, block)) continue;
125 State* state = StateAt(block); 125 State* state = State::Finish(StateAt(block), block, zone_);
126 126
127 if (block->IsReachable()) { 127 if (block->IsReachable()) {
128 ASSERT(state != NULL);
128 if (block->IsLoopHeader()) { 129 if (block->IsLoopHeader()) {
129 // Apply loop effects before analyzing loop body. 130 // Apply loop effects before analyzing loop body.
130 ComputeLoopEffects(block)->Apply(state); 131 ComputeLoopEffects(block)->Apply(state);
131 } else { 132 } else {
132 // Must have visited all predecessors before this block. 133 // Must have visited all predecessors before this block.
133 CheckPredecessorCount(block); 134 CheckPredecessorCount(block);
134 } 135 }
135 136
136 // Go through all instructions of the current block, updating the state. 137 // Go through all instructions of the current block, updating the state.
137 for (HInstructionIterator it(block); !it.Done(); it.Advance()) { 138 for (HInstructionIterator it(block); !it.Done(); it.Advance()) {
138 state = state->Process(it.Current(), zone_); 139 state = state->Process(it.Current(), zone_);
139 } 140 }
140 } 141 }
141 142
142 // Propagate the block state forward to all successor blocks. 143 // Propagate the block state forward to all successor blocks.
143 int max = block->end()->SuccessorCount(); 144 int max = block->end()->SuccessorCount();
144 for (int i = 0; i < max; i++) { 145 for (int i = 0; i < max; i++) {
145 HBasicBlock* succ = block->end()->SuccessorAt(i); 146 HBasicBlock* succ = block->end()->SuccessorAt(i);
146 IncrementPredecessorCount(succ); 147 IncrementPredecessorCount(succ);
147 if (StateAt(succ) == NULL) { 148
148 // This is the first state to reach the successor. 149 if (max == 1 && succ->predecessors()->length() == 1) {
149 if (max == 1 && succ->predecessors()->length() == 1) { 150 // Optimization: successor can inherit this state.
150 // Optimization: successor can inherit this state. 151 SetStateAt(succ, state);
151 SetStateAt(succ, state);
152 } else {
153 // Successor needs a copy of the state.
154 SetStateAt(succ, state->Copy(succ, block, zone_));
155 }
156 } else { 152 } else {
157 // Merge the current state with the state already at the successor. 153 // Merge the current state with the state already at the successor.
158 SetStateAt(succ, StateAt(succ)->Merge(succ, state, block, zone_)); 154 SetStateAt(succ,
155 State::Merge(StateAt(succ), succ, state, block, zone_));
159 } 156 }
160 } 157 }
161 } 158 }
162 } 159 }
163 160
164 private: 161 private:
165 // Computes and caches the loop effects for the loop which has the given 162 // Computes and caches the loop effects for the loop which has the given
166 // block as its loop header. 163 // block as its loop header.
167 Effects* ComputeLoopEffects(HBasicBlock* block) { 164 Effects* ComputeLoopEffects(HBasicBlock* block) {
168 ASSERT(block->IsLoopHeader()); 165 ASSERT(block->IsLoopHeader());
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236 ZoneList<int> pred_counts_; // Finished predecessors (by block id). 233 ZoneList<int> pred_counts_; // Finished predecessors (by block id).
237 #endif 234 #endif
238 ZoneList<State*> block_states_; // Block states (by block id). 235 ZoneList<State*> block_states_; // Block states (by block id).
239 ZoneList<Effects*> loop_effects_; // Loop effects (by block id). 236 ZoneList<Effects*> loop_effects_; // Loop effects (by block id).
240 }; 237 };
241 238
242 239
243 } } // namespace v8::internal 240 } } // namespace v8::internal
244 241
245 #endif // V8_HYDROGEN_FLOW_ENGINE_H_ 242 #endif // V8_HYDROGEN_FLOW_ENGINE_H_
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