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| 1 <!DOCTYPE html> |
| 2 <canvas id = 'dstCanvas' width='100' height='100'></canvas> |
| 3 <script> |
| 4 if (window.testRunner) { |
| 5 testRunner.waitUntilDone(); |
| 6 } |
| 7 var srcCanvas = document.createElement('canvas'); |
| 8 srcCanvas.width = srcCanvas.height = 100; |
| 9 var ctx = srcCanvas.getContext('2d'); |
| 10 ctx.fillStyle = 'green'; |
| 11 ctx.fillRect(0, 0, 100, 100); |
| 12 createImageBitmap(srcCanvas).then(consumeImageBitmap) |
| 13 |
| 14 function consumeImageBitmap(image) { |
| 15 var dstCanvas = document.getElementById('dstCanvas'); |
| 16 var dstCtx = dstCanvas.getContext('imagebitmap'); |
| 17 dstCtx.transferImageBitmap(image); |
| 18 if (window.testRunner) { |
| 19 testRunner.notifyDone(); |
| 20 } |
| 21 } |
| 22 </script> |
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