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1 /* | 1 /* |
2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2003, 2009, 2012 Apple Inc. All rights reserved. |
3 * Copyright (C) 2013 Intel Corporation. All rights reserved. | 3 * Copyright (C) 2013 Intel Corporation. All rights reserved. |
4 * | 4 * |
5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 5 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
6 * | 6 * |
7 * Other contributors: | 7 * Other contributors: |
8 * Robert O'Callahan <roc+@cs.cmu.edu> | 8 * Robert O'Callahan <roc+@cs.cmu.edu> |
9 * David Baron <dbaron@fas.harvard.edu> | 9 * David Baron <dbaron@fas.harvard.edu> |
10 * Christian Biesinger <cbiesinger@web.de> | 10 * Christian Biesinger <cbiesinger@web.de> |
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270 | 270 |
271 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; | 271 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntP
oint& location) const; |
272 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; | 272 void convertToPixelSnappedLayerCoords(const RenderLayer* ancestorLayer, IntR
ect&) const; |
273 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; | 273 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint& loc
ation) const; |
274 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; | 274 void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) con
st; |
275 | 275 |
276 // The two main functions that use the layer system. The paint method | 276 // The two main functions that use the layer system. The paint method |
277 // paints the layers that intersect the damage rect from back to | 277 // paints the layers that intersect the damage rect from back to |
278 // front. The hitTest method looks for mouse events by walking | 278 // front. The hitTest method looks for mouse events by walking |
279 // layers that intersect the point from front to back. | 279 // layers that intersect the point from front to back. |
280 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, | 280 void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = P
aintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); |
281 RenderRegion* = 0, PaintLayerFlags = 0); | |
282 bool hitTest(const HitTestRequest&, HitTestResult&); | 281 bool hitTest(const HitTestRequest&, HitTestResult&); |
283 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); | 282 bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&); |
284 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); | 283 void paintOverlayScrollbars(GraphicsContext*, const LayoutRect& damageRect,
PaintBehavior, RenderObject* paintingRoot = 0); |
285 | 284 |
286 // Pass offsetFromRoot if known. | 285 // Pass offsetFromRoot if known. |
287 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; | 286 bool intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& d
amageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot = 0)
const; |
288 | 287 |
289 enum CalculateLayerBoundsFlag { | 288 enum CalculateLayerBoundsFlag { |
290 IncludeSelfTransform = 1 << 0, | 289 IncludeSelfTransform = 1 << 0, |
291 UseLocalClipRectIfPossible = 1 << 1, | 290 UseLocalClipRectIfPossible = 1 << 1, |
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517 | 516 |
518 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } | 517 LayoutPoint renderBoxLocation() const { return renderer()->isBox() ? toRende
rBox(renderer())->location() : LayoutPoint(); } |
519 | 518 |
520 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); | 519 void paintLayerContentsAndReflection(GraphicsContext*, const LayerPaintingIn
fo&, PaintLayerFlags); |
521 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); | 520 void paintLayerByApplyingTransform(GraphicsContext*, const LayerPaintingInfo
&, PaintLayerFlags, const LayoutPoint& translationOffset = LayoutPoint()); |
522 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); | 521 void paintLayerContents(GraphicsContext*, const LayerPaintingInfo&, PaintLay
erFlags); |
523 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); | 522 void paintChildren(unsigned childrenToVisit, GraphicsContext*, const LayerPa
intingInfo&, PaintLayerFlags); |
524 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); | 523 void paintPaginatedChildLayer(RenderLayer* childLayer, GraphicsContext*, con
st LayerPaintingInfo&, PaintLayerFlags); |
525 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); | 524 void paintChildLayerIntoColumns(RenderLayer* childLayer, GraphicsContext*, c
onst LayerPaintingInfo&, PaintLayerFlags, const Vector<RenderLayer*>& columnLaye
rs, size_t columnIndex); |
526 | 525 |
527 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, RenderR
egion*, const LayoutRect& dirtyRect, | 526 void collectFragments(LayerFragments&, const RenderLayer* rootLayer, const L
ayoutRect& dirtyRect, |
528 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, | 527 ClipRectsType, OverlayScrollbarSizeRelevancy inOverlayScrollbarSizeRelev
ancy = IgnoreOverlayScrollbarSize, |
529 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, | 528 ShouldRespectOverflowClip = RespectOverflowClip, const LayoutPoint* offs
etFromRoot = 0, |
530 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); | 529 const LayoutSize& subPixelAccumulation = LayoutSize(), const LayoutRect*
layerBoundingBox = 0); |
531 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); | 530 void updatePaintingInfoForFragments(LayerFragments&, const LayerPaintingInfo
&, PaintLayerFlags, bool shouldPaintContent, const LayoutPoint* offsetFromRoot); |
532 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 531 void paintBackgroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
533 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); | 532 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer); |
534 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, | 533 void paintForegroundForFragments(const LayerFragments&, GraphicsContext*, Gr
aphicsContext* transparencyLayerContext, |
535 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, | 534 const LayoutRect& transparencyPaintDirtyRect, bool haveTransparency, con
st LayerPaintingInfo&, PaintBehavior, RenderObject* paintingRootForRenderer, |
536 bool selectionOnly, bool forceBlackText); | 535 bool selectionOnly, bool forceBlackText); |
537 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); | 536 void paintForegroundForFragmentsWithPhase(PaintPhase, const LayerFragments&,
GraphicsContext*, const LayerPaintingInfo&, PaintBehavior, RenderObject* painti
ngRootForRenderer); |
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762 | 761 |
763 } // namespace WebCore | 762 } // namespace WebCore |
764 | 763 |
765 #ifndef NDEBUG | 764 #ifndef NDEBUG |
766 // Outside the WebCore namespace for ease of invocation from gdb. | 765 // Outside the WebCore namespace for ease of invocation from gdb. |
767 void showLayerTree(const WebCore::RenderLayer*); | 766 void showLayerTree(const WebCore::RenderLayer*); |
768 void showLayerTree(const WebCore::RenderObject*); | 767 void showLayerTree(const WebCore::RenderObject*); |
769 #endif | 768 #endif |
770 | 769 |
771 #endif // RenderLayer_h | 770 #endif // RenderLayer_h |
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