Index: media/tools/shader_bench/shader_bench.cc |
diff --git a/media/tools/shader_bench/shader_bench.cc b/media/tools/shader_bench/shader_bench.cc |
index 813f6eba923ae1ac785c41ef8b93d03cece9d274..d033357db898461ce721011314f60a9421afa276 100644 |
--- a/media/tools/shader_bench/shader_bench.cc |
+++ b/media/tools/shader_bench/shader_bench.cc |
@@ -130,11 +130,9 @@ int main(int argc, char** argv) { |
gfx::GLSurface::InitializeOneOff(); |
scoped_ptr<media::Window> window(new media::Window(width, height)); |
gfx::GLSurface* surface = |
- gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()); |
+ gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()).get(); |
gfx::GLContext* context = gfx::GLContext::CreateGLContext( |
- NULL, |
- surface, |
- gfx::PreferDiscreteGpu); |
+ NULL, surface, gfx::PreferDiscreteGpu).get(); |
context->MakeCurrent(surface); |
// This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. |
context->SetSwapInterval(0); |