| Index: media/tools/shader_bench/shader_bench.cc
 | 
| diff --git a/media/tools/shader_bench/shader_bench.cc b/media/tools/shader_bench/shader_bench.cc
 | 
| index 813f6eba923ae1ac785c41ef8b93d03cece9d274..d033357db898461ce721011314f60a9421afa276 100644
 | 
| --- a/media/tools/shader_bench/shader_bench.cc
 | 
| +++ b/media/tools/shader_bench/shader_bench.cc
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| @@ -130,11 +130,9 @@ int main(int argc, char** argv) {
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|    gfx::GLSurface::InitializeOneOff();
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|    scoped_ptr<media::Window> window(new media::Window(width, height));
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|    gfx::GLSurface* surface =
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| -      gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow());
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| +      gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()).get();
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|    gfx::GLContext* context = gfx::GLContext::CreateGLContext(
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| -      NULL,
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| -      surface,
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| -      gfx::PreferDiscreteGpu);
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| +      NULL, surface, gfx::PreferDiscreteGpu).get();
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|    context->MakeCurrent(surface);
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|    // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows.
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|    context->SetSwapInterval(0);
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| 
 |