Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 2363e5346ee01712513a0217ae6e0ece0652a12c..8ce9a6241ed8218effacc8e4829dda3729b2922d 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -3112,7 +3112,7 @@ void GLES2DecoderImpl::Destroy(bool have_context) { |
state_.bound_draw_framebuffer = NULL; |
state_.bound_renderbuffer = NULL; |
- if (offscreen_saved_color_texture_info_) { |
+ if (offscreen_saved_color_texture_info_.get()) { |
DCHECK(offscreen_target_color_texture_); |
DCHECK_EQ(offscreen_saved_color_texture_info_->service_id(), |
offscreen_saved_color_texture_->id()); |
@@ -5586,7 +5586,7 @@ bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() { |
if (texture_unit_index < state_.texture_units.size()) { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureRef* texture = |
- texture_unit.GetInfoForSamplerType(uniform_info->type); |
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
if (!texture || !texture_manager()->CanRender(texture)) { |
textures_set = true; |
glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
@@ -5658,7 +5658,7 @@ bool GLES2DecoderImpl::ClearUnclearedTextures() { |
if (texture_unit_index < state_.texture_units.size()) { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureRef* texture_ref = |
- texture_unit.GetInfoForSamplerType(uniform_info->type); |
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
if (texture_ref && !texture_ref->texture()->SafeToRenderFrom()) { |
if (!texture_manager()->ClearRenderableLevels(this, texture_ref)) { |
return false; |