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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_controller_impl.h" | 5 #include "ash/wm/session_state_controller_impl.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/cancel_mode.h" | 8 #include "ash/cancel_mode.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_delegate.h" | 10 #include "ash/shell_delegate.h" |
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66 return; | 66 return; |
67 | 67 |
68 system_is_locked_ = locked; | 68 system_is_locked_ = locked; |
69 | 69 |
70 if (locked) { | 70 if (locked) { |
71 animator_->StartAnimation( | 71 animator_->StartAnimation( |
72 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 72 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
73 internal::SessionStateAnimator::ANIMATION_FADE_IN, | 73 internal::SessionStateAnimator::ANIMATION_FADE_IN, |
74 internal::SessionStateAnimator::ANIMATION_SPEED_SHOW_LOCK_SCREEN); | 74 internal::SessionStateAnimator::ANIMATION_SPEED_SHOW_LOCK_SCREEN); |
75 DispatchCancelMode(); | 75 DispatchCancelMode(); |
76 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | 76 FOR_EACH_OBSERVER(SessionLockStateObserver, observers_, |
77 OnSessionStateEvent( | 77 OnSessionLockStateEvent( |
78 SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | 78 SessionLockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
79 lock_timer_.Stop(); | 79 lock_timer_.Stop(); |
80 lock_fail_timer_.Stop(); | 80 lock_fail_timer_.Stop(); |
81 | 81 |
82 if (shutdown_after_lock_) { | 82 if (shutdown_after_lock_) { |
83 shutdown_after_lock_ = false; | 83 shutdown_after_lock_ = false; |
84 StartLockToShutdownTimer(); | 84 StartLockToShutdownTimer(); |
85 } | 85 } |
86 } else { | 86 } else { |
87 animator_->StartAnimation( | 87 animator_->StartAnimation( |
88 internal::SessionStateAnimator::DESKTOP_BACKGROUND | | 88 internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
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101 internal::SessionStateAnimator::LAUNCHER, | 101 internal::SessionStateAnimator::LAUNCHER, |
102 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 102 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
103 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 103 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
104 | 104 |
105 animator_->StartAnimation( | 105 animator_->StartAnimation( |
106 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 106 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
107 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE, | 107 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE, |
108 internal::SessionStateAnimator::ANIMATION_SPEED_FAST); | 108 internal::SessionStateAnimator::ANIMATION_SPEED_FAST); |
109 | 109 |
110 DispatchCancelMode(); | 110 DispatchCancelMode(); |
111 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | 111 FOR_EACH_OBSERVER(SessionLockStateObserver, observers_, |
112 OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | 112 OnSessionLockStateEvent( |
| 113 SessionLockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
113 | 114 |
114 // Hide the screen locker containers so we can make them fade in later. | 115 // Hide the screen locker containers so we can make them fade in later. |
115 animator_->StartAnimation( | 116 animator_->StartAnimation( |
116 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 117 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
117 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, | 118 internal::SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY, |
118 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); | 119 internal::SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE); |
119 } | 120 } |
120 | 121 |
121 void SessionStateControllerImpl::StartLockAnimationAndLockImmediately() { | 122 void SessionStateControllerImpl::StartLockAnimationAndLockImmediately() { |
122 animator_->StartAnimation( | 123 animator_->StartAnimation( |
123 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 124 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
124 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, | 125 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
125 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 126 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
126 DispatchCancelMode(); | 127 DispatchCancelMode(); |
127 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | 128 FOR_EACH_OBSERVER(SessionLockStateObserver, observers_, |
128 OnSessionStateEvent(SessionStateObserver::EVENT_LOCK_ANIMATION_STARTED)); | 129 OnSessionLockStateEvent( |
| 130 SessionLockStateObserver::EVENT_LOCK_ANIMATION_STARTED)); |
129 OnLockTimeout(); | 131 OnLockTimeout(); |
130 } | 132 } |
131 | 133 |
132 void SessionStateControllerImpl::StartLockAnimation(bool shutdown_after_lock) { | 134 void SessionStateControllerImpl::StartLockAnimation(bool shutdown_after_lock) { |
133 shutdown_after_lock_ = shutdown_after_lock; | 135 shutdown_after_lock_ = shutdown_after_lock; |
134 | 136 |
135 animator_->StartAnimation( | 137 animator_->StartAnimation( |
136 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 138 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
137 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, | 139 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
138 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 140 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
139 DispatchCancelMode(); | 141 DispatchCancelMode(); |
140 FOR_EACH_OBSERVER(SessionStateObserver, observers_, | 142 FOR_EACH_OBSERVER(SessionLockStateObserver, observers_, |
141 OnSessionStateEvent( | 143 OnSessionLockStateEvent( |
142 SessionStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); | 144 SessionLockStateObserver::EVENT_PRELOCK_ANIMATION_STARTED)); |
143 StartLockTimer(); | 145 StartLockTimer(); |
144 } | 146 } |
145 | 147 |
146 void SessionStateControllerImpl::StartShutdownAnimation() { | 148 void SessionStateControllerImpl::StartShutdownAnimation() { |
147 animator_->StartAnimation( | 149 animator_->StartAnimation( |
148 internal::SessionStateAnimator::kAllContainersMask, | 150 internal::SessionStateAnimator::kAllContainersMask, |
149 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, | 151 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE, |
150 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); | 152 internal::SessionStateAnimator::ANIMATION_SPEED_UNDOABLE); |
151 | 153 |
152 StartPreShutdownAnimationTimer(); | 154 StartPreShutdownAnimationTimer(); |
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337 void SessionStateControllerImpl::OnLockScreenHide(base::Closure& callback) { | 339 void SessionStateControllerImpl::OnLockScreenHide(base::Closure& callback) { |
338 callback.Run(); | 340 callback.Run(); |
339 } | 341 } |
340 | 342 |
341 void SessionStateControllerImpl::SetLockScreenDisplayedCallback( | 343 void SessionStateControllerImpl::SetLockScreenDisplayedCallback( |
342 base::Closure& callback) { | 344 base::Closure& callback) { |
343 NOTIMPLEMENTED(); | 345 NOTIMPLEMENTED(); |
344 } | 346 } |
345 | 347 |
346 } // namespace ash | 348 } // namespace ash |
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