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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 5 #ifndef ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 6 #define ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_lock_state_controller.h" |
| 10 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
| 11 #include "ash/wm/session_state_controller.h" | |
| 12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
| 13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
| 14 #include "base/time.h" | 14 #include "base/time.h" |
| 15 #include "base/timer.h" | 15 #include "base/timer.h" |
| 16 #include "ui/aura/root_window_observer.h" | 16 #include "ui/aura/root_window_observer.h" |
| 17 | 17 |
| 18 namespace gfx { | 18 namespace gfx { |
| 19 class Rect; | 19 class Rect; |
| 20 class Size; | 20 class Size; |
| 21 } | 21 } |
| 22 | 22 |
| 23 namespace ui { | 23 namespace ui { |
| 24 class Layer; | 24 class Layer; |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace ash { | 27 namespace ash { |
| 28 | 28 |
| 29 namespace test { | 29 namespace test { |
| 30 class SessionStateControllerImpl2Test; | 30 class SessionLockStateControllerImpl2Test; |
| 31 } | 31 } |
| 32 | 32 |
| 33 // Displays onscreen animations and locks or suspends the system in response to | 33 // Displays onscreen animations and locks or suspends the system in response to |
| 34 // the power button being pressed or released. | 34 // the power button being pressed or released. |
| 35 // Lock workflow: | 35 // Lock workflow: |
| 36 // Entry points: | 36 // Entry points: |
| 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be | 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
| 38 // cancelled. | 38 // cancelled. |
| 39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock | 39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock |
| 40 // animation. | 40 // animation. |
| 41 // This leads to call of either StartImmediatePreLockAnimation or | 41 // This leads to call of either StartImmediatePreLockAnimation or |
| 42 // StartCancellablePreLockAnimation. Once they complete | 42 // StartCancellablePreLockAnimation. Once they complete |
| 43 // PreLockAnimationFinished is called, and system lock is requested. | 43 // PreLockAnimationFinished is called, and system lock is requested. |
| 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and | 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and |
| 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two | 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two |
| 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it | 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it |
| 47 // triggers third part of animation within lock UI), and check for continuing to | 47 // triggers third part of animation within lock UI), and check for continuing to |
| 48 // shutdown is made. | 48 // shutdown is made. |
| 49 // | 49 // |
| 50 // Unlock workflow: | 50 // Unlock workflow: |
| 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that | 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that |
| 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is | 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is |
| 53 // called at the end of the animation, lock UI is deleted, system unlocks, and | 53 // called at the end of the animation, lock UI is deleted, system unlocks, and |
| 54 // OnLockStateChanged is called. It leads to | 54 // OnLockStateChanged is called. It leads to |
| 55 // StartUnlockAnimationAfterUIDestroyed. | 55 // StartUnlockAnimationAfterUIDestroyed. |
| 56 | 56 |
| 57 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { | 57 class ASH_EXPORT SessionLockStateControllerImpl2 |
| 58 : public SessionLockStateController { |
| 58 public: | 59 public: |
| 59 | 60 |
| 60 // Helper class used by tests to access internal state. | 61 // Helper class used by tests to access internal state. |
| 61 class ASH_EXPORT TestApi { | 62 class ASH_EXPORT TestApi { |
| 62 public: | 63 public: |
| 63 explicit TestApi(SessionStateControllerImpl2* controller); | 64 explicit TestApi(SessionLockStateControllerImpl2* controller); |
| 64 | 65 |
| 65 virtual ~TestApi(); | 66 virtual ~TestApi(); |
| 66 | 67 |
| 67 bool lock_fail_timer_is_running() const { | 68 bool lock_fail_timer_is_running() const { |
| 68 return controller_->lock_fail_timer_.IsRunning(); | 69 return controller_->lock_fail_timer_.IsRunning(); |
| 69 } | 70 } |
| 70 bool lock_to_shutdown_timer_is_running() const { | 71 bool lock_to_shutdown_timer_is_running() const { |
| 71 return controller_->lock_to_shutdown_timer_.IsRunning(); | 72 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 72 } | 73 } |
| 73 bool shutdown_timer_is_running() const { | 74 bool shutdown_timer_is_running() const { |
| (...skipping 19 matching lines...) Expand all Loading... |
| 93 } | 94 } |
| 94 void trigger_shutdown_timeout() { | 95 void trigger_shutdown_timeout() { |
| 95 controller_->OnPreShutdownAnimationTimeout(); | 96 controller_->OnPreShutdownAnimationTimeout(); |
| 96 controller_->pre_shutdown_timer_.Stop(); | 97 controller_->pre_shutdown_timer_.Stop(); |
| 97 } | 98 } |
| 98 void trigger_real_shutdown_timeout() { | 99 void trigger_real_shutdown_timeout() { |
| 99 controller_->OnRealShutdownTimeout(); | 100 controller_->OnRealShutdownTimeout(); |
| 100 controller_->real_shutdown_timer_.Stop(); | 101 controller_->real_shutdown_timer_.Stop(); |
| 101 } | 102 } |
| 102 private: | 103 private: |
| 103 SessionStateControllerImpl2* controller_; // not owned | 104 SessionLockStateControllerImpl2* controller_; // not owned |
| 104 | 105 |
| 105 DISALLOW_COPY_AND_ASSIGN(TestApi); | 106 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 106 }; | 107 }; |
| 107 | 108 |
| 108 SessionStateControllerImpl2(); | 109 SessionLockStateControllerImpl2(); |
| 109 virtual ~SessionStateControllerImpl2(); | 110 virtual ~SessionLockStateControllerImpl2(); |
| 110 | 111 |
| 111 // RootWindowObserver override: | 112 // RootWindowObserver override: |
| 112 virtual void OnRootWindowHostCloseRequested( | 113 virtual void OnRootWindowHostCloseRequested( |
| 113 const aura::RootWindow* root) OVERRIDE; | 114 const aura::RootWindow* root) OVERRIDE; |
| 114 | 115 |
| 115 // ShellObserver overrides: | 116 // ShellObserver overrides: |
| 116 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 117 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
| 117 virtual void OnAppTerminating() OVERRIDE; | 118 virtual void OnAppTerminating() OVERRIDE; |
| 118 virtual void OnLockStateChanged(bool locked) OVERRIDE; | 119 virtual void OnLockStateChanged(bool locked) OVERRIDE; |
| 119 | 120 |
| 120 // SessionStateController overrides: | 121 // SessionLockStateController overrides: |
| 121 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; | 122 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; |
| 122 | 123 |
| 123 virtual void StartShutdownAnimation() OVERRIDE; | 124 virtual void StartShutdownAnimation() OVERRIDE; |
| 124 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; | 125 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; |
| 125 | 126 |
| 126 virtual bool LockRequested() OVERRIDE; | 127 virtual bool LockRequested() OVERRIDE; |
| 127 virtual bool ShutdownRequested() OVERRIDE; | 128 virtual bool ShutdownRequested() OVERRIDE; |
| 128 | 129 |
| 129 virtual bool CanCancelLockAnimation() OVERRIDE; | 130 virtual bool CanCancelLockAnimation() OVERRIDE; |
| 130 virtual void CancelLockAnimation() OVERRIDE; | 131 virtual void CancelLockAnimation() OVERRIDE; |
| 131 | 132 |
| 132 virtual bool CanCancelShutdownAnimation() OVERRIDE; | 133 virtual bool CanCancelShutdownAnimation() OVERRIDE; |
| 133 virtual void CancelShutdownAnimation() OVERRIDE; | 134 virtual void CancelShutdownAnimation() OVERRIDE; |
| 134 | 135 |
| 135 virtual void OnStartingLock() OVERRIDE; | 136 virtual void OnStartingLock() OVERRIDE; |
| 136 virtual void RequestShutdown() OVERRIDE; | 137 virtual void RequestShutdown() OVERRIDE; |
| 137 | 138 |
| 138 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | 139 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
| 139 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | 140 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
| 140 | 141 |
| 141 protected: | 142 protected: |
| 142 friend class test::SessionStateControllerImpl2Test; | 143 friend class test::SessionLockStateControllerImpl2Test; |
| 143 | 144 |
| 144 private: | 145 private: |
| 145 struct UnlockedStateProperties { | 146 struct UnlockedStateProperties { |
| 146 bool background_is_hidden; | 147 bool background_is_hidden; |
| 147 }; | 148 }; |
| 148 | 149 |
| 149 void RequestShutdownImpl(); | 150 void RequestShutdownImpl(); |
| 150 | 151 |
| 151 // Reverts the pre-lock animation, reports the error. | 152 // Reverts the pre-lock animation, reports the error. |
| 152 void OnLockFailTimeout(); | 153 void OnLockFailTimeout(); |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 230 // Indicates that controller displays lock animation. | 231 // Indicates that controller displays lock animation. |
| 231 bool animating_lock_; | 232 bool animating_lock_; |
| 232 | 233 |
| 233 // Indicates that lock animation can be undone. | 234 // Indicates that lock animation can be undone. |
| 234 bool can_cancel_lock_animation_; | 235 bool can_cancel_lock_animation_; |
| 235 | 236 |
| 236 scoped_ptr<UnlockedStateProperties> unlocked_properties_; | 237 scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
| 237 | 238 |
| 238 // Started when we request that the screen be locked. When it fires, we | 239 // Started when we request that the screen be locked. When it fires, we |
| 239 // assume that our request got dropped. | 240 // assume that our request got dropped. |
| 240 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; | 241 base::OneShotTimer<SessionLockStateControllerImpl2> lock_fail_timer_; |
| 241 | 242 |
| 242 // Started when the screen is locked while the power button is held. Adds a | 243 // Started when the screen is locked while the power button is held. Adds a |
| 243 // delay between the appearance of the lock screen and the beginning of the | 244 // delay between the appearance of the lock screen and the beginning of the |
| 244 // pre-shutdown animation. | 245 // pre-shutdown animation. |
| 245 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; | 246 base::OneShotTimer<SessionLockStateControllerImpl2> lock_to_shutdown_timer_; |
| 246 | 247 |
| 247 // Started when we begin displaying the pre-shutdown animation. When it | 248 // Started when we begin displaying the pre-shutdown animation. When it |
| 248 // fires, we start the shutdown animation and get ready to request shutdown. | 249 // fires, we start the shutdown animation and get ready to request shutdown. |
| 249 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; | 250 base::OneShotTimer<SessionLockStateControllerImpl2> pre_shutdown_timer_; |
| 250 | 251 |
| 251 // Started when we display the shutdown animation. When it fires, we actually | 252 // Started when we display the shutdown animation. When it fires, we actually |
| 252 // request shutdown. Gives the animation time to complete before Chrome, X, | 253 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 253 // etc. are shut down. | 254 // etc. are shut down. |
| 254 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; | 255 base::OneShotTimer<SessionLockStateControllerImpl2> real_shutdown_timer_; |
| 255 | 256 |
| 256 base::Closure lock_screen_displayed_callback_; | 257 base::Closure lock_screen_displayed_callback_; |
| 257 | 258 |
| 258 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); | 259 DISALLOW_COPY_AND_ASSIGN(SessionLockStateControllerImpl2); |
| 259 }; | 260 }; |
| 260 | 261 |
| 261 } // namespace ash | 262 } // namespace ash |
| 262 | 263 |
| 263 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 264 #endif // ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
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