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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 5 #ifndef ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 6 #define ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_lock_state_controller.h" |
10 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
11 #include "ash/wm/session_state_controller.h" | |
12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/time.h" | 14 #include "base/time.h" |
15 #include "base/timer.h" | 15 #include "base/timer.h" |
16 #include "ui/aura/root_window_observer.h" | 16 #include "ui/aura/root_window_observer.h" |
17 | 17 |
18 namespace gfx { | 18 namespace gfx { |
19 class Rect; | 19 class Rect; |
20 class Size; | 20 class Size; |
21 } | 21 } |
22 | 22 |
23 namespace ui { | 23 namespace ui { |
24 class Layer; | 24 class Layer; |
25 } | 25 } |
26 | 26 |
27 namespace ash { | 27 namespace ash { |
28 | 28 |
29 namespace test { | 29 namespace test { |
30 class SessionStateControllerImpl2Test; | 30 class SessionLockStateControllerImpl2Test; |
31 } | 31 } |
32 | 32 |
33 // Displays onscreen animations and locks or suspends the system in response to | 33 // Displays onscreen animations and locks or suspends the system in response to |
34 // the power button being pressed or released. | 34 // the power button being pressed or released. |
35 // Lock workflow: | 35 // Lock workflow: |
36 // Entry points: | 36 // Entry points: |
37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be | 37 // * StartLockAnimation (bool shutdown after lock) - starts lock that can be |
38 // cancelled. | 38 // cancelled. |
39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock | 39 // * StartLockAnimationAndLockImmediately - starts uninterruptible lock |
40 // animation. | 40 // animation. |
41 // This leads to call of either StartImmediatePreLockAnimation or | 41 // This leads to call of either StartImmediatePreLockAnimation or |
42 // StartCancellablePreLockAnimation. Once they complete | 42 // StartCancellablePreLockAnimation. Once they complete |
43 // PreLockAnimationFinished is called, and system lock is requested. | 43 // PreLockAnimationFinished is called, and system lock is requested. |
44 // Once system locks and lock UI is created, OnLockStateChanged is called, and | 44 // Once system locks and lock UI is created, OnLockStateChanged is called, and |
45 // StartPostLockAnimation is called. In PostLockAnimationFinished two | 45 // StartPostLockAnimation is called. In PostLockAnimationFinished two |
46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it | 46 // things happen : EVENT_LOCK_ANIMATION_FINISHED notification is sent (it |
47 // triggers third part of animation within lock UI), and check for continuing to | 47 // triggers third part of animation within lock UI), and check for continuing to |
48 // shutdown is made. | 48 // shutdown is made. |
49 // | 49 // |
50 // Unlock workflow: | 50 // Unlock workflow: |
51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that | 51 // WebUI does first part of animation, and calls OnLockScreenHide(callback) that |
52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is | 52 // triggers StartUnlockAnimationBeforeUIDestroyed(callback). Once callback is |
53 // called at the end of the animation, lock UI is deleted, system unlocks, and | 53 // called at the end of the animation, lock UI is deleted, system unlocks, and |
54 // OnLockStateChanged is called. It leads to | 54 // OnLockStateChanged is called. It leads to |
55 // StartUnlockAnimationAfterUIDestroyed. | 55 // StartUnlockAnimationAfterUIDestroyed. |
56 | 56 |
57 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { | 57 class ASH_EXPORT SessionLockStateControllerImpl2 |
| 58 : public SessionLockStateController { |
58 public: | 59 public: |
59 | 60 |
60 // Helper class used by tests to access internal state. | 61 // Helper class used by tests to access internal state. |
61 class ASH_EXPORT TestApi { | 62 class ASH_EXPORT TestApi { |
62 public: | 63 public: |
63 explicit TestApi(SessionStateControllerImpl2* controller); | 64 explicit TestApi(SessionLockStateControllerImpl2* controller); |
64 | 65 |
65 virtual ~TestApi(); | 66 virtual ~TestApi(); |
66 | 67 |
67 bool lock_fail_timer_is_running() const { | 68 bool lock_fail_timer_is_running() const { |
68 return controller_->lock_fail_timer_.IsRunning(); | 69 return controller_->lock_fail_timer_.IsRunning(); |
69 } | 70 } |
70 bool lock_to_shutdown_timer_is_running() const { | 71 bool lock_to_shutdown_timer_is_running() const { |
71 return controller_->lock_to_shutdown_timer_.IsRunning(); | 72 return controller_->lock_to_shutdown_timer_.IsRunning(); |
72 } | 73 } |
73 bool shutdown_timer_is_running() const { | 74 bool shutdown_timer_is_running() const { |
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93 } | 94 } |
94 void trigger_shutdown_timeout() { | 95 void trigger_shutdown_timeout() { |
95 controller_->OnPreShutdownAnimationTimeout(); | 96 controller_->OnPreShutdownAnimationTimeout(); |
96 controller_->pre_shutdown_timer_.Stop(); | 97 controller_->pre_shutdown_timer_.Stop(); |
97 } | 98 } |
98 void trigger_real_shutdown_timeout() { | 99 void trigger_real_shutdown_timeout() { |
99 controller_->OnRealShutdownTimeout(); | 100 controller_->OnRealShutdownTimeout(); |
100 controller_->real_shutdown_timer_.Stop(); | 101 controller_->real_shutdown_timer_.Stop(); |
101 } | 102 } |
102 private: | 103 private: |
103 SessionStateControllerImpl2* controller_; // not owned | 104 SessionLockStateControllerImpl2* controller_; // not owned |
104 | 105 |
105 DISALLOW_COPY_AND_ASSIGN(TestApi); | 106 DISALLOW_COPY_AND_ASSIGN(TestApi); |
106 }; | 107 }; |
107 | 108 |
108 SessionStateControllerImpl2(); | 109 SessionLockStateControllerImpl2(); |
109 virtual ~SessionStateControllerImpl2(); | 110 virtual ~SessionLockStateControllerImpl2(); |
110 | 111 |
111 // RootWindowObserver override: | 112 // RootWindowObserver override: |
112 virtual void OnRootWindowHostCloseRequested( | 113 virtual void OnRootWindowHostCloseRequested( |
113 const aura::RootWindow* root) OVERRIDE; | 114 const aura::RootWindow* root) OVERRIDE; |
114 | 115 |
115 // ShellObserver overrides: | 116 // ShellObserver overrides: |
116 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 117 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
117 virtual void OnAppTerminating() OVERRIDE; | 118 virtual void OnAppTerminating() OVERRIDE; |
118 virtual void OnLockStateChanged(bool locked) OVERRIDE; | 119 virtual void OnLockStateChanged(bool locked) OVERRIDE; |
119 | 120 |
120 // SessionStateController overrides: | 121 // SessionLockStateController overrides: |
121 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; | 122 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; |
122 | 123 |
123 virtual void StartShutdownAnimation() OVERRIDE; | 124 virtual void StartShutdownAnimation() OVERRIDE; |
124 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; | 125 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; |
125 | 126 |
126 virtual bool LockRequested() OVERRIDE; | 127 virtual bool LockRequested() OVERRIDE; |
127 virtual bool ShutdownRequested() OVERRIDE; | 128 virtual bool ShutdownRequested() OVERRIDE; |
128 | 129 |
129 virtual bool CanCancelLockAnimation() OVERRIDE; | 130 virtual bool CanCancelLockAnimation() OVERRIDE; |
130 virtual void CancelLockAnimation() OVERRIDE; | 131 virtual void CancelLockAnimation() OVERRIDE; |
131 | 132 |
132 virtual bool CanCancelShutdownAnimation() OVERRIDE; | 133 virtual bool CanCancelShutdownAnimation() OVERRIDE; |
133 virtual void CancelShutdownAnimation() OVERRIDE; | 134 virtual void CancelShutdownAnimation() OVERRIDE; |
134 | 135 |
135 virtual void OnStartingLock() OVERRIDE; | 136 virtual void OnStartingLock() OVERRIDE; |
136 virtual void RequestShutdown() OVERRIDE; | 137 virtual void RequestShutdown() OVERRIDE; |
137 | 138 |
138 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; | 139 virtual void OnLockScreenHide(base::Closure& callback) OVERRIDE; |
139 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; | 140 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) OVERRIDE; |
140 | 141 |
141 protected: | 142 protected: |
142 friend class test::SessionStateControllerImpl2Test; | 143 friend class test::SessionLockStateControllerImpl2Test; |
143 | 144 |
144 private: | 145 private: |
145 struct UnlockedStateProperties { | 146 struct UnlockedStateProperties { |
146 bool background_is_hidden; | 147 bool background_is_hidden; |
147 }; | 148 }; |
148 | 149 |
149 void RequestShutdownImpl(); | 150 void RequestShutdownImpl(); |
150 | 151 |
151 // Reverts the pre-lock animation, reports the error. | 152 // Reverts the pre-lock animation, reports the error. |
152 void OnLockFailTimeout(); | 153 void OnLockFailTimeout(); |
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230 // Indicates that controller displays lock animation. | 231 // Indicates that controller displays lock animation. |
231 bool animating_lock_; | 232 bool animating_lock_; |
232 | 233 |
233 // Indicates that lock animation can be undone. | 234 // Indicates that lock animation can be undone. |
234 bool can_cancel_lock_animation_; | 235 bool can_cancel_lock_animation_; |
235 | 236 |
236 scoped_ptr<UnlockedStateProperties> unlocked_properties_; | 237 scoped_ptr<UnlockedStateProperties> unlocked_properties_; |
237 | 238 |
238 // Started when we request that the screen be locked. When it fires, we | 239 // Started when we request that the screen be locked. When it fires, we |
239 // assume that our request got dropped. | 240 // assume that our request got dropped. |
240 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; | 241 base::OneShotTimer<SessionLockStateControllerImpl2> lock_fail_timer_; |
241 | 242 |
242 // Started when the screen is locked while the power button is held. Adds a | 243 // Started when the screen is locked while the power button is held. Adds a |
243 // delay between the appearance of the lock screen and the beginning of the | 244 // delay between the appearance of the lock screen and the beginning of the |
244 // pre-shutdown animation. | 245 // pre-shutdown animation. |
245 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; | 246 base::OneShotTimer<SessionLockStateControllerImpl2> lock_to_shutdown_timer_; |
246 | 247 |
247 // Started when we begin displaying the pre-shutdown animation. When it | 248 // Started when we begin displaying the pre-shutdown animation. When it |
248 // fires, we start the shutdown animation and get ready to request shutdown. | 249 // fires, we start the shutdown animation and get ready to request shutdown. |
249 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; | 250 base::OneShotTimer<SessionLockStateControllerImpl2> pre_shutdown_timer_; |
250 | 251 |
251 // Started when we display the shutdown animation. When it fires, we actually | 252 // Started when we display the shutdown animation. When it fires, we actually |
252 // request shutdown. Gives the animation time to complete before Chrome, X, | 253 // request shutdown. Gives the animation time to complete before Chrome, X, |
253 // etc. are shut down. | 254 // etc. are shut down. |
254 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; | 255 base::OneShotTimer<SessionLockStateControllerImpl2> real_shutdown_timer_; |
255 | 256 |
256 base::Closure lock_screen_displayed_callback_; | 257 base::Closure lock_screen_displayed_callback_; |
257 | 258 |
258 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); | 259 DISALLOW_COPY_AND_ASSIGN(SessionLockStateControllerImpl2); |
259 }; | 260 }; |
260 | 261 |
261 } // namespace ash | 262 } // namespace ash |
262 | 263 |
263 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ | 264 #endif // ASH_WM_SESSION_LOCK_STATE_CONTROLLER_IMPL2_H_ |
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