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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_SESSION_LOCK_STATE_CONTROLLER_H_ |
6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ | 6 #define ASH_WM_SESSION_LOCK_STATE_CONTROLLER_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_lock_state_observer.h" |
10 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
11 #include "ash/wm/session_state_observer.h" | |
12 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
13 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
14 #include "base/observer_list.h" | 14 #include "base/observer_list.h" |
15 #include "base/time.h" | 15 #include "base/time.h" |
16 #include "base/timer.h" | 16 #include "base/timer.h" |
17 #include "ui/aura/root_window_observer.h" | 17 #include "ui/aura/root_window_observer.h" |
18 | 18 |
19 namespace gfx { | 19 namespace gfx { |
20 class Rect; | 20 class Rect; |
21 class Size; | 21 class Size; |
22 } | 22 } |
23 | 23 |
24 namespace ui { | 24 namespace ui { |
25 class Layer; | 25 class Layer; |
26 } | 26 } |
27 | 27 |
28 namespace ash { | 28 namespace ash { |
29 | 29 |
30 namespace test { | 30 namespace test { |
31 class PowerButtonControllerTest; | 31 class PowerButtonControllerTest; |
32 class SessionStateControllerImpl2Test; | 32 class SessionLockStateControllerImpl2Test; |
33 } | 33 } |
34 | 34 |
35 // Performs system-related functions on behalf of SessionStateController. | 35 // Performs system-related functions on behalf of SessionLockStateController. |
36 class ASH_EXPORT SessionStateControllerDelegate { | 36 class ASH_EXPORT SessionLockStateControllerDelegate { |
37 public: | 37 public: |
38 SessionStateControllerDelegate() {} | 38 SessionLockStateControllerDelegate() {} |
39 virtual ~SessionStateControllerDelegate() {} | 39 virtual ~SessionLockStateControllerDelegate() {} |
40 | 40 |
41 virtual void RequestLockScreen() = 0; | 41 virtual void RequestLockScreen() = 0; |
42 virtual void RequestShutdown() = 0; | 42 virtual void RequestShutdown() = 0; |
43 | 43 |
44 private: | 44 private: |
45 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); | 45 DISALLOW_COPY_AND_ASSIGN(SessionLockStateControllerDelegate); |
46 }; | 46 }; |
47 | 47 |
48 // Displays onscreen animations and locks or suspends the system in response to | 48 // Displays onscreen animations and locks or suspends the system in response to |
49 // the power button being pressed or released. | 49 // the power button being pressed or released. |
50 class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, | 50 class ASH_EXPORT SessionLockStateController : public aura::RootWindowObserver, |
51 public ShellObserver { | 51 public ShellObserver { |
52 public: | 52 public: |
53 // Amount of time that the power button needs to be held before we lock the | 53 // Amount of time that the power button needs to be held before we lock the |
54 // screen. | 54 // screen. |
55 static const int kLockTimeoutMs; | 55 static const int kLockTimeoutMs; |
56 | 56 |
57 // Amount of time that the power button needs to be held before we shut down. | 57 // Amount of time that the power button needs to be held before we shut down. |
58 static const int kShutdownTimeoutMs; | 58 static const int kShutdownTimeoutMs; |
59 | 59 |
60 // Amount of time to wait for our lock requests to be honored before giving | 60 // Amount of time to wait for our lock requests to be honored before giving |
61 // up. | 61 // up. |
62 static const int kLockFailTimeoutMs; | 62 static const int kLockFailTimeoutMs; |
63 | 63 |
64 // When the button has been held continuously from the unlocked state, amount | 64 // When the button has been held continuously from the unlocked state, amount |
65 // of time that we wait after the screen locker window is shown before | 65 // of time that we wait after the screen locker window is shown before |
66 // starting the pre-shutdown animation. | 66 // starting the pre-shutdown animation. |
67 static const int kLockToShutdownTimeoutMs; | 67 static const int kLockToShutdownTimeoutMs; |
68 | 68 |
69 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | 69 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
70 // fast-close shutdown animation before actually requesting shutdown, to give | 70 // fast-close shutdown animation before actually requesting shutdown, to give |
71 // the animation time to finish. | 71 // the animation time to finish. |
72 static const int kShutdownRequestDelayMs; | 72 static const int kShutdownRequestDelayMs; |
73 | 73 |
74 SessionStateController(); | 74 SessionLockStateController(); |
75 virtual ~SessionStateController(); | 75 virtual ~SessionLockStateController(); |
76 | 76 |
77 void SetDelegate(SessionStateControllerDelegate* delegate); | 77 void SetDelegate(SessionLockStateControllerDelegate* delegate); |
78 | 78 |
79 // Starts locking (with slow animation) that can be cancelled. | 79 // Starts locking (with slow animation) that can be cancelled. |
80 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | 80 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
81 // will be called unless CancelShutdownAnimation() is called, if | 81 // will be called unless CancelShutdownAnimation() is called, if |
82 // |shutdown_after_lock| is true. | 82 // |shutdown_after_lock| is true. |
83 virtual void StartLockAnimation(bool shutdown_after_lock) = 0; | 83 virtual void StartLockAnimation(bool shutdown_after_lock) = 0; |
84 | 84 |
85 // Starts shutting down (with slow animation) that can be cancelled. | 85 // Starts shutting down (with slow animation) that can be cancelled. |
86 virtual void StartShutdownAnimation() = 0; | 86 virtual void StartShutdownAnimation() = 0; |
87 | 87 |
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116 | 116 |
117 // Called when ScreenLocker is ready to close, but not yet destroyed. | 117 // Called when ScreenLocker is ready to close, but not yet destroyed. |
118 // Can be used to display "hiding" animations on unlock. | 118 // Can be used to display "hiding" animations on unlock. |
119 // |callback| will be called when all animations are done. | 119 // |callback| will be called when all animations are done. |
120 virtual void OnLockScreenHide(base::Closure& callback) = 0; | 120 virtual void OnLockScreenHide(base::Closure& callback) = 0; |
121 | 121 |
122 // Sets up the callback that should be called once lock animation is finished. | 122 // Sets up the callback that should be called once lock animation is finished. |
123 // Callback is guaranteed to be called once and then discarded. | 123 // Callback is guaranteed to be called once and then discarded. |
124 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) = 0; | 124 virtual void SetLockScreenDisplayedCallback(base::Closure& callback) = 0; |
125 | 125 |
126 virtual void AddObserver(SessionStateObserver* observer); | 126 virtual void AddObserver(SessionLockStateObserver* observer); |
127 virtual void RemoveObserver(SessionStateObserver* observer); | 127 virtual void RemoveObserver(SessionLockStateObserver* observer); |
128 virtual bool HasObserver(SessionStateObserver* observer); | 128 virtual bool HasObserver(SessionLockStateObserver* observer); |
129 | 129 |
130 protected: | 130 protected: |
131 friend class test::PowerButtonControllerTest; | 131 friend class test::PowerButtonControllerTest; |
132 friend class test::SessionStateControllerImpl2Test; | 132 friend class test::SessionLockStateControllerImpl2Test; |
133 | 133 |
134 scoped_ptr<internal::SessionStateAnimator> animator_; | 134 scoped_ptr<internal::SessionStateAnimator> animator_; |
135 | 135 |
136 scoped_ptr<SessionStateControllerDelegate> delegate_; | 136 scoped_ptr<SessionLockStateControllerDelegate> delegate_; |
137 | 137 |
138 ObserverList<SessionStateObserver> observers_; | 138 ObserverList<SessionLockStateObserver> observers_; |
139 | 139 |
140 private: | 140 private: |
141 DISALLOW_COPY_AND_ASSIGN(SessionStateController); | 141 DISALLOW_COPY_AND_ASSIGN(SessionLockStateController); |
142 }; | 142 }; |
143 | 143 |
144 } // namespace ash | 144 } // namespace ash |
145 | 145 |
146 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ | 146 #endif // ASH_WM_SESSION_LOCK_STATE_CONTROLLER_H_ |
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