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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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90 void Next(); | 90 void Next(); |
91 void Next(int count); | 91 void Next(int count); |
92 void FindBreakLocationFromAddress(Address pc); | 92 void FindBreakLocationFromAddress(Address pc); |
93 void FindBreakLocationFromPosition(int position); | 93 void FindBreakLocationFromPosition(int position); |
94 void Reset(); | 94 void Reset(); |
95 bool Done() const; | 95 bool Done() const; |
96 void SetBreakPoint(Handle<Object> break_point_object); | 96 void SetBreakPoint(Handle<Object> break_point_object); |
97 void ClearBreakPoint(Handle<Object> break_point_object); | 97 void ClearBreakPoint(Handle<Object> break_point_object); |
98 void SetOneShot(); | 98 void SetOneShot(); |
99 void ClearOneShot(); | 99 void ClearOneShot(); |
| 100 bool IsStepInLocation(Isolate* isolate); |
100 void PrepareStepIn(Isolate* isolate); | 101 void PrepareStepIn(Isolate* isolate); |
101 bool IsExit() const; | 102 bool IsExit() const; |
102 bool HasBreakPoint(); | 103 bool HasBreakPoint(); |
103 bool IsDebugBreak(); | 104 bool IsDebugBreak(); |
104 Object* BreakPointObjects(); | 105 Object* BreakPointObjects(); |
105 void ClearAllDebugBreak(); | 106 void ClearAllDebugBreak(); |
106 | 107 |
107 | 108 |
108 inline int code_position() { | 109 inline int code_position() { |
109 return static_cast<int>(pc() - debug_info_->code()->entry()); | 110 return static_cast<int>(pc() - debug_info_->code()->entry()); |
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1049 | 1050 |
1050 DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread); | 1051 DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread); |
1051 }; | 1052 }; |
1052 | 1053 |
1053 | 1054 |
1054 } } // namespace v8::internal | 1055 } } // namespace v8::internal |
1055 | 1056 |
1056 #endif // ENABLE_DEBUGGER_SUPPORT | 1057 #endif // ENABLE_DEBUGGER_SUPPORT |
1057 | 1058 |
1058 #endif // V8_DEBUG_H_ | 1059 #endif // V8_DEBUG_H_ |
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