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Unified Diff: ash/display/display_animator.cc

Issue 1594683002: Introduce DisplayConfigurationController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@issue_576375_display1b1
Patch Set: Rebase Created 4 years, 11 months ago
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Index: ash/display/display_animator.cc
diff --git a/ash/display/display_animator.cc b/ash/display/display_animator.cc
deleted file mode 100644
index 83483027da2674f1d62a77f1fdda19979b909433..0000000000000000000000000000000000000000
--- a/ash/display/display_animator.cc
+++ /dev/null
@@ -1,209 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/display/display_animator.h"
-
-#include "ash/shell.h"
-#include "ash/shell_window_ids.h"
-#include "base/bind.h"
-#include "base/stl_util.h"
-#include "base/time/time.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_event_dispatcher.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/layer_animation_observer.h"
-#include "ui/compositor/layer_animation_sequence.h"
-#include "ui/compositor/layer_animator.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-
-namespace ash {
-namespace {
-
-const int kFadingAnimationDurationInMS = 200;
-const int kFadingTimeoutDurationInSeconds = 10;
-
-// CallbackRunningObserver accepts multiple layer animations and
-// runs the specified |callback| when all of the animations have finished.
-class CallbackRunningObserver {
- public:
- CallbackRunningObserver(base::Closure callback)
- : completed_counter_(0), animation_aborted_(false), callback_(callback) {}
-
- void AddNewAnimator(ui::LayerAnimator* animator) {
- Observer* observer = new Observer(animator, this);
- animator->AddObserver(observer);
- observer_list_.push_back(observer);
- }
-
- private:
- void OnSingleTaskCompleted() {
- completed_counter_++;
- if (completed_counter_ >= observer_list_.size()) {
- base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
- if (!animation_aborted_)
- base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
- }
- }
-
- void OnSingleTaskAborted() {
- animation_aborted_ = true;
- OnSingleTaskCompleted();
- }
-
- // The actual observer to listen each animation completion.
- class Observer : public ui::LayerAnimationObserver {
- public:
- Observer(ui::LayerAnimator* animator, CallbackRunningObserver* observer)
- : animator_(animator), observer_(observer) {}
-
- protected:
- // ui::LayerAnimationObserver overrides:
- void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
- animator_->RemoveObserver(this);
- observer_->OnSingleTaskCompleted();
- }
- void OnLayerAnimationAborted(
- ui::LayerAnimationSequence* sequence) override {
- animator_->RemoveObserver(this);
- observer_->OnSingleTaskAborted();
- }
- void OnLayerAnimationScheduled(
- ui::LayerAnimationSequence* sequence) override {}
- bool RequiresNotificationWhenAnimatorDestroyed() const override {
- return true;
- }
-
- private:
- ui::LayerAnimator* animator_;
- CallbackRunningObserver* observer_;
-
- DISALLOW_COPY_AND_ASSIGN(Observer);
- };
-
- size_t completed_counter_;
- bool animation_aborted_;
- ScopedVector<Observer> observer_list_;
- base::Closure callback_;
-
- DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
-};
-
-} // namespace
-
-DisplayAnimator::DisplayAnimator() : weak_ptr_factory_(this) {}
-
-DisplayAnimator::~DisplayAnimator() {
- ClearHidingLayers();
-}
-
-void DisplayAnimator::StartFadeOutAnimation(base::Closure callback) {
- CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
- ClearHidingLayers();
-
- // Make the fade-out animation for all root windows. Instead of actually
- // hiding the root windows, we put a black layer over a root window for
- // safety. These layers remain to hide root windows and will be deleted
- // after the animation of OnDisplayModeChanged().
- for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) {
- ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
- hiding_layer->SetColor(SK_ColorBLACK);
- hiding_layer->SetBounds(root_window->bounds());
- ui::Layer* parent = ash::Shell::GetContainer(
- root_window, ash::kShellWindowId_OverlayContainer)
- ->layer();
- parent->Add(hiding_layer);
-
- hiding_layer->SetOpacity(0.0);
-
- ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
- settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS));
- observer->AddNewAnimator(hiding_layer->GetAnimator());
- hiding_layer->SetOpacity(1.0f);
- hiding_layer->SetVisible(true);
- hiding_layers_[root_window] = hiding_layer;
- }
-
- // In case that OnDisplayModeChanged() isn't called or its animator is
- // canceled due to some unknown errors, we set a timer to clear these
- // hiding layers.
- timer_.reset(new base::OneShotTimer());
- timer_->Start(FROM_HERE,
- base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
- this, &DisplayAnimator::ClearHidingLayers);
-}
-
-void DisplayAnimator::StartFadeInAnimation() {
- // We want to make sure clearing all of hiding layers after the animation
- // finished. Note that this callback can be canceled, but the cancel only
- // happens when the next animation is scheduled. Thus the hiding layers
- // should be deleted eventually.
- CallbackRunningObserver* observer = new CallbackRunningObserver(base::Bind(
- &DisplayAnimator::ClearHidingLayers, weak_ptr_factory_.GetWeakPtr()));
-
- // Ensure that layers are not animating.
- for (std::map<aura::Window*, ui::Layer*>::value_type& e : hiding_layers_) {
- ui::LayerAnimator* animator = e.second->GetAnimator();
- if (animator->is_animating())
- animator->StopAnimating();
- }
-
- // Schedules the fade-in effect for all root windows. Because we put the
- // black layers for fade-out, here we actually turn those black layers
- // invisible.
- for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) {
- ui::Layer* hiding_layer = nullptr;
- if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
- // In case of the transition from mirroring->non-mirroring, new root
- // windows appear and we do not have the black layers for them. Thus
- // we need to create the layer and make it visible.
- hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
- hiding_layer->SetColor(SK_ColorBLACK);
- hiding_layer->SetBounds(root_window->bounds());
- ui::Layer* parent = ash::Shell::GetContainer(
- root_window, ash::kShellWindowId_OverlayContainer)
- ->layer();
- parent->Add(hiding_layer);
- hiding_layer->SetOpacity(1.0f);
- hiding_layer->SetVisible(true);
- hiding_layers_[root_window] = hiding_layer;
- } else {
- hiding_layer = hiding_layers_[root_window];
- if (hiding_layer->bounds() != root_window->bounds())
- hiding_layer->SetBounds(root_window->bounds());
- }
-
- ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
- settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS));
- observer->AddNewAnimator(hiding_layer->GetAnimator());
- hiding_layer->SetOpacity(0.0f);
- hiding_layer->SetVisible(false);
- }
-}
-
-void DisplayAnimator::OnDisplayModeChanged(
- const ui::DisplayConfigurator::DisplayStateList& displays) {
- if (!hiding_layers_.empty())
- StartFadeInAnimation();
-}
-
-void DisplayAnimator::OnDisplayModeChangeFailed(
- const ui::DisplayConfigurator::DisplayStateList& displays,
- ui::MultipleDisplayState failed_new_state) {
- if (!hiding_layers_.empty())
- StartFadeInAnimation();
-}
-
-void DisplayAnimator::ClearHidingLayers() {
- if (timer_) {
- timer_->Stop();
- timer_.reset();
- }
- STLDeleteContainerPairSecondPointers(hiding_layers_.begin(),
- hiding_layers_.end());
- hiding_layers_.clear();
-}
-
-} // namespace ash
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