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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_orientation_controller_chromeos.h" | 5 #include "ash/display/screen_orientation_controller_chromeos.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
| 8 #include "ash/display/display_configuration_controller.h" |
8 #include "ash/display/display_info.h" | 9 #include "ash/display/display_info.h" |
9 #include "ash/display/display_manager.h" | 10 #include "ash/display/display_manager.h" |
10 #include "ash/rotator/screen_rotation_animator.h" | |
11 #include "ash/shell.h" | 11 #include "ash/shell.h" |
12 #include "ash/wm/maximize_mode/maximize_mode_controller.h" | 12 #include "ash/wm/maximize_mode/maximize_mode_controller.h" |
13 #include "base/auto_reset.h" | 13 #include "base/auto_reset.h" |
14 #include "base/command_line.h" | 14 #include "base/command_line.h" |
15 #include "chromeos/accelerometer/accelerometer_reader.h" | 15 #include "chromeos/accelerometer/accelerometer_reader.h" |
16 #include "chromeos/accelerometer/accelerometer_types.h" | 16 #include "chromeos/accelerometer/accelerometer_types.h" |
17 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
18 #include "ui/aura/window_observer.h" | 18 #include "ui/aura/window_observer.h" |
19 #include "ui/chromeos/accelerometer/accelerometer_util.h" | 19 #include "ui/chromeos/accelerometer/accelerometer_util.h" |
20 #include "ui/gfx/display.h" | 20 #include "ui/gfx/display.h" |
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137 | 137 |
138 void ScreenOrientationController::SetDisplayRotation( | 138 void ScreenOrientationController::SetDisplayRotation( |
139 gfx::Display::Rotation rotation, | 139 gfx::Display::Rotation rotation, |
140 gfx::Display::RotationSource source) { | 140 gfx::Display::RotationSource source) { |
141 if (!gfx::Display::HasInternalDisplay()) | 141 if (!gfx::Display::HasInternalDisplay()) |
142 return; | 142 return; |
143 current_rotation_ = rotation; | 143 current_rotation_ = rotation; |
144 base::AutoReset<bool> auto_ignore_display_configuration_updates( | 144 base::AutoReset<bool> auto_ignore_display_configuration_updates( |
145 &ignore_display_configuration_updates_, true); | 145 &ignore_display_configuration_updates_, true); |
146 | 146 |
147 ash::ScreenRotationAnimator screen_rotation_animator( | 147 Shell::GetInstance()->display_configuration_controller()->SetDisplayRotation( |
148 gfx::Display::InternalDisplayId()); | 148 gfx::Display::InternalDisplayId(), rotation, source, |
149 if (screen_rotation_animator.CanAnimate()) { | 149 true /* user_action */); |
150 screen_rotation_animator.Rotate(rotation, source); | |
151 } else { | |
152 Shell::GetInstance()->display_manager()->SetDisplayRotation( | |
153 gfx::Display::InternalDisplayId(), rotation, source); | |
154 } | |
155 } | 150 } |
156 | 151 |
157 void ScreenOrientationController::OnWindowActivated( | 152 void ScreenOrientationController::OnWindowActivated( |
158 aura::client::ActivationChangeObserver::ActivationReason reason, | 153 aura::client::ActivationChangeObserver::ActivationReason reason, |
159 aura::Window* gained_active, | 154 aura::Window* gained_active, |
160 aura::Window* lost_active) { | 155 aura::Window* lost_active) { |
161 ApplyLockForActiveWindow(); | 156 ApplyLockForActiveWindow(); |
162 } | 157 } |
163 | 158 |
164 // Currently contents::WebContents will only be able to lock rotation while | 159 // Currently contents::WebContents will only be able to lock rotation while |
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419 } | 414 } |
420 | 415 |
421 bool ScreenOrientationController::CanRotateInLockedState() { | 416 bool ScreenOrientationController::CanRotateInLockedState() { |
422 return rotation_locked_orientation_ == | 417 return rotation_locked_orientation_ == |
423 blink::WebScreenOrientationLockLandscape || | 418 blink::WebScreenOrientationLockLandscape || |
424 rotation_locked_orientation_ == | 419 rotation_locked_orientation_ == |
425 blink::WebScreenOrientationLockPortrait; | 420 blink::WebScreenOrientationLockPortrait; |
426 } | 421 } |
427 | 422 |
428 } // namespace ash | 423 } // namespace ash |
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