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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/display_animator.h" | 5 #include "ash/display/display_animator_chromeos.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
11 #include "base/time/time.h" | 11 #include "base/time/time.h" |
12 #include "ui/aura/window.h" | 12 #include "ui/aura/window.h" |
13 #include "ui/aura/window_event_dispatcher.h" | 13 #include "ui/aura/window_event_dispatcher.h" |
14 #include "ui/compositor/layer.h" | 14 #include "ui/compositor/layer.h" |
15 #include "ui/compositor/layer_animation_observer.h" | 15 #include "ui/compositor/layer_animation_observer.h" |
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84 size_t completed_counter_; | 84 size_t completed_counter_; |
85 bool animation_aborted_; | 85 bool animation_aborted_; |
86 ScopedVector<Observer> observer_list_; | 86 ScopedVector<Observer> observer_list_; |
87 base::Closure callback_; | 87 base::Closure callback_; |
88 | 88 |
89 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); | 89 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); |
90 }; | 90 }; |
91 | 91 |
92 } // namespace | 92 } // namespace |
93 | 93 |
94 DisplayAnimator::DisplayAnimator() : weak_ptr_factory_(this) {} | 94 DisplayAnimatorChromeOS::DisplayAnimatorChromeOS() : weak_ptr_factory_(this) { |
| 95 Shell::GetInstance()->display_configurator()->AddObserver(this); |
| 96 } |
95 | 97 |
96 DisplayAnimator::~DisplayAnimator() { | 98 DisplayAnimatorChromeOS::~DisplayAnimatorChromeOS() { |
| 99 Shell::GetInstance()->display_configurator()->RemoveObserver(this); |
97 ClearHidingLayers(); | 100 ClearHidingLayers(); |
98 } | 101 } |
99 | 102 |
100 void DisplayAnimator::StartFadeOutAnimation(base::Closure callback) { | 103 void DisplayAnimatorChromeOS::StartFadeOutAnimation(base::Closure callback) { |
101 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | 104 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); |
102 ClearHidingLayers(); | 105 ClearHidingLayers(); |
103 | 106 |
104 // Make the fade-out animation for all root windows. Instead of actually | 107 // Make the fade-out animation for all root windows. Instead of actually |
105 // hiding the root windows, we put a black layer over a root window for | 108 // hiding the root windows, we put a black layer over a root window for |
106 // safety. These layers remain to hide root windows and will be deleted | 109 // safety. These layers remain to hide root windows and will be deleted |
107 // after the animation of OnDisplayModeChanged(). | 110 // after the animation of OnDisplayModeChanged(). |
108 for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) { | 111 for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) { |
109 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | 112 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); |
110 hiding_layer->SetColor(SK_ColorBLACK); | 113 hiding_layer->SetColor(SK_ColorBLACK); |
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124 hiding_layer->SetVisible(true); | 127 hiding_layer->SetVisible(true); |
125 hiding_layers_[root_window] = hiding_layer; | 128 hiding_layers_[root_window] = hiding_layer; |
126 } | 129 } |
127 | 130 |
128 // In case that OnDisplayModeChanged() isn't called or its animator is | 131 // In case that OnDisplayModeChanged() isn't called or its animator is |
129 // canceled due to some unknown errors, we set a timer to clear these | 132 // canceled due to some unknown errors, we set a timer to clear these |
130 // hiding layers. | 133 // hiding layers. |
131 timer_.reset(new base::OneShotTimer()); | 134 timer_.reset(new base::OneShotTimer()); |
132 timer_->Start(FROM_HERE, | 135 timer_->Start(FROM_HERE, |
133 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | 136 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), |
134 this, &DisplayAnimator::ClearHidingLayers); | 137 this, &DisplayAnimatorChromeOS::ClearHidingLayers); |
135 } | 138 } |
136 | 139 |
137 void DisplayAnimator::StartFadeInAnimation() { | 140 void DisplayAnimatorChromeOS::StartFadeInAnimation() { |
138 // We want to make sure clearing all of hiding layers after the animation | 141 // We want to make sure clearing all of hiding layers after the animation |
139 // finished. Note that this callback can be canceled, but the cancel only | 142 // finished. Note that this callback can be canceled, but the cancel only |
140 // happens when the next animation is scheduled. Thus the hiding layers | 143 // happens when the next animation is scheduled. Thus the hiding layers |
141 // should be deleted eventually. | 144 // should be deleted eventually. |
142 CallbackRunningObserver* observer = new CallbackRunningObserver(base::Bind( | 145 CallbackRunningObserver* observer = new CallbackRunningObserver( |
143 &DisplayAnimator::ClearHidingLayers, weak_ptr_factory_.GetWeakPtr())); | 146 base::Bind(&DisplayAnimatorChromeOS::ClearHidingLayers, |
| 147 weak_ptr_factory_.GetWeakPtr())); |
144 | 148 |
145 // Ensure that layers are not animating. | 149 // Ensure that layers are not animating. |
146 for (std::map<aura::Window*, ui::Layer*>::value_type& e : hiding_layers_) { | 150 for (std::map<aura::Window*, ui::Layer*>::value_type& e : hiding_layers_) { |
147 ui::LayerAnimator* animator = e.second->GetAnimator(); | 151 ui::LayerAnimator* animator = e.second->GetAnimator(); |
148 if (animator->is_animating()) | 152 if (animator->is_animating()) |
149 animator->StopAnimating(); | 153 animator->StopAnimating(); |
150 } | 154 } |
151 | 155 |
152 // Schedules the fade-in effect for all root windows. Because we put the | 156 // Schedules the fade-in effect for all root windows. Because we put the |
153 // black layers for fade-out, here we actually turn those black layers | 157 // black layers for fade-out, here we actually turn those black layers |
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176 | 180 |
177 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | 181 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); |
178 settings.SetTransitionDuration( | 182 settings.SetTransitionDuration( |
179 base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS)); | 183 base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS)); |
180 observer->AddNewAnimator(hiding_layer->GetAnimator()); | 184 observer->AddNewAnimator(hiding_layer->GetAnimator()); |
181 hiding_layer->SetOpacity(0.0f); | 185 hiding_layer->SetOpacity(0.0f); |
182 hiding_layer->SetVisible(false); | 186 hiding_layer->SetVisible(false); |
183 } | 187 } |
184 } | 188 } |
185 | 189 |
186 void DisplayAnimator::OnDisplayModeChanged( | 190 void DisplayAnimatorChromeOS::OnDisplayModeChanged( |
187 const ui::DisplayConfigurator::DisplayStateList& displays) { | 191 const ui::DisplayConfigurator::DisplayStateList& displays) { |
188 if (!hiding_layers_.empty()) | 192 if (!hiding_layers_.empty()) |
189 StartFadeInAnimation(); | 193 StartFadeInAnimation(); |
190 } | 194 } |
191 | 195 |
192 void DisplayAnimator::OnDisplayModeChangeFailed( | 196 void DisplayAnimatorChromeOS::OnDisplayModeChangeFailed( |
193 const ui::DisplayConfigurator::DisplayStateList& displays, | 197 const ui::DisplayConfigurator::DisplayStateList& displays, |
194 ui::MultipleDisplayState failed_new_state) { | 198 ui::MultipleDisplayState failed_new_state) { |
195 if (!hiding_layers_.empty()) | 199 if (!hiding_layers_.empty()) |
196 StartFadeInAnimation(); | 200 StartFadeInAnimation(); |
197 } | 201 } |
198 | 202 |
199 void DisplayAnimator::ClearHidingLayers() { | 203 void DisplayAnimatorChromeOS::ClearHidingLayers() { |
200 if (timer_) { | 204 if (timer_) { |
201 timer_->Stop(); | 205 timer_->Stop(); |
202 timer_.reset(); | 206 timer_.reset(); |
203 } | 207 } |
204 STLDeleteContainerPairSecondPointers(hiding_layers_.begin(), | 208 STLDeleteContainerPairSecondPointers(hiding_layers_.begin(), |
205 hiding_layers_.end()); | 209 hiding_layers_.end()); |
206 hiding_layers_.clear(); | 210 hiding_layers_.clear(); |
207 } | 211 } |
208 | 212 |
209 } // namespace ash | 213 } // namespace ash |
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