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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/display/display_animator.h" | |
6 | |
7 #include "ash/shell.h" | |
8 #include "ash/shell_window_ids.h" | |
9 #include "base/bind.h" | |
10 #include "base/stl_util.h" | |
11 #include "base/time/time.h" | |
12 #include "ui/aura/window.h" | |
13 #include "ui/aura/window_event_dispatcher.h" | |
14 #include "ui/compositor/layer.h" | |
15 #include "ui/compositor/layer_animation_observer.h" | |
16 #include "ui/compositor/layer_animation_sequence.h" | |
17 #include "ui/compositor/layer_animator.h" | |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | |
19 | |
20 namespace ash { | |
21 namespace { | |
22 | |
23 const int kFadingAnimationDurationInMS = 200; | |
24 const int kFadingTimeoutDurationInSeconds = 10; | |
25 | |
26 // CallbackRunningObserver accepts multiple layer animations and | |
27 // runs the specified |callback| when all of the animations have finished. | |
28 class CallbackRunningObserver { | |
29 public: | |
30 CallbackRunningObserver(base::Closure callback) | |
31 : completed_counter_(0), animation_aborted_(false), callback_(callback) {} | |
32 | |
33 void AddNewAnimator(ui::LayerAnimator* animator) { | |
34 Observer* observer = new Observer(animator, this); | |
35 animator->AddObserver(observer); | |
36 observer_list_.push_back(observer); | |
37 } | |
38 | |
39 private: | |
40 void OnSingleTaskCompleted() { | |
41 completed_counter_++; | |
42 if (completed_counter_ >= observer_list_.size()) { | |
43 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this); | |
44 if (!animation_aborted_) | |
45 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_); | |
46 } | |
47 } | |
48 | |
49 void OnSingleTaskAborted() { | |
50 animation_aborted_ = true; | |
51 OnSingleTaskCompleted(); | |
52 } | |
53 | |
54 // The actual observer to listen each animation completion. | |
55 class Observer : public ui::LayerAnimationObserver { | |
56 public: | |
57 Observer(ui::LayerAnimator* animator, CallbackRunningObserver* observer) | |
58 : animator_(animator), observer_(observer) {} | |
59 | |
60 protected: | |
61 // ui::LayerAnimationObserver overrides: | |
62 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override { | |
63 animator_->RemoveObserver(this); | |
64 observer_->OnSingleTaskCompleted(); | |
65 } | |
66 void OnLayerAnimationAborted( | |
67 ui::LayerAnimationSequence* sequence) override { | |
68 animator_->RemoveObserver(this); | |
69 observer_->OnSingleTaskAborted(); | |
70 } | |
71 void OnLayerAnimationScheduled( | |
72 ui::LayerAnimationSequence* sequence) override {} | |
73 bool RequiresNotificationWhenAnimatorDestroyed() const override { | |
74 return true; | |
75 } | |
76 | |
77 private: | |
78 ui::LayerAnimator* animator_; | |
79 CallbackRunningObserver* observer_; | |
80 | |
81 DISALLOW_COPY_AND_ASSIGN(Observer); | |
82 }; | |
83 | |
84 size_t completed_counter_; | |
85 bool animation_aborted_; | |
86 ScopedVector<Observer> observer_list_; | |
87 base::Closure callback_; | |
88 | |
89 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver); | |
90 }; | |
91 | |
92 } // namespace | |
93 | |
94 DisplayAnimator::DisplayAnimator() : weak_ptr_factory_(this) {} | |
95 | |
96 DisplayAnimator::~DisplayAnimator() { | |
97 ClearHidingLayers(); | |
98 } | |
99 | |
100 void DisplayAnimator::StartFadeOutAnimation(base::Closure callback) { | |
101 CallbackRunningObserver* observer = new CallbackRunningObserver(callback); | |
102 ClearHidingLayers(); | |
103 | |
104 // Make the fade-out animation for all root windows. Instead of actually | |
105 // hiding the root windows, we put a black layer over a root window for | |
106 // safety. These layers remain to hide root windows and will be deleted | |
107 // after the animation of OnDisplayModeChanged(). | |
108 for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) { | |
109 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
110 hiding_layer->SetColor(SK_ColorBLACK); | |
111 hiding_layer->SetBounds(root_window->bounds()); | |
112 ui::Layer* parent = ash::Shell::GetContainer( | |
113 root_window, ash::kShellWindowId_OverlayContainer) | |
114 ->layer(); | |
115 parent->Add(hiding_layer); | |
116 | |
117 hiding_layer->SetOpacity(0.0); | |
118 | |
119 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
120 settings.SetTransitionDuration( | |
121 base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS)); | |
122 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
123 hiding_layer->SetOpacity(1.0f); | |
124 hiding_layer->SetVisible(true); | |
125 hiding_layers_[root_window] = hiding_layer; | |
126 } | |
127 | |
128 // In case that OnDisplayModeChanged() isn't called or its animator is | |
129 // canceled due to some unknown errors, we set a timer to clear these | |
130 // hiding layers. | |
131 timer_.reset(new base::OneShotTimer()); | |
132 timer_->Start(FROM_HERE, | |
133 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds), | |
134 this, &DisplayAnimator::ClearHidingLayers); | |
135 } | |
136 | |
137 void DisplayAnimator::StartFadeInAnimation() { | |
138 // We want to make sure clearing all of hiding layers after the animation | |
139 // finished. Note that this callback can be canceled, but the cancel only | |
140 // happens when the next animation is scheduled. Thus the hiding layers | |
141 // should be deleted eventually. | |
142 CallbackRunningObserver* observer = new CallbackRunningObserver(base::Bind( | |
143 &DisplayAnimator::ClearHidingLayers, weak_ptr_factory_.GetWeakPtr())); | |
144 | |
145 // Ensure that layers are not animating. | |
146 for (std::map<aura::Window*, ui::Layer*>::value_type& e : hiding_layers_) { | |
147 ui::LayerAnimator* animator = e.second->GetAnimator(); | |
148 if (animator->is_animating()) | |
149 animator->StopAnimating(); | |
150 } | |
151 | |
152 // Schedules the fade-in effect for all root windows. Because we put the | |
153 // black layers for fade-out, here we actually turn those black layers | |
154 // invisible. | |
155 for (aura::Window* root_window : Shell::GetInstance()->GetAllRootWindows()) { | |
156 ui::Layer* hiding_layer = nullptr; | |
157 if (hiding_layers_.find(root_window) == hiding_layers_.end()) { | |
158 // In case of the transition from mirroring->non-mirroring, new root | |
159 // windows appear and we do not have the black layers for them. Thus | |
160 // we need to create the layer and make it visible. | |
161 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR); | |
162 hiding_layer->SetColor(SK_ColorBLACK); | |
163 hiding_layer->SetBounds(root_window->bounds()); | |
164 ui::Layer* parent = ash::Shell::GetContainer( | |
165 root_window, ash::kShellWindowId_OverlayContainer) | |
166 ->layer(); | |
167 parent->Add(hiding_layer); | |
168 hiding_layer->SetOpacity(1.0f); | |
169 hiding_layer->SetVisible(true); | |
170 hiding_layers_[root_window] = hiding_layer; | |
171 } else { | |
172 hiding_layer = hiding_layers_[root_window]; | |
173 if (hiding_layer->bounds() != root_window->bounds()) | |
174 hiding_layer->SetBounds(root_window->bounds()); | |
175 } | |
176 | |
177 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator()); | |
178 settings.SetTransitionDuration( | |
179 base::TimeDelta::FromMilliseconds(kFadingAnimationDurationInMS)); | |
180 observer->AddNewAnimator(hiding_layer->GetAnimator()); | |
181 hiding_layer->SetOpacity(0.0f); | |
182 hiding_layer->SetVisible(false); | |
183 } | |
184 } | |
185 | |
186 void DisplayAnimator::OnDisplayModeChanged( | |
187 const ui::DisplayConfigurator::DisplayStateList& displays) { | |
188 if (!hiding_layers_.empty()) | |
189 StartFadeInAnimation(); | |
190 } | |
191 | |
192 void DisplayAnimator::OnDisplayModeChangeFailed( | |
193 const ui::DisplayConfigurator::DisplayStateList& displays, | |
194 ui::MultipleDisplayState failed_new_state) { | |
195 if (!hiding_layers_.empty()) | |
196 StartFadeInAnimation(); | |
197 } | |
198 | |
199 void DisplayAnimator::ClearHidingLayers() { | |
200 if (timer_) { | |
201 timer_->Stop(); | |
202 timer_.reset(); | |
203 } | |
204 STLDeleteContainerPairSecondPointers(hiding_layers_.begin(), | |
205 hiding_layers_.end()); | |
206 hiding_layers_.clear(); | |
207 } | |
208 | |
209 } // namespace ash | |
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