Index: third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp b/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp |
index 9c27d38a878f0101b55878311a927ab82e69fc61..b31dadf93f2368a2418db767ede7ad8bcf3f01bd 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AbstractAudioContext.cpp |
@@ -790,8 +790,18 @@ void AbstractAudioContext::notifySourceNodeStartedProcessing(AudioNode* node) |
void AbstractAudioContext::releaseActiveSourceNodes() |
{ |
ASSERT(isMainThread()); |
- for (auto& sourceNode : m_activeSourceNodes) |
+ AutoLocker locker(this); |
+ |
+ for (AudioNode* sourceNode : m_activeSourceNodes) { |
+ |
+ // NOTE: this check makes the renderer crash. |
hongchan
2016/02/19 00:46:47
It is necessary to half the active source node. Ot
|
+ if (sourceNode->handler().nodeType() == AudioHandler::NodeTypeOscillator || AudioHandler::NodeTypeAudioBufferSource) { |
+ AudioScheduledSourceNode* scheduledSourceNode = static_cast<AudioScheduledSourceNode*>(sourceNode); |
+ scheduledSourceNode->releaseFromContext(); |
+ } |
+ |
sourceNode->handler().breakConnection(); |
+ } |
m_activeSourceNodes.clear(); |
} |