OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
11 #include "SkChecksum.h" | 11 #include "SkChecksum.h" |
12 #include "gl/GrGLDefines.h" | 12 #include "gl/GrGLDefines.h" |
13 #include "gl/GrGLTexture.h" | 13 #include "gl/GrGLTexture.h" |
14 #include "gl/GrGLTypes.h" | 14 #include "gl/GrGLTypes.h" |
15 #include "glsl/GrGLSLFragmentProcessor.h" | 15 #include "glsl/GrGLSLFragmentProcessor.h" |
16 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 16 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
17 #include "glsl/GrGLSLCaps.h" | 17 #include "glsl/GrGLSLCaps.h" |
18 | 18 |
19 static uint16_t texture_target_key(GrGLenum target) { | 19 static uint8_t texture_target_key(GrGLenum target) { |
20 SkASSERT((uint32_t)target < SK_MaxU16); | 20 switch (target) { |
21 return target; | 21 case GR_GL_TEXTURE_2D: |
| 22 return 0; |
| 23 case GR_GL_TEXTURE_EXTERNAL: |
| 24 return 1; |
| 25 case GR_GL_TEXTURE_RECTANGLE: |
| 26 return 2; |
| 27 default: |
| 28 SkFAIL("Unexpected texture target."); |
| 29 return 0; |
| 30 } |
22 } | 31 } |
23 | 32 |
24 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, | 33 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, |
25 const GrGLSLCaps& caps) { | 34 const GrGLSLCaps& caps) { |
26 int numTextures = proc.numTextures(); | 35 int numTextures = proc.numTextures(); |
27 // Need two bytes per key (swizzle and target). | 36 // Need two bytes per key (swizzle and target). |
28 int word32Count = (proc.numTextures() + 1) / 2; | 37 int word32Count = (proc.numTextures() + 1) / 2; |
29 if (0 == word32Count) { | 38 if (0 == word32Count) { |
30 return; | 39 return; |
31 } | 40 } |
32 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | 41 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
33 for (int i = 0; i < numTextures; ++i) { | 42 for (int i = 0; i < numTextures; ++i) { |
34 const GrTextureAccess& access = proc.textureAccess(i); | 43 const GrTextureAccess& access = proc.textureAccess(i); |
35 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); | 44 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); |
36 k16[i] = caps.configTextureSwizzle(texture->config()).asKey() | | 45 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() | |
37 (texture_target_key(texture->target()) << 16); | 46 (texture_target_key(texture->target()) << 8)); |
38 } | 47 } |
39 // zero the last 16 bits if the number of textures is odd. | 48 // zero the last 16 bits if the number of textures is odd. |
40 if (numTextures & 0x1) { | 49 if (numTextures & 0x1) { |
41 k16[numTextures] = 0; | 50 k16[numTextures] = 0; |
42 } | 51 } |
43 } | 52 } |
44 | 53 |
45 /** | 54 /** |
46 * A function which emits a meta key into the key builder. This is required bec
ause shader code may | 55 * A function which emits a meta key into the key builder. This is required bec
ause shader code may |
47 * be dependent on properties of the effect that the effect itself doesn't use | 56 * be dependent on properties of the effect that the effect itself doesn't use |
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
150 } else { | 159 } else { |
151 header->fIgnoresCoverage = 0; | 160 header->fIgnoresCoverage = 0; |
152 } | 161 } |
153 | 162 |
154 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
155 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
156 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
157 glDesc->finalize(); | 166 glDesc->finalize(); |
158 return true; | 167 return true; |
159 } | 168 } |
OLD | NEW |