| Index: ash/shelf/shelf_layout_manager_unittest.cc
|
| diff --git a/ash/shelf/shelf_layout_manager_unittest.cc b/ash/shelf/shelf_layout_manager_unittest.cc
|
| index d6e6f281c848c1d48fea0729ad80654526bfbab7..f90d41b137f3deb642586a5f39f1bc16676160ef 100644
|
| --- a/ash/shelf/shelf_layout_manager_unittest.cc
|
| +++ b/ash/shelf/shelf_layout_manager_unittest.cc
|
| @@ -470,7 +470,7 @@ void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta) {
|
| (GetShelfWidget()->GetWindowBoundsInScreen().x() +
|
| GetShelfWidget()->GetWindowBoundsInScreen().right())/2,
|
| GetShelfWidget()->GetWindowBoundsInScreen().y() - 50);
|
| - end.set_y(outside_start.y() - 100);
|
| + end = outside_start + delta;
|
| generator.GestureScrollSequence(outside_start,
|
| end,
|
| base::TimeDelta::FromMilliseconds(10),
|
| @@ -481,14 +481,53 @@ void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta) {
|
| EXPECT_EQ(shelf_hidden.ToString(),
|
| GetShelfWidget()->GetWindowBoundsInScreen().ToString());
|
|
|
| + // Swipe up from below the shelf where a bezel would be, this should show the
|
| + // shelf.
|
| + gfx::Point below_start = start;
|
| + if (GetShelfLayoutManager()->IsHorizontalAlignment())
|
| + below_start.set_y(GetShelfWidget()->GetWindowBoundsInScreen().bottom() + 1);
|
| + else if (SHELF_ALIGNMENT_LEFT == GetShelfLayoutManager()->GetAlignment())
|
| + below_start.set_x(
|
| + GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
|
| + else if (SHELF_ALIGNMENT_RIGHT == GetShelfLayoutManager()->GetAlignment())
|
| + below_start.set_x(GetShelfWidget()->GetWindowBoundsInScreen().right() + 1);
|
| + end = below_start - delta;
|
| + generator.GestureScrollSequence(below_start,
|
| + end,
|
| + base::TimeDelta::FromMilliseconds(10),
|
| + kNumScrollSteps);
|
| + EXPECT_EQ(SHELF_VISIBLE, shelf->visibility_state());
|
| + EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER, shelf->auto_hide_behavior());
|
| + EXPECT_EQ(bounds_shelf.ToString(), window->bounds().ToString());
|
| + EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
|
| + GetShelfWidget()->GetWindowBoundsInScreen());
|
| + EXPECT_EQ(shelf_shown.ToString(),
|
| + GetShelfWidget()->GetWindowBoundsInScreen().ToString());
|
| +
|
| + // Swipe down again to hide.
|
| + end = start + delta;
|
| + generator.GestureScrollSequenceWithCallback(start, end,
|
| + base::TimeDelta::FromMilliseconds(10), kNumScrollSteps,
|
| + base::Bind(&ShelfDragCallback::ProcessScroll,
|
| + base::Unretained(&handler)));
|
| + EXPECT_EQ(SHELF_AUTO_HIDE, shelf->visibility_state());
|
| + EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->auto_hide_state());
|
| + EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
|
| + EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
|
| + EXPECT_EQ(bounds_noshelf.ToString(), window->bounds().ToString());
|
| + EXPECT_EQ(shelf_hidden.ToString(),
|
| + GetShelfWidget()->GetWindowBoundsInScreen().ToString());
|
| +
|
| // Make the window fullscreen.
|
| widget->SetFullscreen(true);
|
| gfx::Rect bounds_fullscreen = window->bounds();
|
| EXPECT_TRUE(widget->IsFullscreen());
|
| EXPECT_NE(bounds_noshelf.ToString(), bounds_fullscreen.ToString());
|
| EXPECT_EQ(SHELF_HIDDEN, shelf->visibility_state());
|
| + EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS, shelf->auto_hide_behavior());
|
|
|
| // Swipe-up. This should not change anything.
|
| + end = start - delta;
|
| generator.GestureScrollSequenceWithCallback(end, start,
|
| base::TimeDelta::FromMilliseconds(10), kNumScrollSteps,
|
| base::Bind(&ShelfDragCallback::ProcessScroll,
|
|
|