OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_gl_api_implementation.h" | 5 #include "ui/gl/gl_gl_api_implementation.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
(...skipping 241 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
252 | 252 |
253 bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { | 253 bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
254 bool switched_contexts = g_current_gl_context != this; | 254 bool switched_contexts = g_current_gl_context != this; |
255 GLSurface* current_surface = GLSurface::GetCurrent(); | 255 GLSurface* current_surface = GLSurface::GetCurrent(); |
256 if (switched_contexts || surface != current_surface) { | 256 if (switched_contexts || surface != current_surface) { |
257 if (!switched_contexts && current_surface && | 257 if (!switched_contexts && current_surface && |
258 virtual_context->IsCurrent(surface)) { | 258 virtual_context->IsCurrent(surface)) { |
259 // MakeCurrent 'lite' path that avoids potentially expensive MakeCurrent() | 259 // MakeCurrent 'lite' path that avoids potentially expensive MakeCurrent() |
260 // calls if the GLSurface uses the same underlying surface or renders to | 260 // calls if the GLSurface uses the same underlying surface or renders to |
261 // an FBO. | 261 // an FBO. |
| 262 real_context_->SetCurrent(surface); |
262 if (!surface->OnMakeCurrent(real_context_)) { | 263 if (!surface->OnMakeCurrent(real_context_)) { |
263 LOG(ERROR) << "Could not make GLSurface current."; | 264 LOG(ERROR) << "Could not make GLSurface current."; |
264 return false; | 265 return false; |
265 } | 266 } |
266 } else if (!real_context_->MakeCurrent(surface)) { | 267 } else if (!real_context_->MakeCurrent(surface)) { |
267 return false; | 268 return false; |
268 } | 269 } |
269 } | 270 } |
270 | 271 |
271 DCHECK(GLSurface::GetCurrent()); | 272 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
272 DCHECK(real_context_->IsCurrent(GLSurface::GetCurrent())); | 273 DCHECK(GLSurface::GetRealCurrent()); |
| 274 DCHECK(real_context_->IsCurrent(GLSurface::GetRealCurrent())); |
273 DCHECK(virtual_context->IsCurrent(surface)); | 275 DCHECK(virtual_context->IsCurrent(surface)); |
274 | 276 |
275 if (switched_contexts || virtual_context != current_context_) { | 277 if (switched_contexts || virtual_context != current_context_) { |
276 // There should be no errors from the previous context leaking into the | 278 // There should be no errors from the previous context leaking into the |
277 // new context. | 279 // new context. |
278 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); | 280 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); |
279 | 281 |
280 current_context_ = virtual_context; | 282 current_context_ = virtual_context; |
281 // Set all state that is different from the real state | 283 // Set all state that is different from the real state |
282 // NOTE: !!! This is a temporary implementation that just restores all | 284 // NOTE: !!! This is a temporary implementation that just restores all |
283 // state to let us test that it works. | 285 // state to let us test that it works. |
284 // TODO: ASAP, change this to something that only restores the state | 286 // TODO: ASAP, change this to something that only restores the state |
285 // needed for individual GL calls. | 287 // needed for individual GL calls. |
286 GLApi* temp = GetCurrentGLApi(); | 288 GLApi* temp = GetCurrentGLApi(); |
287 SetGLToRealGLApi(); | 289 SetGLToRealGLApi(); |
288 if (virtual_context->GetGLStateRestorer()->IsInitialized()) | 290 if (virtual_context->GetGLStateRestorer()->IsInitialized()) |
289 virtual_context->GetGLStateRestorer()->RestoreState(); | 291 virtual_context->GetGLStateRestorer()->RestoreState(); |
290 SetGLApi(temp); | 292 SetGLApi(temp); |
291 } | 293 } |
292 SetGLApi(this); | 294 SetGLApi(this); |
| 295 |
293 return true; | 296 return true; |
294 } | 297 } |
295 | 298 |
296 void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 299 void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
297 if (current_context_ == virtual_context) | 300 if (current_context_ == virtual_context) |
298 current_context_ = NULL; | 301 current_context_ = NULL; |
299 } | 302 } |
300 | 303 |
301 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { | 304 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { |
302 switch (name) { | 305 switch (name) { |
303 case GL_EXTENSIONS: | 306 case GL_EXTENSIONS: |
304 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); | 307 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); |
305 default: | 308 default: |
306 return driver_->fn.glGetStringFn(name); | 309 return driver_->fn.glGetStringFn(name); |
307 } | 310 } |
308 } | 311 } |
309 | 312 |
310 } // namespace gfx | 313 } // namespace gfx |
OLD | NEW |