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Issue 15928002: GPU: Keep track of the last real context and real surface made current. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix OSX Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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81 // Create a GL context that is compatible with the given surface. 81 // Create a GL context that is compatible with the given surface.
82 // |share_group|, if non-NULL, is a group of contexts which the 82 // |share_group|, if non-NULL, is a group of contexts which the
83 // internally created OpenGL context shares textures and other resources. 83 // internally created OpenGL context shares textures and other resources.
84 static scoped_refptr<GLContext> CreateGLContext( 84 static scoped_refptr<GLContext> CreateGLContext(
85 GLShareGroup* share_group, 85 GLShareGroup* share_group,
86 GLSurface* compatible_surface, 86 GLSurface* compatible_surface,
87 GpuPreference gpu_preference); 87 GpuPreference gpu_preference);
88 88
89 static bool LosesAllContextsOnContextLost(); 89 static bool LosesAllContextsOnContextLost();
90 90
91 // Returns the last GLContext made current, virtual or real.
91 static GLContext* GetCurrent(); 92 static GLContext* GetCurrent();
92 93
93 virtual bool WasAllocatedUsingRobustnessExtension(); 94 virtual bool WasAllocatedUsingRobustnessExtension();
94 95
95 // Use this context for virtualization. 96 // Use this context for virtualization.
96 void SetupForVirtualization(); 97 void SetupForVirtualization();
97 98
98 // Make this context current when used for context virtualization. 99 // Make this context current when used for context virtualization.
99 bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface); 100 bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface);
100 101
101 // Notify this context that |virtual_context|, that was using us, is 102 // Notify this context that |virtual_context|, that was using us, is
102 // being released or destroyed. 103 // being released or destroyed.
103 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 104 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
104 105
105 protected: 106 protected:
106 virtual ~GLContext(); 107 virtual ~GLContext();
107 108
108 // Sets the GL api to the real hardware API (vs the VirtualAPI) 109 // Sets the GL api to the real hardware API (vs the VirtualAPI)
109 static void SetRealGLApi(); 110 static void SetRealGLApi();
110 static void SetCurrent(GLContext* context, GLSurface* surface); 111 virtual void SetCurrent(GLSurface* surface);
111 112
112 // Initialize function pointers to extension functions in the GL 113 // Initialize function pointers to extension functions in the GL
113 // implementation. Should be called immediately after this context is made 114 // implementation. Should be called immediately after this context is made
114 // current. 115 // current.
115 bool InitializeExtensionBindings(); 116 bool InitializeExtensionBindings();
116 117
118 // Returns the last real (non-virtual) GLContext made current.
119 static GLContext* GetRealCurrent();
no sievers 2013/06/05 16:43:37 Acutally, can we do this now instead: GLContext::
jonathan.backer 2013/06/05 20:40:11 This is fundamentally the same as IsVirtualContext
120
117 private: 121 private:
118 friend class base::RefCounted<GLContext>; 122 friend class base::RefCounted<GLContext>;
119 123
124 // For GetRealCurrent.
125 friend class VirtualGLApi;
126
120 scoped_refptr<GLShareGroup> share_group_; 127 scoped_refptr<GLShareGroup> share_group_;
121 scoped_ptr<VirtualGLApi> virtual_gl_api_; 128 scoped_ptr<VirtualGLApi> virtual_gl_api_;
122 scoped_ptr<GLStateRestorer> state_restorer_; 129 scoped_ptr<GLStateRestorer> state_restorer_;
123 130
124 DISALLOW_COPY_AND_ASSIGN(GLContext); 131 DISALLOW_COPY_AND_ASSIGN(GLContext);
125 }; 132 };
126 133
134 class GL_EXPORT GLContextReal : public GLContext {
135 public:
136 explicit GLContextReal(GLShareGroup* share_group);
137
138 protected:
139 virtual ~GLContextReal();
140
141 virtual void SetCurrent(GLSurface* surface) OVERRIDE;
142
143 private:
144 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
145 };
146
127 } // namespace gfx 147 } // namespace gfx
128 148
129 #endif // UI_GL_GL_CONTEXT_H_ 149 #endif // UI_GL_GL_CONTEXT_H_
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