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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <string> | 5 #include <string> |
| 6 | 6 |
| 7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
| 8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
| 11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
| 14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
| 15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
| 16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
| 17 | 17 |
| 18 namespace gfx { | 18 namespace gfx { |
| 19 | 19 |
| 20 namespace { | 20 namespace { |
| 21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 22 current_context_ = LAZY_INSTANCE_INITIALIZER; | 22 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 23 | |
| 24 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | |
| 25 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | |
| 23 } // namespace | 26 } // namespace |
| 24 | 27 |
| 25 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { | 28 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
| 26 if (!share_group_.get()) | 29 if (!share_group_.get()) |
| 27 share_group_ = new GLShareGroup; | 30 share_group_ = new GLShareGroup; |
| 28 | 31 |
| 29 share_group_->AddContext(this); | 32 share_group_->AddContext(this); |
| 30 } | 33 } |
| 31 | 34 |
| 32 GLContext::~GLContext() { | 35 GLContext::~GLContext() { |
| 33 share_group_->RemoveContext(this); | 36 share_group_->RemoveContext(this); |
| 34 if (GetCurrent() == this) { | 37 if (GetCurrent() == this) { |
| 35 SetCurrent(NULL, NULL); | 38 SetCurrent(NULL); |
| 36 } | 39 } |
| 37 } | 40 } |
| 38 | 41 |
| 39 bool GLContext::GetTotalGpuMemory(size_t* bytes) { | 42 bool GLContext::GetTotalGpuMemory(size_t* bytes) { |
| 40 DCHECK(bytes); | 43 DCHECK(bytes); |
| 41 *bytes = 0; | 44 *bytes = 0; |
| 42 return false; | 45 return false; |
| 43 } | 46 } |
| 44 | 47 |
| 45 void GLContext::SetSafeToForceGpuSwitch() { | 48 void GLContext::SetSafeToForceGpuSwitch() { |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 83 default: | 86 default: |
| 84 NOTREACHED(); | 87 NOTREACHED(); |
| 85 return true; | 88 return true; |
| 86 } | 89 } |
| 87 } | 90 } |
| 88 | 91 |
| 89 GLContext* GLContext::GetCurrent() { | 92 GLContext* GLContext::GetCurrent() { |
| 90 return current_context_.Pointer()->Get(); | 93 return current_context_.Pointer()->Get(); |
| 91 } | 94 } |
| 92 | 95 |
| 93 void GLContext::SetCurrent(GLContext* context, GLSurface* surface) { | 96 GLContext* GLContext::GetRealCurrent() { |
| 94 current_context_.Pointer()->Set(context); | 97 return current_real_context_.Pointer()->Get(); |
| 98 } | |
| 99 | |
| 100 void GLContext::SetCurrent(GLSurface* surface) { | |
| 101 current_context_.Pointer()->Set(surface ? this : NULL); | |
| 95 GLSurface::SetCurrent(surface); | 102 GLSurface::SetCurrent(surface); |
| 96 } | 103 } |
| 97 | 104 |
| 98 GLStateRestorer* GLContext::GetGLStateRestorer() { | 105 GLStateRestorer* GLContext::GetGLStateRestorer() { |
| 99 return state_restorer_.get(); | 106 return state_restorer_.get(); |
| 100 } | 107 } |
| 101 | 108 |
| 102 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { | 109 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
| 103 state_restorer_ = make_scoped_ptr(state_restorer); | 110 state_restorer_ = make_scoped_ptr(state_restorer); |
| 104 } | 111 } |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 121 void GLContext::SetupForVirtualization() { | 128 void GLContext::SetupForVirtualization() { |
| 122 if (!virtual_gl_api_) { | 129 if (!virtual_gl_api_) { |
| 123 virtual_gl_api_.reset(new VirtualGLApi()); | 130 virtual_gl_api_.reset(new VirtualGLApi()); |
| 124 virtual_gl_api_->Initialize(&g_driver_gl, this); | 131 virtual_gl_api_->Initialize(&g_driver_gl, this); |
| 125 } | 132 } |
| 126 } | 133 } |
| 127 | 134 |
| 128 bool GLContext::MakeVirtuallyCurrent( | 135 bool GLContext::MakeVirtuallyCurrent( |
| 129 GLContext* virtual_context, GLSurface* surface) { | 136 GLContext* virtual_context, GLSurface* surface) { |
| 130 DCHECK(virtual_gl_api_); | 137 DCHECK(virtual_gl_api_); |
| 131 return virtual_gl_api_->MakeCurrent(virtual_context, surface); | 138 bool result = virtual_gl_api_->MakeCurrent(virtual_context, surface); |
| 139 if (result) { | |
| 140 virtual_context->SetCurrent(surface); | |
| 141 surface->OnMakeCurrent(virtual_context); | |
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no sievers
2013/06/04 23:47:20
Wait, why add a call to surface->OnMakeCurrent() h
jonathan.backer
2013/06/05 14:02:10
Most (all?) of the implementations of GLSurface::O
| |
| 142 } | |
| 143 return result; | |
| 132 } | 144 } |
| 133 | 145 |
| 134 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 146 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
| 135 if (virtual_gl_api_) | 147 if (virtual_gl_api_) |
| 136 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); | 148 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); |
| 137 } | 149 } |
| 138 | 150 |
| 139 void GLContext::SetRealGLApi() { | 151 void GLContext::SetRealGLApi() { |
| 140 SetGLToRealGLApi(); | 152 SetGLToRealGLApi(); |
| 141 } | 153 } |
| 142 | 154 |
| 155 GLContextReal::GLContextReal(GLShareGroup* share_group) | |
| 156 : GLContext(share_group) {} | |
| 157 | |
| 158 GLContextReal::~GLContextReal() {} | |
| 159 | |
| 160 void GLContextReal::SetCurrent(GLSurface* surface) { | |
| 161 GLContext::SetCurrent(surface); | |
| 162 current_real_context_.Pointer()->Set(surface ? this : NULL); | |
| 163 GLSurface::SetRealCurrent(surface); | |
| 164 } | |
| 165 | |
| 143 } // namespace gfx | 166 } // namespace gfx |
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