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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_gl_api_implementation.h" | 5 #include "ui/gl/gl_gl_api_implementation.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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| 247 if (it != ext.end()) | 247 if (it != ext.end()) |
| 248 ext.erase(it); | 248 ext.erase(it); |
| 249 | 249 |
| 250 extensions_ = JoinString(ext, " "); | 250 extensions_ = JoinString(ext, " "); |
| 251 } | 251 } |
| 252 | 252 |
| 253 bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { | 253 bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { |
| 254 bool switched_contexts = g_current_gl_context != this; | 254 bool switched_contexts = g_current_gl_context != this; |
| 255 GLSurface* current_surface = GLSurface::GetCurrent(); | 255 GLSurface* current_surface = GLSurface::GetCurrent(); |
| 256 if (switched_contexts || surface != current_surface) { | 256 if (switched_contexts || surface != current_surface) { |
| 257 if (!switched_contexts && current_surface && | 257 // MakeCurrent 'lite' path that avoids potentially expensive MakeCurrent() |
| 258 virtual_context->IsCurrent(surface)) { | 258 // calls if the GLSurface uses the same underlying surface or renders to |
| 259 // MakeCurrent 'lite' path that avoids potentially expensive MakeCurrent() | 259 // an FBO. |
| 260 // calls if the GLSurface uses the same underlying surface or renders to | 260 if (switched_contexts || !current_surface || |
| 261 // an FBO. | 261 !virtual_context->IsCurrent(surface)) { |
| 262 if (!surface->OnMakeCurrent(real_context_)) { | 262 if (!real_context_->MakeCurrent(surface)) { |
| 263 LOG(ERROR) << "Could not make GLSurface current."; | |
| 264 return false; | 263 return false; |
| 265 } | 264 } |
| 266 } else if (!real_context_->MakeCurrent(surface)) { | |
| 267 return false; | |
| 268 } | 265 } |
| 269 } | 266 } |
| 270 | 267 |
| 271 DCHECK(GLSurface::GetCurrent()); | 268 DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); |
| 272 DCHECK(real_context_->IsCurrent(GLSurface::GetCurrent())); | 269 DCHECK(real_context_->IsCurrent(NULL)); |
| 273 DCHECK(virtual_context->IsCurrent(surface)); | 270 DCHECK(virtual_context->IsCurrent(surface)); |
| 274 | 271 |
| 275 if (switched_contexts || virtual_context != current_context_) { | 272 if (switched_contexts || virtual_context != current_context_) { |
| 276 // There should be no errors from the previous context leaking into the | 273 // There should be no errors from the previous context leaking into the |
| 277 // new context. | 274 // new context. |
| 278 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); | 275 DCHECK_EQ(glGetErrorFn(), static_cast<GLenum>(GL_NO_ERROR)); |
| 279 | 276 |
| 280 current_context_ = virtual_context; | 277 current_context_ = virtual_context; |
| 281 // Set all state that is different from the real state | 278 // Set all state that is different from the real state |
| 282 // NOTE: !!! This is a temporary implementation that just restores all | 279 // NOTE: !!! This is a temporary implementation that just restores all |
| 283 // state to let us test that it works. | 280 // state to let us test that it works. |
| 284 // TODO: ASAP, change this to something that only restores the state | 281 // TODO: ASAP, change this to something that only restores the state |
| 285 // needed for individual GL calls. | 282 // needed for individual GL calls. |
| 286 GLApi* temp = GetCurrentGLApi(); | 283 GLApi* temp = GetCurrentGLApi(); |
| 287 SetGLToRealGLApi(); | 284 SetGLToRealGLApi(); |
| 288 if (virtual_context->GetGLStateRestorer()->IsInitialized()) | 285 if (virtual_context->GetGLStateRestorer()->IsInitialized()) |
| 289 virtual_context->GetGLStateRestorer()->RestoreState(); | 286 virtual_context->GetGLStateRestorer()->RestoreState(); |
| 290 SetGLApi(temp); | 287 SetGLApi(temp); |
| 291 } | 288 } |
| 292 SetGLApi(this); | 289 SetGLApi(this); |
| 290 |
| 291 virtual_context->SetCurrent(surface); |
| 292 if (!surface->OnMakeCurrent(virtual_context)) { |
| 293 LOG(ERROR) << "Could not make GLSurface current."; |
| 294 return false; |
| 295 } |
| 293 return true; | 296 return true; |
| 294 } | 297 } |
| 295 | 298 |
| 296 void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 299 void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
| 297 if (current_context_ == virtual_context) | 300 if (current_context_ == virtual_context) |
| 298 current_context_ = NULL; | 301 current_context_ = NULL; |
| 299 } | 302 } |
| 300 | 303 |
| 301 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { | 304 const GLubyte* VirtualGLApi::glGetStringFn(GLenum name) { |
| 302 switch (name) { | 305 switch (name) { |
| 303 case GL_EXTENSIONS: | 306 case GL_EXTENSIONS: |
| 304 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); | 307 return reinterpret_cast<const GLubyte*>(extensions_.c_str()); |
| 305 default: | 308 default: |
| 306 return driver_->fn.glGetStringFn(name); | 309 return driver_->fn.glGetStringFn(name); |
| 307 } | 310 } |
| 308 } | 311 } |
| 309 | 312 |
| 310 } // namespace gfx | 313 } // namespace gfx |
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