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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <string> | 5 #include <string> |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
17 | 17 |
18 namespace gfx { | 18 namespace gfx { |
19 | 19 |
20 namespace { | 20 namespace { |
21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 21 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
22 current_context_ = LAZY_INSTANCE_INITIALIZER; | 22 current_context_ = LAZY_INSTANCE_INITIALIZER; |
| 23 |
| 24 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
| 25 current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
23 } // namespace | 26 } // namespace |
24 | 27 |
25 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { | 28 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
26 if (!share_group_.get()) | 29 if (!share_group_.get()) |
27 share_group_ = new GLShareGroup; | 30 share_group_ = new GLShareGroup; |
28 | 31 |
29 share_group_->AddContext(this); | 32 share_group_->AddContext(this); |
30 } | 33 } |
31 | 34 |
32 GLContext::~GLContext() { | 35 GLContext::~GLContext() { |
33 share_group_->RemoveContext(this); | 36 share_group_->RemoveContext(this); |
34 if (GetCurrent() == this) { | 37 if (GetCurrent() == this) { |
35 SetCurrent(NULL, NULL); | 38 SetCurrent(NULL); |
36 } | 39 } |
37 } | 40 } |
38 | 41 |
39 bool GLContext::GetTotalGpuMemory(size_t* bytes) { | 42 bool GLContext::GetTotalGpuMemory(size_t* bytes) { |
40 DCHECK(bytes); | 43 DCHECK(bytes); |
41 *bytes = 0; | 44 *bytes = 0; |
42 return false; | 45 return false; |
43 } | 46 } |
44 | 47 |
45 void GLContext::SetSafeToForceGpuSwitch() { | 48 void GLContext::SetSafeToForceGpuSwitch() { |
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83 default: | 86 default: |
84 NOTREACHED(); | 87 NOTREACHED(); |
85 return true; | 88 return true; |
86 } | 89 } |
87 } | 90 } |
88 | 91 |
89 GLContext* GLContext::GetCurrent() { | 92 GLContext* GLContext::GetCurrent() { |
90 return current_context_.Pointer()->Get(); | 93 return current_context_.Pointer()->Get(); |
91 } | 94 } |
92 | 95 |
93 void GLContext::SetCurrent(GLContext* context, GLSurface* surface) { | 96 GLContext* GLContext::GetRealCurrent() { |
94 current_context_.Pointer()->Set(context); | 97 return current_real_context_.Pointer()->Get(); |
| 98 } |
| 99 |
| 100 void GLContext::SetCurrent(GLSurface* surface) { |
| 101 current_context_.Pointer()->Set(surface ? this : NULL); |
95 GLSurface::SetCurrent(surface); | 102 GLSurface::SetCurrent(surface); |
96 } | 103 } |
97 | 104 |
98 GLStateRestorer* GLContext::GetGLStateRestorer() { | 105 GLStateRestorer* GLContext::GetGLStateRestorer() { |
99 return state_restorer_.get(); | 106 return state_restorer_.get(); |
100 } | 107 } |
101 | 108 |
102 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { | 109 void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { |
103 state_restorer_ = make_scoped_ptr(state_restorer); | 110 state_restorer_ = make_scoped_ptr(state_restorer); |
104 } | 111 } |
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133 | 140 |
134 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 141 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
135 if (virtual_gl_api_) | 142 if (virtual_gl_api_) |
136 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); | 143 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); |
137 } | 144 } |
138 | 145 |
139 void GLContext::SetRealGLApi() { | 146 void GLContext::SetRealGLApi() { |
140 SetGLToRealGLApi(); | 147 SetGLToRealGLApi(); |
141 } | 148 } |
142 | 149 |
| 150 GLContextReal::GLContextReal(GLShareGroup* share_group) |
| 151 : GLContext(share_group) {} |
| 152 |
| 153 GLContextReal::~GLContextReal() {} |
| 154 |
| 155 void GLContextReal::SetCurrent(GLSurface* surface) { |
| 156 GLContext::SetCurrent(surface); |
| 157 current_real_context_.Pointer()->Set(surface ? this : NULL); |
| 158 } |
| 159 |
143 } // namespace gfx | 160 } // namespace gfx |
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